A hardcover compilation of archetypes, feats, spells, heritages, monsters, and more for Level Up: Advanced 5th Edition!
Level up your game and expand the possibilities of what adventurers can do with 12 original classes: Bloodweaver, Diabolist, Doctor, Exemplar, Feywalker, Freak, Gemini, Mad Scientist, Mechanic, Occultist, Scrapper, and Speedster!
Serenissima Obscura is a setting guide & modular adventure for Venice in the Magical Renaissance. Face conspiracies, mystical convergences and a realm of unspeakable terrors! Play with 5e, Ars Magica or your favorite system!
New classes, archetypes, origins, systems, and options to breathe new life into martial characters and provide options for Mass Combat and Social Structures.
Festival of the Forgotten: Revelations of the Dark Carnival is a 200+ page D&D Player Supplement and Adventure featuring the Dark Carnival in all its eccentric glory with musical score by V is for Villains. Be Evil. But Be Magnificent.
Fulfilled
The second, improved, expanded edition of the best-selling Crafting Heritages and Cultures. This guide lets you build heritages, cultures and feats with mechanics compatible with the world's greatest roleplaying games using a simple points based system!
A mega-dungeon that supports a full-year campaign. A legendary adventure considered by many to be one of the greatest of all time! Explore a thousand-year-old dungeon mystery waiting to be solved...
From designers Jo Kelly and Cole Wehrle comes a game of queer joy and betrayal in 18th century London. Experience this immersive historical board game from the creators behind Pax Pamir and John Company.
Carl Chudyk's Innovation, turned up to 11! A full box set that adds Age 11 cards to each set, a whole new expansion (The Unseen), with new streamlined expansion rules to get more of the hundreds of exciting cards to your table!
The perfect campaign to run after a TPK! If death awaits all adventurers, then the salvation of resurrection is always the hope.
Carl Chudyk's latest card game - use your clever strategy to guide one of five ancient peoples to prosperity through asymmetric competition. Each island's unique ability can help you to build ships, grow populace, establish temples, transport goods, or find new islands, all to enrich your home island. The richest home island wins!