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FEATURED
PDF - The Mouth of Mentius - DCC
$530 purchasedThe Mouth of Mentius for DCC in PDF format, including digital maps of each level for VTT.EditIncludes 1 item
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×1PDF - The Mouth of Mentius - DCC
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FEATURED
PDF - The Mouth of Mentius - OSE
$525 purchasedThe Mouth of Mentius for OSE in PDF format, including digital maps of each level for VTT.EditIncludes 1 item
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×1PDF - The Mouth of Mentius - OSE
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FEATURED
PRINT+PDF - The Patrons of the Pantheon (DCC/DND 5e)
$1157 purchasedThis 48+ page Print Book and PDF will include: 12 gods of the Pantheon (listed with Greek and Roman names) 3 Warlock Spells per god (D&D 5e) Warlock details per god (D&D 5e) 3 Wizard/Elf spells per god (DCC) Patron Taint table for each god (DCC) Invoke Patron spell for each god (DCC) 3 Cleric spells per god (D&D 5e) 3 Cleric canticles per god (DCC) 3 Cleric spells per god (DCC) An introductory passage covering the domain, personality and quests of each god (system agnostic)EditIncludes 2 items
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When the Stars Cried Despair - Print+PDF - DCC
$1712 remainingWhen the Stars Cried Despair is a starter adventure at the end of the world. Your Level 0 Dungeon Crawl Classics characters face no less than the apocalypse in this first chapter of Descent of the Ancient Fane, the upcoming tie-in with Goodman Games' Castle Whiterock (April 2026). More than just global destruction is at stake, as When the Stars Cried Despair introduces new mechanics to create Bonds between PCs and establish their Business in the adventure, motivations that change the outcome of rolls and alter the story's plot. This unique approach to a funnel adventure makes When the Stars Cried Despair ideal to kick off a campaign whether Castle Whiterock or Descent of the Ancient Fane, or a homebrew of your own. When the Stars Cried Despair features A 28-page glossy book with cover and interior art by Jim Pavelec (Magic: The Gathering, D&D 4e) and interior art and cartography by Alexander Moore Bonds and Business tables to provide backstory and character connections that influence rolls and plotlines 15 magical items, some with epic powers that change characters forever 16 richly detailed areas with branching paths 3 magical sites with astonishing blessings and curses that alter characters' destinies 8+ new monsters, including rules for when fallen PCs return as demonic Risen Mentors to train the survivors to become heroes PDF copy for digital useEditIncludes 2 items
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When the Stars Cried Despair - Print+PDF - D&D 5e
$1718 remainingWhen the Stars Cried Despair is a starter adventure at the end of the world. Your 1st-level D&D 5e characters face no less than the apocalypse in this first chapter of Descent of the Ancient Fane, the upcoming tie-in with Goodman Games' Castle Whiterock (April 2026). More than just global destruction is at stake, as When the Stars Cried Despair introduces new mechanics to create Bonds between PCs and establish their Business in the adventure, motivations that change the outcome of rolls and alter the story's plot. This unique approach to a 1st level adventure makes When the Stars Cried Despair ideal to kick off a campaign whether Castle Whiterock or Descent of the Ancient Fane, or a homebrew of your own. When the Stars Cried Despair features 32-page glossy book with cover and interior art by Jim Pavelec (Magic: The Gathering, D&D 4e) and interior art and cartography by Alexander Moore Conversion to D&D 5e by Chris Doyle, author of the original Castle Whiterock and countless D&D titles Bonds and Business tables to provide backstory and character connections that influence rolls and plotlines 15 magical items, some with epic powers that change characters forever 16 richly detailed areas with branching paths 3 magical sites with astonishing blessings and curses that alter characters' destinies 8+ new monsters, including rules for when fallen PCs return as demonic Risen Mentors to train the survivors to become heroes PDF copy for digital useEditIncludes 2 items
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×1When the Stars Cried Despair - D&D 5e
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Old John Stuart's Mill - Print+PDF - DCC
$1520 remainingOld John Stuart’s Mill is the first book in The Witch’s Wyrd, a philosophy-focused adventure series by University of Calgary Philosophy Professor, GenCon speaker and gamemaster Archie Fields III, published by Witch Pleas Publishing. This Level 0 DCC module fuses tabletop roleplaying with philosophical depth, steeped in dark folklore and haunting, character-driven choices. Written for Dungeon Crawl Classcs, this inaugural Witch's Wyrd adventure challenges players not just to survive, but to think. Set in the richly detailed settlement of Greenspires, a town nestled among the elven ruins of the Hinterwoods of Witch Pleas' Legends of Lohre setting, this tale begins at the cozy Drunken Dragon Inn and escalates quickly. A goblins raid becomes an epidemic of the un-dead, with a zombified child stalking his cellar and a grieving father wielding dark magics. Old John Stuart's Mill is more than a dungeon crawl. It’s a reckoning of morality, justice and consequence. Old John Stuart's Mill features A 28+ page glossy softcover book for DCC containing the adventure and an extensive profile on Greenspires, including local customs and history, regional secrets A PDF and digital assets of the adventure "Time to Philosophize" moments of gameplay where players are confronted by ethical challenges based on the texts of John Stuart Mill and Immanuel Kant Over a dozen rumors to inspire adventures around Greenspires and the Hinterwoods A table of 12 demented "blessings" from the cursed bard, Ganz, that leave characters empowered but corrupted 4+ extra philosophy-based encounters based on classic philosophical conundrums Educational materials and guidance proven in a University-level class setting, this adventure doubles as both a teaching resource and a compelling story Detailed NPC profiles on the werewolf guardian, Hilde Ashengard, and demon-cursed bard, Ganz Vargle Plothooks to weave a world within the Hinterwoods and lay the underpinnings of this five-volume campaign, The Witch's Wyrd. All-original, hand-painted art by Stefan Poag, Alexander Moore, and Berly BrumbleEditIncludes 2 items
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Old John Stuart's Mill - Print+PDF - D&D 5e
$1522 remainingOld John Stuart’s Mill is the first book in The Witch’s Wyrd, a philosophy-focused adventure series by University of Calgary Philosophy Professor, GenCon speaker and gamemaster Archie Fields III, published by Witch Pleas Publishing. This Level-1 D&D 5e module fuses tabletop roleplaying with philosophical depth, steeped in dark folklore and haunting, character-driven choices. Written for Dungeons & Dragons 5th Edition, this inaugural Witch's Wyrd adventure challenges players not just to survive, but to think. Set in the richly detailed settlement of Greenspires, a town nestled among the elven ruins of the Hinterwoods of Witch Pleas' Legends of Lohre setting, this tale begins at the cozy Drunken Dragon Inn and escalates quickly. A goblins raid becomes an epidemic of the un-dead, with a zombified child stalking his cellar and a grieving father wielding dark magics. Old John Stuart's Mill is more than a dungeon crawl. It’s a reckoning of morality, justice and consequence. Old John Stuart's Mill features: A 28+ page glossy softcover book for D&D 5e containing the adventure and an extensive profile on Greenspires, including local customs and history, regional secrets A PDF and digital assets of the adventure. "Time to Philosophize" moments of gameplay where players are confronted by ethical challenges based on the texts of John Stuart Mill and Immanuel Kant Over a dozen rumors to inspire adventures around Greenspires and the Hinterwoods 4+ extra philosophy-based encounters based on classic philosophical conundrums Educational materials and guidance proven in a University-level class setting, this adventure doubles as both a teaching resource and a compelling story Detailed NPC profiles on the werewolf guardian, Hilde Ashengard, and demon-cursed bard, Ganz Vargle Plothooks to weave a world within the Hinterwoods and lay the underpinnings of this five-volume campaign, The Witch's Wyrd. All-original, hand-painted art by Stefan Poag, Alexander Moore, and Berly BrumbleEditIncludes 2 items
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Feast of the Goblin Winter - Print+PDF - DCC
$3010 remainingA Tale of Two Sisters Book 5 of 5! A town ideal for any fantasy RPG, Feast of the Goblin Winter offers a setting with never-before-seen historical accuracy and a holiday clash with winter gods that challenges even the most veteran players. Designed for Dungeon Crawl Classics, this 68-page tome offers plenty for D&D, Pathfinder, Shadowdark and DCC enthusiasts. You'll enjoy one of the most richly detailed town settings ever, an archetypical forest frontier town that's perfect for a homebase in your campaign, the village of Thorpe. That setting detail includes: A brutal, beautifully rendered Level 4 adventure for Dungeon Crawl Classics, featuring holiday fun and five challenging "boss fight" style battles. Over 30 detailed NPCs, each with a backstory and adventure tie-in Over 40 hand-drawn pieces of art, including a double-page "splash" image and full-size map of Thorpe Over 40 adventure hooks, suitable for low to high level adventurers Over a dozen holiday-focused adventure ideas, drawn from authentic Northern European holiday traditions of the Viking Age "A Deep Dive Into the Darling Damsel Inn," describing its numerous rooms and occupants with meticulous, authentic historical detail Over a dozen Thief Guild storylines, for each alignment Historically authentic prices for hundreds of items and services, from caravan journeys, animal care, spell components, Thief tools, luxury objects, holiday foods and hireling services Specific rules for games of chance and gambling, featuring games of the middle ages This glossy-cover book fits neatly on your gaming bookshelf. Printed with top-quality materials, it's designed to last as the collector's item that it is. It contains not only the hand-painted cover by Stefan Poag, but the art of Alexander Moore and Bruno Vitorino. Includes PDF and VTT-ready maps!EditIncludes 2 items
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Hunters of the Goblin Grove - Print+PDF - DCC
$309 remainingA Tale of Two Sisters Book 4 of 5! A wilderness setting ideal for any fantasy RPG, Hunters of the Goblin Grove a forest vast in scope, rich in detail, and founded in authentic folklore, along with an adventure that follows a uniquely wondrous path. Designed for Dungeon Crawl Classics, this 38-page tome offers plenty for D&D, Pathfinder, Shadowdark and DCC enthusiasts. You'll enjoy a forest with hundreds of elements of adventure, dozens of distinct monsters and adventure hook ideas, all with an adventure woven through three levels of reality that ensure each playthrough is unique. A wondrous and wild Level 3 adventure for Dungeon Crawl Classics, guided by the trees of the forest in such a way that no two playthroughs are the same A “Call to Adventure” table for the archetypical haunted forest, the Hinterwoods: A dozen adventure ideas inspired by classic literature and folklore. Wandering monster tables for the Hinterwoods, with local folk legends for each of its 20 entries. An “Elements of Adventure” table with 240 encounter ideas for the Hinterwoods. An in-depth setting entry for the Hinterwoods, with history, secrets, and a historically accurate recipe. Original art from Stefan Poag, Alexander Moore, Brett Hess and Bruno Cesar Vitorino This glossy-cover book fits neatly on your gaming bookshelf and is printed with top-quality materials. Includes PDF and VTT-ready maps!EditIncludes 2 items
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Pirates of the Goblin River - Print+PDF - DCC
$1213 remainingA Tale of Two Sisters Book 3 of 5! Tracking stolen weapon shipments to a shady swamp-side town, the characters are ensnared in an explosive tangle of revenge, treachery and dark magic. A floating hotel and gruesome grotto are the setting for this bloody stew of pirate stories, featuring mead hall massacres, murderous sirens and swashbuckling action by the bucket, Woven from themes found in centuries of pirate tales, from the Odyssey to the Count of Monte Cristo, Pirates of the Goblin River blends familiar elements in a thrilling new way. It pits the characters against a pirate crew that’s practically a rival adventuring band, confronts them with pirate-themed puzzles, and challenges them with aquatic monsters and menaces. Featuring all-original art by DCC superstars Stefan Poag and Will McAusland, as well as rising stars, Alexander Moore and Brett Hess. A Level 2 adventure compatible with Dungeon Crawl Classics, Pirates of the Goblin River has everything your party could want in a tour of classic pirate tales, from sirens to swinging on chandeliers and ropes, cursed treasure chests to tavern battles. As a Legends of Lohre adventure, its traditional themes and motifs continue to immerse players in a classic setting, continuing the 0-4 Level Adventure Path, A Tale of Two Sisters.EditIncludes 2 items
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Pilgrims of the Goblin Road - Print+PDF - DCC
$1219 remainingA Tale of Two Sisters Book 2 of 5! A treasure-laden caravan of pilgrims braves haunted hill forests, only to be assaulted by fanatic goblins and threats from within, possibly even the player characters themselves! Competing agendas among the characters twine with the secret missions of raiders and innocent travelers, whose stories are steadily unveiled as the path becomes ever more perilous. Our adventurers strive to save what lives and loot they can, while battling their way to safety through puzzling traps, cunning foes, and a horde of undead. Inspired by The Canterbury Tales, a medieval epic that entwined stories from many social strata, Pilgrims of the Goblin Road thrusts backstory to the foreground of action, with player motivations weaving a unique web of mystery and conflict that means it’s never the same adventure twice. Supported by a cast of commoners whose stories and lives are in the characters’ hands, drama builds until exploding in an unforgettable final conflict. Along this haunted road through fey country, morals are explored, tactics challenged and secrets revealed in this unique journey. A Level 1 adventure compatible with Dungeon Crawl Classics, Pilgrims of the Goblin Road pulls at heartstrings, puzzles minds and captures the imagination. Its traditional themes and motifs continue to immerse players in a classic setting, continuing the 0-4 Level Adventure Path, A Tale of Two Sisters.EditIncludes 2 items
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Champions of the Goblin Market - Print+PDF - DCC
$1219 remainingA Tale of Two Sisters Book 1 of 5! A Midsummer Festival turns dark as a girl is stolen by goblins and her sister goes to save her, leading the party to the sinister solstice celebrations at the Goblin Market. Our adventurers must overcome treacherous adversaries, battle memorable monsters and conquer moral dilemmas as a quest for salvation becomes a fight to survive! Inspired by folk hero tradition, Champions of the Goblin Market uses ethical entanglements to assist beginners in discovering their characters while shattering veteran players' stereotypes with a cunning, nuanced depiction of goblin culture and tactics. A 0-level funnel adventure compatible with Dungeon Crawl Classics, Champions of the Goblin Market challenges morality and assumptions, making it ideal for new and long-time players alike. Its traditionally inspired tale is a perfect kickoff for characters in a classic setting and is the opening episode for the 0-4 Level Adventure Path, A Tale of Two Sisters. "Champions of the Goblin Market reads really well. It's the kind of adventure I would like to play through. Good stuff indeed. And the writing is good - so many folks can write a great encounter, but only a so-so sentence. This is aces." -Brendan J. LaSalle, XCrawl Creator & Goodman Games writer par excellence This product is the Print and PDF version. The print copy requires shipping time to deliver.EditIncludes 2 items
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×1Champions of the Goblin Market - DCC
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FEATURED
PDF - The Mouth of Mentius - D&D 5e
$511 purchasedThe Mouth of Mentius for OSE in PDF format, including digital maps of each level for VTT.EditIncludes 1 item
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×1PDF - The Mouth of Mentius - D&D 5e
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When the Stars Cried Despair - PDF - DCC
$56 purchasedWhen the Stars Cried Despair in PDF format - a 28-page PDF with this survival horror Level 0 adventure, the opening chapter of the Descent of the Ancient Fane campaign!EditIncludes 1 item
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×1PDF - When the Stars Cried Despair - DCC
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When the Stars Cried Despair - PDF - D&D 5e
$50 purchasedWhen the Stars Cried Despair in PDF format - a 32-page PDF with this survival horror 1st Level adventure, the opening chapter of the Descent of the Ancient Fane campaign!EditIncludes 1 item
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×1PDF - When the Stars Cried Despair - D&D 5e
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Old John Stuart's Mill - PDF - DCC
$54 purchasedOld John Stuart's Mill in PDF format - a 28-page PDF with this philosophy-focused Level 0 adventure, the opening module of the Witch's Wyrd adventure path!EditIncludes 1 item
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×1PDF - Old John Stuart's Mill - DCC
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Old John Stuart's Mill - PDF - D&D 5e
$52 purchasedOld John Stuart's Mill in PDF format - a 32-page PDF with this philosophy-focused 1st Level adventure, the opening module of the Witch's Wyrd adventure path!EditIncludes 1 item
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×1PDF - Old John Stuart's Mill - D&D 5e
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