15+ projects backed in 2024
15+ projects backed in 2025
A shore leave location with new cybermods, recovery mechanics, black market items + more
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Five one-shot nightmares in a slimy little box.
Mausolympics is a zine that details the rules for running a sports competition in Mausritter. Take a break from your usual Mausritter campaign and test your party against seven rival teams. Or pit two or more play groups against each other!
A Mausritter adventure collection of aerial escapades.
Mausritter: Junk City is the new official campaign for everyone's favourite mice game.
Five of Shadow Lab's best D&D 5E adventures converted to Shadowdark RPG by Menagerie Press. Conversions by William Murakami-Brundage (Pickpocket Press's Argosa Adventure Anthology, etc.)
Mothership space trucking 101, set in the star system surrounding Prospero's Dream
Three locations on Prospero’s Dream, each available as a standalone Mothership module: a railgun hidden in an observatory, a zombie-infested luxury resort and a slickworld corrupted by Eldritch horrors. New rules to play with psychic powers.
Fulfilled
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.
Creep through less-than-abandoned mineshafts, seek a seer atop a sombre gravestone, flee a treetop tea party without becoming cinders, and get caught in the crossfire of a raid upon a bomb-turned-vault in this bundle of mouse-sized adventures.
Fight to free your home from the terrible rule of The Baron in this campaign for Mausritter.
Bite The Hand is a cyberpunk TTRPG built on Mothership's Panic Engine. The Core Rulebook contains all the information both players and game masters will need. It features a catalogue of cybernetics, weapons, NPCs, and all the rules you need to play.
The award-winning TTRPG perfect for forging the stories YOU want to play. Lightning-quick character generation. Super easy to GM. Unique and imaginative campaigns. And all the flexibility, story focus, and fast-paced play Cypher is famous for!
Flotsam drifts on artificial tides in a remote coastal outpost. Document what happened to the crew of this sea-struck facility, or add yourself to the ledger.
Call of the Sea: The Everhart Expedition is a brand-new campaign for Call of Cthulhu 7th Edition. Based on the awarded video game Call of the Sea - A different way of understanding the Cthulhu Mythos, along with the delightful taste of a renewed classic.
TERRORS FROM THE COSMOS - SERIES TWO is a boxed set of 5 sci-fi horror adventure pamphlets for the Mothership 1st Edition sci-fi horror RPG game system, and easily adapted for play with any sci-fi RPG system.
A dungeon crawl for the Mothership sci-fi horror RPG through the lost printer colony of Burgom's Haven
A thrilling three act adventure of cosmic horror for The Mothership Sci-Fi Horror RPG including a crashing ship, a mystery in a colony, and a three-level underground temple. Will you survive the return of Black Emperor as he pierces the veil of reality?
Five new horror tabletop zines from Adam Vass! Vampires, demonic spirits, cryptids, and much more.
A campaign path for levels 0-5 compatible with Dungeon Crawl Classics! Six adventures inspired by the classic GDQ series take the PCs from humble beginnings to fighting the primal forces of chaos and saving their world from certain doom!
Sentenced to hard labour, your prison transport crashes and you awaken to a living nightmare. A mysterious fungal infection ravages the penal mining colony. Will you live long enough to escape? A 48 page zine!
Jurassic Park meets Reality TV. Your crew crashes on a moon-sized zoo of genetic engineers—can you escape?
A neon noir murder mystery on a rogue planet, drifting into the dark between the stars. Intrigue, danger, and conspiracy lurk among the tarnished dreams of Interloper.