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Wrel
10 days ago
Hold onto your butts, this is a long one. (Gossamer Frontier 🚀)
Hey there, folks. Long time, no talk.

Today I’d like to check in with you all on Gossamer Frontier. Where it’s at, what’s still left to do, and what the timeline is. A lot of this is sort of a designer’s blog, so brace yourself.

Where it’s at
Gossamer Frontier, as a whole, has been slow going. I spent literal months beating my head against a wall trying to figure out how to handle some very specific problems that became more evident once the systems demo was released way back in March.

The long and short of it is that I was giving too much control to the player. It felt like playing make-believe at the best of times, and homework at the worst. That, on top of the perpetual issue of a constrained page-count (still a massive problem) kept development at a crawl.

In May, Deeds Drawn kicked off, which was another solo-focused TTRPG (but card-based.) I shifted my focus to that game, thinking it would be quicker to develop, but it turned out to have some similar problems.

The root of these issues was my inexperience developing solo-TTRPGs.

Fast forward to Q3 of this year, and Deeds Drawn is happily at the manufacturing stage now. During its development I was able to put a face to some of the stumbling blocks I was having in Gossamer Frontier.

I’ll let you be the judge once the playtest goes out, but I think having to work through similar problems in Deeds Drawn ultimately helped make Gossamer a better game.

Random spread for Wheeler, but I'm unsure how much of this will stick around.


What’s still left to do
With Deeds Drawn out of the way (currently waiting on a prototype,) my focus has been on Gossamer Frontier for the past few weeks, and it’s been humming right along. I’m at the point where figuring out how to solve a problem is a rare occurrence. Now it’s just about choosing which way I want to deal with it, and writing a bunch of text.

That said, during these past weeks, I totally revamped the game’s core loop, shifting more of the creative and administrative burden off of the player a bit, and onto the book itself.

Some examples: You no longer decide how many successes are needed for a scene, based on your approach. Instead, the scene sets the difficulty, and you try to match up crewmate traits to give yourself an edge. Then you roll dice. If the roll goes poorly, you no longer improvise a resolution, you pick one from a list.

Additionally, the guidebook is now “finite.” A lot of frustration through development had stemmed from trying to fit an infinite game into 60 pages… while still giving the player the freedom to do whatever they want, and somehow jam a high-fidelity story into it at the same time. I wasted a lot of time trying to solve this, but frankly, they were the wrong design goals in the first place.

Example of a Destination in the tutorial. Phrases are harvested from the wordbanks to generate scenes, unable to be used again.


Instead, I pivoted to a system of finite resources. As you move through the book, you’ll pick at it, phrase by phrase, piecing together scenes from whatever remains. The more you play, the more limited your options become, reflecting changes to the world and your circumstances.

Do you defer hardships until later in your story? Or do you suffer them early, so they don’t pile up like a stack of bricks?

It’s been a pretty fun system to build out, and I think you’ll dig it in the end.

What’s the timeline?
At my current pace, it might take me until the end of September to get this finished. The actual turnaround for production will be quick, especially if I print everything in the USA, but it does mean that the release window moves into (possibly late) October regardless.

At the end of next week, I hope to have a new playtest available to send out. You’ll get a glimpse of the new system, and can gut check me on whether it’s as good as I think it is.

Okay, what else?
THERE’S A NEW BOOK. In less than 48 hours, the campaign for Meek, Mighty, and Pious will launch. It’s a romantasy novel that I started working on last year, and will take to fruition in 2027. Unlike all the work I’ve done to this point, I won’t need to fuss with design problems, and can just vomit all the stuff that’s been stirring around in my head for too long.

If you’d like to see whether this boy can write narrative or not, feel free to follow that campaign here: https://www.backerkit.com/c/projects/wrel/meek-mighty-and-pious

That’s about it though. Sorry for the delay getting Gossamer into the wild. I wish I had been better about blogging the design (and subsequent problems) that popped up. I’ve seen other designers struggling with their games feeling too much like “homework” or “accounting” as well, and I think (and hope) that I’m on the other side of it now.

But again, I’ll let you be the judge here soon. Thanks, folks!
-Wrel
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Wrel
3 months ago
I'm lagging behind! And also, a new crewmate. (Gossamer Frontier)

Big Important Update Up Top

Hey there, folks. I'm running a bit behind on Gossamer at the moment, and all the juggling I'm doing this year is certainly the culprit. Deeds Drawn is wrapping up, and should enter production here soon, but it, among other things, have sidetracked me a bit.

The physical release date for Gossamer remains unchanged, September being the absolute latest, but I was really hoping to have the digital version in your hands about now-ish. A little overzealous, maybe.

Anywho. Most of the art is done for Gossamer at this point, this last crewmate was the final piece, aside for a few smaller bits I'm going to hand-draw myself. There's definitely more writing left to do, and some learnings from Deeds Drawn that I want to reincorporate into Gossamer, but I have no doubt we'll get there.




Hags play an important role in Gossamer Frontier, and you have more-than-a-sneaking-suspicion that she is one of them. She never gives up her real name, is older than your entire crew combined, and knows the ship like it's her home. Of the crewmates you were asked to enlist... "Bauga" was not one of them.

The art was done by Graey Erb, and you can find the full piece after the jump (just need to log into BackerKit to see it!)

Thanks, folks. I'll keep you posted.
-Wrel
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4
Wrel
3 months ago
Meet the Doctor (Gossamer Frontier 🔬)


Meet Norahna Lora

Quick update today. Thanks to an agreement between your employers (OPERA) and the Forebear government, (which you stand to reason she might not get along with,) Norahna Lora will be acting as your Doctor aboard the ship... whether you (or her) like it or not.

The full art (by Graey Erb) is available after the jump (by logging into BackerKit).

That's all for now, folks. Thank you!
-Wrel
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Wrel
4 months ago
Meet the Mechanist (Gossamer Frontier 🛠)


Meet Deilius

Hey there, folks! In Gossamer Frontier, you'll need someone needs to make sure your phylactery engine plays nice, and who better to do that than someone who (says they) can speak to machines? Deilius is your crew's Mechanist, and they'll make sure you get where your going, and help you put out fires along the way.

The full art (by Graey Erb) is available after the jump (by logging into BackerKit).


Work Continues

I'm continuing to jam away on both Gossamer and Deeds Drawn (the campaign ends in just 10 days!) In addition to the other 6 special cards you get, Deeds Drawn backers will see one with Delius sad-elf-boy face on it as well.



That's all I've got for now. Thanks, folks!
-Wrel
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Wrel
5 months ago
Your Gossamer crewmates in Deeds Drawn! (and other stuff)
Hey there, folks! There's just one week until my next project, Deeds Drawn, launches. I decided to pull the trigger on giving previous campaign backers (Gossamer Frontier or Distal) some bonus cards for Deeds Drawn when they pledge.

You'll get seven cards total (6 lineage options and 1 class option), based on your crew from Gossamer.

Bonus cards for previous backers. Art by: Graey Erb


I recently finished a second prototype for the game, and am getting it printed and sent over. Should be here in a couple of weeks, which unfortunately doesn't time out with the game's launch, but it's all good. I'll show it off at some point.

Gossamer Progress
Below is an example spread for the day-to-day procedure during travel to new destinations. This is mainly how you'll interact with the crew between missions, outside of explicit cutscenes with scripted dialogue and such. It's essentially the "Commander Shepard talks to the crew between missions" portion of the game. I've waffled back and forth over this design a fair amount, so at this point, I think I just need to finish the core game loop up and get it into some folks' hands to playtest. Still a ways off from that, however.

Example spread from Gossamer


For the visual design, what you see here is likely temporary. I keep trying (in vain) to push more color into the layout, but it's all a bit busy. I prefer clean, digestible, but the limited pagecount and smaller page height/width for this format is giving me a run for my money. We'll get there, though.

I'll keep you all posted, thank you!
-Wrel
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Wrel
5 months ago
Crewmate Reveal (Gossamer Frontier 🛡)


Meet Macky

Hellooooo again! I wanted to share another one of your crewmates in Gossamer Frontier. Macky will be your security specialist on the ship. Like every one of your crewmates, they've got a bit of baggage to sort out. Check out the art after the jump (you've got to log into BackerKit to do that.)


In other news... Pins!

The lapel pins for folks showed up a couple weeks ago. This is my first time doing pins before. In hindsight, I'd handle some things a bit differently, but they turned out well regardless.


Gossamer Rewards in Deeds Drawn?

My next campaign launches with BackerKit's "Pocketopia" event in just a few weeks, and I've been thinking that it could be cool to reward Gossamer Frontier backers with special cards if they back Deeds Drawn.

I was planning to have a special "booster pack" that you could use in Deeds Drawn, swapping any of the basic lineages out with one from Gossamer. It feels like it could be more trouble than it's worth, but if enough Gossamer folks follow Deeds Drawn, it'd be a good signal for it.

You can follow Deeds Drawn here, if you aren't already.

Thanks, folks!
-Wrel
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PROJECT UPDATE
Wrel
CREATOR
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7 months ago

Project Update: We're funded! 🎉



Congratulations, everyone!

We hit our funding goal recently (and are dangerously close to achieving the "stickers for everyone" goal, too!) Thanks so much for the support.

This week I'm trying to jam out a short mechanics demo framed as a separate storyline centered on a separate (non-Captain) character. This way we can limit the scope (for example: managing a single lead character with a single companion, instead of an entire crew,) while showcasing the gameplay loop, and dipping your toes into the world without spoiling any of the guidebook. Should be pretty dope.

The Final Livestream

Our very last livestream will take place this Friday at 10am PST/1pm EST. You'll be able to watch it directly from the BackerKit page, or from my YouTube channel. I'll post another update once we're a bit closer to the day.

Thanks folks!
-Wrel
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PROJECT UPDATE
Wrel
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7 months ago

Project Update: Favorite Mass Effect love interest?

Favorite Mass Effect love interest?

Call it professional curiosity. Who was your favorite love interest in the Mass Effect, from those listed? Have one that didn't make the list (even if it's in Andromeda!), share in the comments!
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PROJECT UPDATE
Wrel
CREATOR
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10 days ago

Project Update: Hold onto your butts, this is a long one. (Gossamer Frontier 🚀)

Hey there, folks. Long time, no talk.

Today I’d like to check in with you all on Gossamer Frontier. Where it’s at, what’s still left to do, and what the timeline is. A lot of this is sort of a designer’s blog, so brace yourself.

Where it’s at
Gossamer Frontier, as a whole, has been slow going. I spent literal months beating my head against a wall trying to figure out how to handle some very specific problems that became more evident once the systems demo was released way back in March.

The long and short of it is that I was giving too much control to the player. It felt like playing make-believe at the best of times, and homework at the worst. That, on top of the perpetual issue of a constrained page-count (still a massive problem) kept development at a crawl.

In May, Deeds Drawn kicked off, which was another solo-focused TTRPG (but card-based.) I shifted my focus to that game, thinking it would be quicker to develop, but it turned out to have some similar problems.

The root of these issues was my inexperience developing solo-TTRPGs.

Fast forward to Q3 of this year, and Deeds Drawn is happily at the manufacturing stage now. During its development I was able to put a face to some of the stumbling blocks I was having in Gossamer Frontier.

I’ll let you be the judge once the playtest goes out, but I think having to work through similar problems in Deeds Drawn ultimately helped make Gossamer a better game.

Random spread for Wheeler, but I'm unsure how much of this will stick around.


What’s still left to do
With Deeds Drawn out of the way (currently waiting on a prototype,) my focus has been on Gossamer Frontier for the past few weeks, and it’s been humming right along. I’m at the point where figuring out how to solve a problem is a rare occurrence. Now it’s just about choosing which way I want to deal with it, and writing a bunch of text.

That said, during these past weeks, I totally revamped the game’s core loop, shifting more of the creative and administrative burden off of the player a bit, and onto the book itself.

Some examples: You no longer decide how many successes are needed for a scene, based on your approach. Instead, the scene sets the difficulty, and you try to match up crewmate traits to give yourself an edge. Then you roll dice. If the roll goes poorly, you no longer improvise a resolution, you pick one from a list.

Additionally, the guidebook is now “finite.” A lot of frustration through development had stemmed from trying to fit an infinite game into 60 pages… while still giving the player the freedom to do whatever they want, and somehow jam a high-fidelity story into it at the same time. I wasted a lot of time trying to solve this, but frankly, they were the wrong design goals in the first place.

Example of a Destination in the tutorial. Phrases are harvested from the wordbanks to generate scenes, unable to be used again.


Instead, I pivoted to a system of finite resources. As you move through the book, you’ll pick at it, phrase by phrase, piecing together scenes from whatever remains. The more you play, the more limited your options become, reflecting changes to the world and your circumstances.

Do you defer hardships until later in your story? Or do you suffer them early, so they don’t pile up like a stack of bricks?

It’s been a pretty fun system to build out, and I think you’ll dig it in the end.

What’s the timeline?
At my current pace, it might take me until the end of September to get this finished. The actual turnaround for production will be quick, especially if I print everything in the USA, but it does mean that the release window moves into (possibly late) October regardless.

At the end of next week, I hope to have a new playtest available to send out. You’ll get a glimpse of the new system, and can gut check me on whether it’s as good as I think it is.

Okay, what else?
THERE’S A NEW BOOK. In less than 48 hours, the campaign for Meek, Mighty, and Pious will launch. It’s a romantasy novel that I started working on last year, and will take to fruition in 2027. Unlike all the work I’ve done to this point, I won’t need to fuss with design problems, and can just vomit all the stuff that’s been stirring around in my head for too long.

If you’d like to see whether this boy can write narrative or not, feel free to follow that campaign here: https://www.backerkit.com/c/projects/wrel/meek-mighty-and-pious

That’s about it though. Sorry for the delay getting Gossamer into the wild. I wish I had been better about blogging the design (and subsequent problems) that popped up. I’ve seen other designers struggling with their games feeling too much like “homework” or “accounting” as well, and I think (and hope) that I’m on the other side of it now.

But again, I’ll let you be the judge here soon. Thanks, folks!
-Wrel
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PROJECT UPDATE
Wrel
CREATOR
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3 months ago

Project Update: I'm lagging behind! And also, a new crewmate. (Gossamer Frontier)

Big Important Update Up Top

Hey there, folks. I'm running a bit behind on Gossamer at the moment, and all the juggling I'm doing this year is certainly the culprit. Deeds Drawn is wrapping up, and should enter production here soon, but it, among other things, have sidetracked me a bit.

The physical release date for Gossamer remains unchanged, September being the absolute latest, but I was really hoping to have the digital version in your hands about now-ish. A little overzealous, maybe.

Anywho. Most of the art is done for Gossamer at this point, this last crewmate was the final piece, aside for a few smaller bits I'm going to hand-draw myself. There's definitely more writing left to do, and some learnings from Deeds Drawn that I want to reincorporate into Gossamer, but I have no doubt we'll get there.




Hags play an important role in Gossamer Frontier, and you have more-than-a-sneaking-suspicion that she is one of them. She never gives up her real name, is older than your entire crew combined, and knows the ship like it's her home. Of the crewmates you were asked to enlist... "Bauga" was not one of them.

The art was done by Graey Erb, and you can find the full piece after the jump (just need to log into BackerKit to see it!)

Thanks, folks. I'll keep you posted.
-Wrel
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PROJECT UPDATE
Wrel
CREATOR
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3 months ago

Project Update: Meet the Doctor (Gossamer Frontier 🔬)



Meet Norahna Lora

Quick update today. Thanks to an agreement between your employers (OPERA) and the Forebear government, (which you stand to reason she might not get along with,) Norahna Lora will be acting as your Doctor aboard the ship... whether you (or her) like it or not.

The full art (by Graey Erb) is available after the jump (by logging into BackerKit).

That's all for now, folks. Thank you!
-Wrel
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