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For use in the Shudder Mountains campaign setting, this fourth-level adventure module pits PCs against a demonic force threatening to take over the oblivious villagers of Steller.
Will you poor souls become heroes, or will all Hell break loose in the final installment of Afterthought Committee's Level-0 series for Old-School Essentials?
This Demonic Adventure for the Old School Essentials system takes a party into a small pocket dimension of the hells. (A little Hellraiser and a bit of Silent Hill thrown into the Slaughterhouse sausage!)
Escape from the labyrinthine prison-hell of Carcerus!
The Black Spire Pact is a slipcased pair of PvP adventure books where one player is a mortal sorcerer, the other a demon lord. PvP Gamebooks use a streamlined system built on and fully compatible with Old-School Essentials.
A series of connected adventures starting in our mortal realm and descending into Hell itself.
HELLCRAWL is a jumbo sized hexcrawl set in Nethria, the Burning Hell. This infernal module is built for Old-School Essentials and will throw your unfortunate players down into the darkest depths of hell.
A low-level adventure set in the plagued wilderness and abandoned mines of a crumbling dwarven mining town. Demon-hunters march in force, strange beasts stalk the woods, and cultists dig for something still buried in the silver mine...
A city-crawl through a profane realm of the subtle divines of Vedic myth, created in homage to City-State of the Invincible Overlord and serving as a meta-commentary on syncretism, hedonism, and orientalist tropes on India across the history of gaming.
A zinepack of adventure modules for Old-School Essentials.
Wytch Mountain is a fast, rules-light pocket RPG of covens, curses, and occult power. Built for quick play with simple mechanics, it delivers eerie folk horror and witchcraft in a form that’s easy to learn and dangerous to master.
A trilogy of mystery and horror for Weird Heroes of Public Access.
A Dark Double Feature designed for use with Shadowdark RPG featuring: Of A Harmonious Nature and Nothing Left To Lose
The oldest and most influential sci-fi TTRPG of all time meets the world’s most popular roleplaying game, with a complete 5e conversion by World’s Largest RPGs.
An official OSE supplement of demons, cults, and dark magic.
An Interdimensional Hell-Market for Old-School Essentials. Life is cheap here...but a good soul will cost you.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
8 unique modified 20-sided dice gives you new options for critical hits and fumbles! A full dice chain from D3 to D22 & a D36 that doubles as 2D6. Each of these dice offerings is matched with unique new magic items for DCC & 5E.
Legendary TTRPG designer Monte Cook, creator of Return to the Temple of Elemental Evil, Ptolus, and more, returns to the megadungeon!
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
This 48 pg book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
Within the White Temple, an extradimensional elf-made prison, you must battle Ramlaat’s supreme daemons and harness their Stones of Power for Law or Chaos.
The forge of fantasy role playing, Gary Gygax's legendary dungeon and its environs. Here begins the journey into depths never before reached.
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!