15+ projects backed in 2024
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Windwaker meets Waterworld in this rules light procedure-heavy TTRPG for solo and group play. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves.
Dirt City Blues is a tabletop RPG about Badasses dragged back for one last job. Set in a washed-out ’80s city of grudges, regret, and neon, it’s about punching through ghosts of the past, saving what’s left—and going out hard, loud, and maybe not whole.
The Green Ghost's oxygen smuggling ring deals in the shadows beneath the roaring fans and events of Beach Breeze Rally DX, an arcade racing game set in a virtual slickworld. Race and join the leaderboard, or investigate and topple the operation.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.
Eighteen Mothership veterans tear open the Spinal Crux District, a 56pg zine detailing the EYE and its twenty Blocks on Prospero's Dream.
Mothership space trucking 101, set in the star system surrounding Prospero's Dream
PROSPERO'S DREAM is the new campaign setting for the Mothership Sci-Fi Horror RPG. It expands and augments the content in the award-winning module, A Pound of Flesh. The boxed set contains three zines, warden's tools, and so much more.
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
Folklore Americana is a folk horror TTRPG set in the shadows of the Great Depression, where dead crops whisper secrets, folk heroes fade into myth, and the Devil himself rides the rails. Powered by a custom take on the Year Zero Engine.
Fulfilled
Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns.
Describe the rooms of a grand hotel and the people who live and work there through a series of challenging descriptions.
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. Choose your roommate, jump into an ill-conceived plot, and try to get that coin. 4-8 players, 40-70 minutes.
Keep the Faith is a storytelling game about a religion in transition. Elements of role-playing and board gaming combine to make an experience that is designed to welcome to new role-players. It plays 2-5 players in 60-90 minutes.
Red Fern Kennel Club is the perfect campaign setting for prisoners seeking a unique form of canine rehabilitation.
Work for Arrow Biomed performing extrajudicial abductions of privileged addicts on their behalf of wealthy benefactors. Kick down the door and drag your target out of whatever drug den they’ve ended up in. For a hefty price, that is.
A campaign framework for a forgotten haven of pirate plunder
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Three brutally chaotic syndicates to hunt down, work alongside, or twist to your will.
Downcrawl 2E is a TTRPG toolkit for exploring a weird, wondrous underworld of stalactite cities and fungal gods. Now supports zero-prep and solo play!
Two new Monster of the Week books to equip your Hunters with everything they need.
The Welcome to Night Vale Roleplaying Game is a campaign setting for the Essᴇɴᴄᴇ20 Rᴏʟᴇᴘʟᴀʏɪɴɢ Sʏsᴛᴇᴍ, based on the Welcome to Night Vale podcast.
Salvage Union is a simple to learn, post-apocalyptic Mech tabletop RPG. You play as a salvager crew, scouring the wastes for scrap in salvaged Mechs. The Starter Set contains everything you need to start playing, including a brand new campaign.