15+ projects backed in 2024
15+ projects backed in 2025
Originally produced for OD&D and eventually Old-School Essentials, the "Silver" selling Hidden Hand of the Horla now makes its way to Shadowdark!
A 54 card set of TROIKA themed, traditional playing cards rendered in lush watercolour by Shuyi Zhang.
Gunslingers traveling across a dying world of magic and mayhem on a quest to find the Black Tower standing at the center of it all. The Black Tower Hack is an NSR ttrpg built on the Black Sword Hack and inspired by Stephen King's The Dark Tower series.
An old-school style dungeon Zine for OSE (B/X, AD&D), D&D 5e and DCC TTRPGs, inspired by ancient Rome, The Mouth of Mentius is like Caverns of Thracia crossed with Barsoom: a 73-room tabletop roleplaying mini-campaign of classic myth and weird fantasy
Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
Whispering Willows is a fantasy role-playing game about small animal folk who protect the quiet heart of a living forest. A realm of leaves, roots, and magic, where "Redwall" saga and "The Secret of NIMH" meet. Playable solo, co-op, or with a DM!
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
A Mausritter adventure collection of aerial escapades.
A bundle of Mausritter adventures where mice explore from abandoned forest shrines to subterranean cursed caves.
Step into your new flesh like borrowed gloves, and burn your fingers once again! Introducing new transhuman mechanics for the Mothership Sci-Fi RPG as part of Mothership Month 2025! Swap bodies, go insane, and see just how far from human you can become.
Malvolio: a new, luxury gated district on Prospero's Dream, its people slowly being corrupted by power of The Hippocrene... drink and you shall have what you most desire—but at what cost?
Three locations on Prospero’s Dream, each available as a standalone Mothership module: a railgun hidden in an observatory, a zombie-infested luxury resort and a slickworld corrupted by Eldritch horrors. New rules to play with psychic powers.
Creep through less-than-abandoned mineshafts, seek a seer atop a sombre gravestone, flee a treetop tea party without becoming cinders, and get caught in the crossfire of a raid upon a bomb-turned-vault in this bundle of mouse-sized adventures.
A war-time adventure setting featuring two mouse communities facing an invasion from a cabal of carnivores. The top-secret folio will include mission pamphlets, maps, and a Field Guide detailing the setting, factions, creatures, and more.
Fight to free your home from the terrible rule of The Baron in this campaign for Mausritter.
An ambitious, interconnected, and beautifully illustrated setting for Mausritter, transforming an amusement park into a vast mouse-scale kingdom of peril, potential, and play. "Redwall meets Rollercoaster Tycoon (with a touch of danger and drama)"
A Mausritter realm enclosed within an ancient stone wall abutting treacherous cliffs and pounding sea, full of warring factions, curious characters, and untold adventure.
Mausritter: Junk City is the new official campaign for everyone's favourite mice game.
Return to the forest of Pwyll from Tiny Fables for more dark, mysterious, and whimsical adventures for Mausritter.
Four new cutthroat businesses to populate Prospero's Dream. Sell your soul, lose your mind, spend your cash and dive back in.
Eighteen Mothership veterans tear open the Spinal Crux District, a 56pg zine detailing the EYE and its twenty Blocks on Prospero's Dream.
Mothership space trucking 101, set in the star system surrounding Prospero's Dream
A death-game module with a tight time limit and high stakes. Set in the ruined and plague-warped city of The Sink, the wealthy and powerful Hunters come to play a game where the rules are rigged and losing means death.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.