Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
This Weird Frontiers adventure is for a posse of 4-6 characters of 2nd level. On the trail of the low-down Sagebrush gang, you and your posse are running out of food, water, and ammo.
The forge of fantasy role playing, Gary Gygax's legendary dungeon and its environs. Here begins the journey into depths never before reached.
Death Guaranteed Games bring you a zero-level funnel adventure for Dungeon Crawl Classics! A great introductory module for new players to DCC, but easily adapted to campaign play after the death of a beloved character. After all, it starts at a funeral.
Black Mountain features the high-peaked fortress of Margath, home to the black sorcerer and his mysterious cloaked servants. Compatible with the Dungeon Crawl Classics Role Playing Game.
This is a 0-level funnel for DCC RPG—featuring an introduction to DCC spell casting and rules for illumination. An aid (Illumination pad) for tracking light and providing quick reference rules can be added.
A campaign path for levels 0-5 compatible with Dungeon Crawl Classics! Six adventures inspired by the classic GDQ series take the PCs from humble beginnings to fighting the primal forces of chaos and saving their world from certain doom!
A gigantic boxed set packed with a huge 5E adventure path!
The Golden Idol of En-Tridar is a 1st level adventure made for 3-6 players using the Dungeon Crawl Classics RPG. A sinister dungeon gauntlet, created by a vow made to the Hidden Lord, hides several golden idols but only one is the true idol of power!
Metal Gods of the Apocalypse is a 3rd-level Dungeon Crawl Classics- or 5E-compatible RPG module where the players fight their way through a horde of invading demons to become the Horseman of the Apocalypse and pass Final Judgement on a world!
This 100+ page hardbound book features 4 multipath adventures taking you from welp (zero level) to adulthood (first level) and beyond. Included is our one-of-a-kind card system jumpstarts play in minutes, not hours.
Troubled by dreams of a divine avatar, Afuri hires the adventurers to delve into a flooded tunnel system and retrieve a four-armed silver idol. A 1st level adventure, compatible with the Dungeon Crawl Classics Role Playing Game.
Netcrawl is a TTRPG about adventuring inside a computer system. Everyone goes in, seconds pass in the meatspace as players spend hours conquering a cyber-dungeon - together.
The Exorcist Awaits is a 3rd-5th level Dungeon Crawl Classics-compatible adventure, and the sequel to The Exodus of Wolfbane. Fight off demonic impulses as you strive to save your friends and stop the corruption of your home!
From the creators at Polyhedral Earth Society. IT’S A THIEVES' LIFE. A DCC-compatible source book all about thieves for both judges and players 60+ pages of thief-related content to spice up your campaign.
A mega-dungeon that supports a full-year campaign. A legendary adventure considered by many to be one of the greatest of all time! Explore a thousand-year-old dungeon mystery waiting to be solved...
Scions of the Dark Goddess is a modern era campaign for Call of Cthulhu 7E (seal of Chaosium). Uncover a conspiracy that adapts the cycle of the Black Goat with a Thousand Young Mythos with hot topics like bioengineering, social media and more!
The Wayward Gazette is a series of dime novel zines that are compatible with the Weird Frontiers and DCC RPG. They contain supplemental rules, new character classes & equipment. Each zine will be B/W, A5 size (5.83inX8.27in) and approximately 22 pages.
The One That Got Away is a DCC fishing adventure designed for 10 to 20 zero-level PCs or 5 to 8 first level PCs. PCs accumulate points based on their ability to survive encounters and haul in record-breaking catches.
Can you stop the Mutation Nation from irradiating the region via the Ritual of the Atom and perhaps killing everyone for miles around?
Jair's Home is a village built amongst the remains of a massive robot. Inhabited by mutant possums with psychic powers and led by the charismatic Jair. Compatible with Mutant Crawl Classics.
Explore a hidden vale deep in the mysterious outback of the Purple Planet. Interact with bizarre cultures that battle in the shadow of an enormous metallic orb floating above a pitch-black lake of oily liquid!
Venturing across the Purple Planet, The Ghost River of Varnasu appears! You wonder if the legendary deluge will truly grant everlasting life or is it just a - River of Lies - a 3rd level adventure designed for The Purple Planet setting by Goodman Games.
An epic swords & planet hex crawl for DCC RPG! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade...
O' Happy Dagger! is a 2nd-level Dungeon Crawl Classics-compatible RPG adventure set on the Purple Planet, the sci-fi infused alien setting from Goodman Games!
Two new booklets for DCC/MCC RPG: One is a 0-level funnel adventure on the dark side of the Purple Planet—featuring a new class: Sentient Robot. The other has over 100 encounters to add dimension to your RPG wilderness travels on the Purple Planet.
Will the ruins of House Yukha hold what the party needs to escape a dying planet? This Dungeon Crawl Classics adventure for level 4 characters takes place in the Purple Planet game setting.