This 100+ page hardbound book features 4 multipath adventures taking you from welp (zero level) to adulthood (first level) and beyond. Included is our one-of-a-kind card system jumpstarts play in minutes, not hours.
Downcrawl 2E is a TTRPG toolkit for exploring a weird, wondrous underworld of stalactite cities and fungal gods. Now supports zero-prep and solo play!
An TTRPG About Public Access Hosts Saving Their Town From Supernatural Mysteries!
Shadow City Mysteries: The Roleplaying Game is a TTRPG book with an exciting new setting and rules for 5E where you can immerse yourself in a world of dark clockwork noir, where the lines between reality and the supernatural blur!
DEADLINE is a news-chronicling and map-making TTRPG where players take on the role of a journalist for the largest news publishing house in the city. Presented in a newspaper format, this game brings a new approach to storytelling and world-building.
Deities and Demi-Bros is the godz supplement for Neon Lords of the Toxic Wasteland, packed full of Lawful wrestling gods and Khaotic eldritch nightmares best left under the bed. Deadly Dudez/Toxic Creeps is a manual of monsters for scumdogs of all levels
Netcrawl is a TTRPG about adventuring inside a computer system. Everyone goes in, seconds pass in the meatspace as players spend hours conquering a cyber-dungeon - together.
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
A mega-dungeon that supports a full-year campaign. A legendary adventure considered by many to be one of the greatest of all time! Explore a thousand-year-old dungeon mystery waiting to be solved...
The Wayward Gazette is a series of dime novel zines that are compatible with the Weird Frontiers and DCC RPG. They contain supplemental rules, new character classes & equipment. Each zine will be B/W, A5 size (5.83inX8.27in) and approximately 22 pages.
From the creators at Polyhedral Earth Society. IT’S A THIEVES' LIFE. A DCC-compatible source book all about thieves for both judges and players 60+ pages of thief-related content to spice up your campaign.
The One That Got Away is a DCC fishing adventure designed for 10 to 20 zero-level PCs or 5 to 8 first level PCs. PCs accumulate points based on their ability to survive encounters and haul in record-breaking catches.
A full-length adventure for Heart: The City Beneath RPG, written by Gareth Hanrahan and illustrated by Sar Cousins.
This edition of the Seventy Maxims for Maximally Effective Mercenaries is an in-world artifact containing handwritten notes from Karl, Kaff, Schlock, and Murtaugh along with all the maxims. hardback 80 pages.
An epic swords & planet hex crawl for DCC RPG! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade...
Two new booklets for DCC/MCC RPG: One is a 0-level funnel adventure on the dark side of the Purple Planet—featuring a new class: Sentient Robot. The other has over 100 encounters to add dimension to your RPG wilderness travels on the Purple Planet.
“Random Acts of Violet” is an adaptation of encounters, beasts, and adventures for use with the DCC purple planet setting, designed specifically for lower-level characters. This is an official Purple Planet Horde project!
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.