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about 6 hours ago

Project Update: We’re Funded - Your First Job Awaits!

Traveller 5E has funded! 🚀
THANK YOU to everyone who has pledged so far. We’ll be announcing our first stretch goals tomorrow, so keep an eye out for what’s coming next!

We've gotten some questions about the pay-in-4 options. There's more information on that feature here.

Galaxy Dice Bag Collection
Moving to a d20-based system, we knew we'd need out-of-this-world dice! Thanks to our friends at Fanroll Dice, we found them and an awesome galaxy-themed bag to store all the sets together!  Check out the bundle in the add-on section! 🎲

Choose Your Jump
We’ve kicked off a small community-driven Traveller scenario - your crew has a job to choose, and the outcome will shape what happens next.

Head to the poll that's attached to this update and cast your vote. We’ll follow the winning path in a future update.

You’ve got a Free Trader. It’s space worthy … mostly. The ship’s mortgage is due soon, and your last job barely covered fuel. Supplies are low, crew morale is lower, and something in the jump drive still makes that noise you’re doing your best to ignore. Now, a patron reaches out with three mission options:

Job A - Routine Freight - Standard cargo run to a nearby system. Freight, some mail, a few middle and low passage tickets. The pay is light, and the risk is minimal. You’ll stay ahead of your expenses, but not by much.

Job B - Priority Delivery - Medical supplies are needed fast. The pay is solid if you make it on time. The destination is three jumps away, though … push the ailing drive too hard and your ship might get stranded or even misjump.

Job C - Unregistered Cargo - Locked black crates, loaded into your cargo hold by grim, tight-lipped thugs. No questions asked. The payout is enough to solve a lot of problems … if everything goes smoothly, which it probably won’t. You’ve got one trip in you before things get tight. 
106 votes • 2 days left
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