15+ projects backed in 2024
15+ projects backed in 2025
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
Over 100 pages of fan-made community content for Triangle Agency. Thanks to your interest, we are now expanding into physical Reality!
A stormy night murder mystery tabletop RPG inspired by Cluedo and Brindlewood Bay, played without dice or a GM. Uncover secrets, play your suspects, and solve the crime together!
Inspired by life-story systems found in other TTRPGs, Life-Paths aims to provide mechanical and narrative boons and banes while adding depth to a character’s backstory.
Two funnels for 0 level characters in a Gothic romance/space fantasy inspired by The Locked Tomb, Clark Ashton Smith, and Arthuriana - "Sisterhood of the Splintered Bone" and "This Rose Will Never Die." Available for Dungeon Crawl Classics and Shadowdark
A super-sized special collectors edition of Crawl! fanzine, no.1, the original zine for Dungeon Crawl Classics RPG. Many editions exists but not like this one.
A shore leave location with new cybermods, recovery mechanics, black market items + more
Five one-shot nightmares in a slimy little box.
An old-school style dungeon Zine for OSE (B/X, AD&D), D&D 5e and DCC TTRPGs, inspired by ancient Rome, The Mouth of Mentius is like Caverns of Thracia crossed with Barsoom: a 73-room tabletop roleplaying mini-campaign of classic myth and weird fantasy
Something terrible moves and wakes deep under the business district of Cy, in the enclave of an eldritch cult at the heart of the city's most powerful finance firm and megachurch.
Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
A Lost & Found game of a giant robot, its many pilots, and the passage of time, and a Wretched & Alone game of a mecha mechanic.
The 10th Doomstar is the first traditional 10th level adventure for Dungeon Crawl Classics! Written by Julian Bernick, the greatest heroes of the age must stop a comet from irradiating the entire world in chaos. If they fail, civilization shall fall!
"We watched Cthrion Uroniziir try to reduce the timescape into one singular universe, wiping out reality as we know it. She was defeated, and we see her cage every day."
Fulfilled
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Bring joy to your RPG players and judges by selecting from crowdfunding exclusives! These special editions are all that remain from limited print runs on previous projects. Get them before they're gone forever! Quantities are limited on all pledges!
First chapter in the Castle Whiterock tie-in campaign, Descent of the Ancient Fane, When the Stars Cried Despair is an unforgettable funnel/1st-level adventure with all-new mechanics for rich backstory and bonds between PCs.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.