ZEG Media
CREATOR
19 days ago

Project Update: Ranks Convo - Updates

Edit: Forgot to add the new Rank progression, see below.

Hey there,

As we have been doing a LOT of playtesting, we are finding that anyone with an Amazing, through use of Karma and maneuvers, can get +3rs or more to their Damage, which means they are suddenly doing 100 to 150 damage in a single shot.

This is the problem with the progression of 50 - 75 - 100.

An old idea we had was to expand the range more, so it would go 50 - 60 - 70 - 80 - 90 - 100, which would certainly fix that issue. Inserting 3 more ranks between 50 and 100 thought, would require a little more thought on behalf of those transferring old MSH characters over, so some are worried that could be a problem.

The big issue for me is that we have clearly stated that this is a Neo-Clone, a term coined by Justin Halliday that means it is not an exact clone of MSH, but an advancement/continuation of the game design, bringing some modernization to it.

How do you feel about this? Would the adding of those Ranks ruin the game for you? Would it be a problem to add a little more granularity, slowing down the power spike that MSH clearly had.

Share your thoughts below, please.

BE HEROIC!

P.S. March update coming next weekend.

Here's what the progression I am proposing looks like; including an extra lower end Rank to accomodate Street Level Campaigns.

Heroic
Feeble - FE02
Poor - PR04
Typical - TY06
Notable - NT08 <---New One
Good - GD10
Excellent - EX20
Remarkable - RM30

Superheroic
Incredible - IN40
Amazing - AM50
Fantastic - FN60 <---New One
Spectacular - SP70 <---New One
Wondrous - WN80 <---New One
Mighty - MG90 <---New One
Uncanny - UN100

Godlike
Astonishing - AS150
Marvellous - MR200
Divine - DV500
Cosmic - CZ1000
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