15+ projects backed in 2024
15+ projects backed in 2025
20+ projects backed in 2026
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
Inkvein is a caving-centric megadungeon crafted for MÖRK BORG, drowned in inky horror. Emerging from the quill of ENNIE nominated Murkdice and published by ENNIE winning Space Penguin, this tomb of monochrome terror is not to be missed!
Survive the slow death of a world run by broken AIs. Explore the Shatterlands—a living apocalypse where machines dream, faith mutates, and humanity decides what deserves to survive. Campaign is to finish funding core artwork for the book.
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
Seekers ov the Other Worlds is a 3rd level campaign for Dungeon Crawl Classics that takes your characters on a cosmic multiverse-spanning adventure into the unknown! Discover strange worlds, battle unearthly adversaries, discover new allies & patrons!
A Dragonbane RPG zine of rival knightly orders, expanded tournament rules, heralds, courtly favors, relic weapons, and a dark tourney adventure where glory and danger collide.
Two funnels for 0 level characters in a Gothic romance/space fantasy inspired by The Locked Tomb, Clark Ashton Smith, and Arthuriana - "Sisterhood of the Splintered Bone" and "This Rose Will Never Die." Available for Dungeon Crawl Classics and Shadowdark
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
Every character has to sleep. Explore camping gear in your RPG with real history, optional rules, magic item, monsters, and more!
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!
Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
A mind-bending escape room adventure exploring a wizard's manse. Master the rules of the dungeon and use them to your advantage.
Vralkast is a system-neutral city setting - a vertical port built into the sea cliffs of an endless underground ocean by giant hands, populated by monsters of all kinds. Beneath the starworms, city life is a raucous cavalcade of clashing factions.
GLIDE: Part Two is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by Dune. Players travel across the world of Eridoor, exploring, delving, and making connections with other inhabitants, shaping a personal story.
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
Finally, the long awaited 4th issue of our system neutral RPG zine! Contains adventures, maps, random tables, weird magic, articles, and more.
Leave your home. Travel through Space. Leave behind a logbook of your adventures. Roll some d12s.
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
An old-school style dungeon Zine for OSE (B/X, AD&D), D&D 5e and DCC TTRPGs, inspired by ancient Rome, The Mouth of Mentius is like Caverns of Thracia crossed with Barsoom: a 73-room tabletop roleplaying mini-campaign of classic myth and weird fantasy
Find your "white whale" in the caretaking of a magical bookshop, use tarot cards to guide solo journalling and book curation. Learn to build collections for the future.
Fulfilled
When is bad luck good? A Kobold class zine crammed with luck flavored items, abilities, & creatures. Introduces Jinxes, a new use for Luck! Also includes alternate subterranean birth augury, a sword & sorcery variant, and more.
After 25 years of kicking down doors and battling monsters, a Second Edition of Munchkin is here with updated art and design . . . and gold!