Project Update: Ranks Convo - Updates
Edit: Forgot to add the new Rank progression, see below.
Hey there,
As we have been doing a LOT of playtesting, we are finding that anyone with an Amazing, through use of Karma and maneuvers, can get +3rs or more to their Damage, which means they are suddenly doing 100 to 150 damage in a single shot.
This is the problem with the progression of 50 - 75 - 100.
An old idea we had was to expand the range more, so it would go 50 - 60 - 70 - 80 - 90 - 100, which would certainly fix that issue. Inserting 3 more ranks between 50 and 100 thought, would require a little more thought on behalf of those transferring old MSH characters over, so some are worried that could be a problem.
The big issue for me is that we have clearly stated that this is a Neo-Clone, a term coined by Justin Halliday that means it is not an exact clone of MSH, but an advancement/continuation of the game design, bringing some modernization to it.
How do you feel about this? Would the adding of those Ranks ruin the game for you? Would it be a problem to add a little more granularity, slowing down the power spike that MSH clearly had.
Share your thoughts below, please.
BE HEROIC!
P.S. March update coming next weekend.
Here's what the progression I am proposing looks like; including an extra lower end Rank to accomodate Street Level Campaigns.
Heroic
Feeble - FE02
Poor - PR04
Typical - TY06
Notable - NT08 <---New One
Good - GD10
Excellent - EX20
Remarkable - RM30
Superheroic
Incredible - IN40
Amazing - AM50
Fantastic - FN60 <---New One
Spectacular - SP70 <---New One
Wondrous - WN80 <---New One
Mighty - MG90 <---New One
Uncanny - UN100
Godlike
Astonishing - AS150
Marvellous - MR200
Divine - DV500
Cosmic - CZ1000
Hey there,
As we have been doing a LOT of playtesting, we are finding that anyone with an Amazing, through use of Karma and maneuvers, can get +3rs or more to their Damage, which means they are suddenly doing 100 to 150 damage in a single shot.
This is the problem with the progression of 50 - 75 - 100.
An old idea we had was to expand the range more, so it would go 50 - 60 - 70 - 80 - 90 - 100, which would certainly fix that issue. Inserting 3 more ranks between 50 and 100 thought, would require a little more thought on behalf of those transferring old MSH characters over, so some are worried that could be a problem.
The big issue for me is that we have clearly stated that this is a Neo-Clone, a term coined by Justin Halliday that means it is not an exact clone of MSH, but an advancement/continuation of the game design, bringing some modernization to it.
How do you feel about this? Would the adding of those Ranks ruin the game for you? Would it be a problem to add a little more granularity, slowing down the power spike that MSH clearly had.
Share your thoughts below, please.
BE HEROIC!
P.S. March update coming next weekend.
Here's what the progression I am proposing looks like; including an extra lower end Rank to accomodate Street Level Campaigns.
Heroic
Feeble - FE02
Poor - PR04
Typical - TY06
Notable - NT08 <---New One
Good - GD10
Excellent - EX20
Remarkable - RM30
Superheroic
Incredible - IN40
Amazing - AM50
Fantastic - FN60 <---New One
Spectacular - SP70 <---New One
Wondrous - WN80 <---New One
Mighty - MG90 <---New One
Uncanny - UN100
Godlike
Astonishing - AS150
Marvellous - MR200
Divine - DV500
Cosmic - CZ1000
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