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Wrel
2 days ago
Prototype unboxing video (Deeds Drawn)
Hey there, folks! The prototype for Deeds Drawn showed up on my doorstep today, so I did a (lengthy) unboxing video reviewing its quality and covering various aspects of the game. You can find the video below.



Next stop, full production!
-Wrel
2
0
0
Wrel
7 days ago
Order locks incoming 🔒 (Deeds Drawn)
Hey there, folks. Quick update.

I'm locking down the orders for Deeds Drawn here soon, and shipping will be charged some time next week. If you need to update your address, please do that now.

Some of you will notice a complimentary credit on your order that effectively zeroes out the shipping cost. This is because you ordered Gossamer Frontier from outside the Deeds Drawn campaign, and wanted to bundle those orders together. In other words, those folks will only pay shipping when the Gossamer Frontier campaign ships, instead of getting hit with shipping costs twice.

If you have any questions, or need something adjusted, just hit me up and we'll get it sorted.
Thanks, folks!
-Wrel
6
0
0
Wrel
22 days ago
Timeline update for Deeds Drawn
Production Started... mostly.
Hey there, folks. Quick update on Deeds Drawn for you.

It took a bit more back and forth than I was expecting with the manufacturing company, but I've just been notified that a sample deck is in production now -- after that, they can flip the switch and get the rest printed out. It'll take 10 business days to finish the sample, by their estimates, and then they'll ship it my way for approval.

That does, however, firmly place the timeline for shipping in October. Sorry for the delay, folks.

Juggling Bundled Shipping Costs (re: Gossamer Frontier)
Turns out there are at least 142 of you who want to bundle Deeds Drawn with Gossamer Frontier and ship them both out at the same time, which is great. There also isn't a super great way of doing this on the system backend, so here's what I've come up with:

1. If you purchased Gossamer through the Deeds Drawn campaign, no problem. You'll still get charged shipping through this campaign once I lock down orders (which will likely be early September.)

2. If you purchased Gossamer through the Gossamer Frontier campaign, I'm going to credit your Deeds Drawn account so that you aren't charged for shipping when I lock down Deeds Drawn. Instead, you'll just pay shipping through the Gossamer Frontier campaign once that's locked down, and I'll suck it up on any extra shipping costs related to the card decks themselves.

This will require me to go through and cross-reference all the pledges by hand, and thus be more error prone. So if I make a mistake, just let me know and I'll get it sorted.

Hope that's not too confusing.

Work on Gossamer
Now that Deeds Drawn is off to the side, Gossamer Frontier is chugging right along again. I did recently make some fundamental gameflow changes that I'm filing the rough edges off of now, but I do really like the updated direction, and don't think it'll take much longer to get it across the finish line. That said, production will likely kick off in September, which also puts it in the same boat as Deeds Drawn with delivery likely occurring here in October.

That's all for now. Thanks, folks!
-Wrel
10
0
0
Wrel
about 1 month ago
I liiiiiiiiiiive! And also, production beginning. 🏁 (Deeds Drawn)
Hey there, folks! Been silent on Deeds Drawn for quite, but I've got some updates to share.
 

Entering Production

In a few days I'll be sending Deeds Drawn in to the manufacturer to get it produced. This is my first time working with partners overseas, so I don't really know what to expect beyond the dates they've given me. 15-20 days lead time after the sample approval, then 20-25 days on a boat to reach us. Frankly... that's a lot of days, and might mean orders don't actually ship until October. But hopefully not, we've still got a lot of August left. Fingers crossed!
 

The Game Itself

A lot has changed about Deeds Drawn since its earliest iteration. The medium, cards over paper, altered so much of the feel of the game that it just never sat right as a TTRPG experience. I had continually run afoul of there feeling like there was too little "game" there, compared to the interpretation of the experience.

It's an interesting problem... given that between a pen, paper, and rules lite system, you can basically play make-believe all day long and it feels fine. Cards, and the solo nature of the game, just flatly feel different. Hard characteristic to quantify.

At the end of it, I moved a little bit closer to a deck-builder model in an effort to make the game punchier.

You still have your core character pieces, (Lineage, Class, and Traits,) but also incorporate "Rewards" into your deck as you play through a Deed. In a Scene, you'll choose which challenge you want to solve, exhaust a card to do so, roll some dice, and get a reward... or the opposite of that.

In each Scene, there are multiple challenges you can attempt, and you'll be pursuing the right kinds of rewards you need to complete your Deed, based on the requests of the story.

For example: You might need to earn a Favor to progress in your Deed, and if an opportunity to do so appears in your current scene, you can take a shot at it. The favor itself is a card, maybe something like "Quid Pro Quo," which gives you some equally thematic keywords to spend. Using it might represent cashing in an owed debt to get you a Lead on something else.

Based on the juggling of card types I did, a lot of the classes, lineages, and foes were ripped out of the game to fit into the 72 card limit. The result feels a bit like a "base experience," kind of like a Starter Deck in a TCG. Adding more lineage options, classes, traits, foes, scenes... all of it, really, would be easy enough to pull off, but only if folks dig what's there now.
 

Preorders Closing, Surveys Incoming

With that said, I'm going to be closing the pre-order shop here fairly soon so I'm not juggling any more work. If you want to make a purchase, this will be your last chance for a while. After the cards get here, and orders for everyone go out, I'll be able to put remaining decks back up in the shop, or sell them via my own website alongside Distal.

---

Whew, okay. That was a lot. But just to recap -> Production starting, surveys sending, preorders ending.

Thanks folks!
-Wrel
12
0
1
Wrel
3 months ago
How Foes ☠ work (in Deeds Drawn)
Hey all, I'm cruising right along with the card designs, and settled on something I really dig. At the same time, I wanted to talk a bit about how cards work in the game.

Cards in General
In Deeds Drawn, most of the moment-to-moment follows this pattern:
  1. Read the card's prompt.
  2. Choose your approach to solving it (using character cards.)
  3. Roll for the outcome.
Pretty straight forward, if you're comfortable with some interpretation.

Foes
Below, is an example of a "Foe" card, front and back. As you pass (or fail to pass) challenges, you'll rotate the card a certain number of times. If you would ever repeat a challenge you've already passed, you instead flip the card over. At this point, the mob becomes desperate, and has a new set of challenges. Beat them here, and you defeat them. Defeat them, and you get their reward.
An example Foe, front and back.


In the mix, are "Stat" icons (left of the prompt,) and "Risk" icons (right of prompt.) Stats help determine the DC of a check (which we'll talk about in a later post,) and the Risk determines the effects if you fail a check. Fail softly, and you eat the first risk. Fail hard, and you suffer them both.

Risks can cause you to exhaust your cards, making them temporarily unusable... or they might disarm your weapon, poison you to prevent healing during downtime, flee from the fight entirely, and so on. The goal is to reflect change the entire feeling of a fight... not just beat them down until their health is zeroed.

We'll talk more about stats and rewards later.

Let me know what you think of the current design. Thanks, folks!
-Wrel
9
0
2
Wrel
4 months ago
Pre-Order Store Now Open (for Deeds Drawn 📯)
Super quick update: I've had a couple folks ask if they can make a late pledge. If this sounds like you (or anyone who might be interested,) the pre-order store is now open!

Additionally, once the Deeds Drawn survey goes out (which I've tentatively slated for August, but it might be sooner,) there will be a question that asks if you want to bundle the shipping with your Gossamer Frontier order. Folks who backed Gossamer Frontier will see the same question on theirs.

However...

I don't think people who order via the pre-order store see the same survey as the folks who pledged during the campaign. So anyone who pre-orders Deeds Drawn past this point, I'll just reach out to by hand to confirm.

That's all for now, thanks folks!
-Wrel

--> Pre-Order Store Link <--
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PROJECT UPDATE
Wrel
CREATOR
3 months ago

Project Update: How Foes ☠ work (in Deeds Drawn)

Hey all, I'm cruising right along with the card designs, and settled on something I really dig. At the same time, I wanted to talk a bit about how cards work in the game.

Cards in General
In Deeds Drawn, most of the moment-to-moment follows this pattern:
  1. Read the card's prompt.
  2. Choose your approach to solving it (using character cards.)
  3. Roll for the outcome.
Pretty straight forward, if you're comfortable with some interpretation.

Foes
Below, is an example of a "Foe" card, front and back. As you pass (or fail to pass) challenges, you'll rotate the card a certain number of times. If you would ever repeat a challenge you've already passed, you instead flip the card over. At this point, the mob becomes desperate, and has a new set of challenges. Beat them here, and you defeat them. Defeat them, and you get their reward.
An example Foe, front and back.


In the mix, are "Stat" icons (left of the prompt,) and "Risk" icons (right of prompt.) Stats help determine the DC of a check (which we'll talk about in a later post,) and the Risk determines the effects if you fail a check. Fail softly, and you eat the first risk. Fail hard, and you suffer them both.

Risks can cause you to exhaust your cards, making them temporarily unusable... or they might disarm your weapon, poison you to prevent healing during downtime, flee from the fight entirely, and so on. The goal is to reflect change the entire feeling of a fight... not just beat them down until their health is zeroed.

We'll talk more about stats and rewards later.

Let me know what you think of the current design. Thanks, folks!
-Wrel
2
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PROJECT UPDATE
Wrel
CREATOR
2 days ago

Project Update: Prototype unboxing video (Deeds Drawn)

Hey there, folks! The prototype for Deeds Drawn showed up on my doorstep today, so I did a (lengthy) unboxing video reviewing its quality and covering various aspects of the game. You can find the video below.



Next stop, full production!
-Wrel
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Wrel
CREATOR
7 days ago

Project Update: Order locks incoming 🔒 (Deeds Drawn)

Hey there, folks. Quick update.

I'm locking down the orders for Deeds Drawn here soon, and shipping will be charged some time next week. If you need to update your address, please do that now.

Some of you will notice a complimentary credit on your order that effectively zeroes out the shipping cost. This is because you ordered Gossamer Frontier from outside the Deeds Drawn campaign, and wanted to bundle those orders together. In other words, those folks will only pay shipping when the Gossamer Frontier campaign ships, instead of getting hit with shipping costs twice.

If you have any questions, or need something adjusted, just hit me up and we'll get it sorted.
Thanks, folks!
-Wrel
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Wrel
CREATOR
22 days ago

Project Update: Timeline update for Deeds Drawn

Production Started... mostly.
Hey there, folks. Quick update on Deeds Drawn for you.

It took a bit more back and forth than I was expecting with the manufacturing company, but I've just been notified that a sample deck is in production now -- after that, they can flip the switch and get the rest printed out. It'll take 10 business days to finish the sample, by their estimates, and then they'll ship it my way for approval.

That does, however, firmly place the timeline for shipping in October. Sorry for the delay, folks.

Juggling Bundled Shipping Costs (re: Gossamer Frontier)
Turns out there are at least 142 of you who want to bundle Deeds Drawn with Gossamer Frontier and ship them both out at the same time, which is great. There also isn't a super great way of doing this on the system backend, so here's what I've come up with:

1. If you purchased Gossamer through the Deeds Drawn campaign, no problem. You'll still get charged shipping through this campaign once I lock down orders (which will likely be early September.)

2. If you purchased Gossamer through the Gossamer Frontier campaign, I'm going to credit your Deeds Drawn account so that you aren't charged for shipping when I lock down Deeds Drawn. Instead, you'll just pay shipping through the Gossamer Frontier campaign once that's locked down, and I'll suck it up on any extra shipping costs related to the card decks themselves.

This will require me to go through and cross-reference all the pledges by hand, and thus be more error prone. So if I make a mistake, just let me know and I'll get it sorted.

Hope that's not too confusing.

Work on Gossamer
Now that Deeds Drawn is off to the side, Gossamer Frontier is chugging right along again. I did recently make some fundamental gameflow changes that I'm filing the rough edges off of now, but I do really like the updated direction, and don't think it'll take much longer to get it across the finish line. That said, production will likely kick off in September, which also puts it in the same boat as Deeds Drawn with delivery likely occurring here in October.

That's all for now. Thanks, folks!
-Wrel
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Wrel
CREATOR
about 1 month ago

Project Update: I liiiiiiiiiiive! And also, production beginning. 🏁 (Deeds Drawn)

Hey there, folks! Been silent on Deeds Drawn for quite, but I've got some updates to share.
 

Entering Production

In a few days I'll be sending Deeds Drawn in to the manufacturer to get it produced. This is my first time working with partners overseas, so I don't really know what to expect beyond the dates they've given me. 15-20 days lead time after the sample approval, then 20-25 days on a boat to reach us. Frankly... that's a lot of days, and might mean orders don't actually ship until October. But hopefully not, we've still got a lot of August left. Fingers crossed!
 

The Game Itself

A lot has changed about Deeds Drawn since its earliest iteration. The medium, cards over paper, altered so much of the feel of the game that it just never sat right as a TTRPG experience. I had continually run afoul of there feeling like there was too little "game" there, compared to the interpretation of the experience.

It's an interesting problem... given that between a pen, paper, and rules lite system, you can basically play make-believe all day long and it feels fine. Cards, and the solo nature of the game, just flatly feel different. Hard characteristic to quantify.

At the end of it, I moved a little bit closer to a deck-builder model in an effort to make the game punchier.

You still have your core character pieces, (Lineage, Class, and Traits,) but also incorporate "Rewards" into your deck as you play through a Deed. In a Scene, you'll choose which challenge you want to solve, exhaust a card to do so, roll some dice, and get a reward... or the opposite of that.

In each Scene, there are multiple challenges you can attempt, and you'll be pursuing the right kinds of rewards you need to complete your Deed, based on the requests of the story.

For example: You might need to earn a Favor to progress in your Deed, and if an opportunity to do so appears in your current scene, you can take a shot at it. The favor itself is a card, maybe something like "Quid Pro Quo," which gives you some equally thematic keywords to spend. Using it might represent cashing in an owed debt to get you a Lead on something else.

Based on the juggling of card types I did, a lot of the classes, lineages, and foes were ripped out of the game to fit into the 72 card limit. The result feels a bit like a "base experience," kind of like a Starter Deck in a TCG. Adding more lineage options, classes, traits, foes, scenes... all of it, really, would be easy enough to pull off, but only if folks dig what's there now.
 

Preorders Closing, Surveys Incoming

With that said, I'm going to be closing the pre-order shop here fairly soon so I'm not juggling any more work. If you want to make a purchase, this will be your last chance for a while. After the cards get here, and orders for everyone go out, I'll be able to put remaining decks back up in the shop, or sell them via my own website alongside Distal.

---

Whew, okay. That was a lot. But just to recap -> Production starting, surveys sending, preorders ending.

Thanks folks!
-Wrel
1
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit

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Become an active participant Learn more

170
4
170
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135
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TL
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KLH
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10
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