Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!
Threads We Share is a game about the emotional arc of a relationship, traced across three defining moments in time. You and your partner in play take on the roles of two people whose lives intersect with weight and meaning.
Find your "white whale" in the caretaking of a magical bookshop, use tarot cards to guide solo journalling and book curation. Learn to build collections for the future.
A book of games and writing that flips the lens on conventional cryptid lore. In this zine, cryptids are beings with vivid lives, goals, and stories of their own to share. Don’t solve the mystery. Be the mystery.
Turn your dreams into (tiny) reality with this easy-to-follow guide to building tabletop terrain. No complicated tools or expensive materials required. Experience the chaotic fun of making things!
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!
A GMless game for 3-4 players set in the deep Italian countryside at the turn of the 20th century. Think Pavese, Calvino, Buzzati. Or imagine the secrets buried beneath the stones of any village where decades go by and nothing ever seems to change.
Gather ‘round the campfire to tell the tale of a folk hero long past in this storytelling TTRPG inspired by framing narratives like Name of the Wind. Explore themes of power and history as the story is warped by the conflicting ideals of those telling it
Fulfilled
Describe the rooms of a grand hotel and the people who live and work there through a series of challenging descriptions.
Infinite worldbuilding in your pocket! A Post-Fantasy game by Viditya Voleti, award-winning designer of Bloodbeam Badlands, Space Between Stars, and more.
Anthology zine containing three games, several articles, and a load of art. All funds raised will directly support a space dedicated to small press and indie games.
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. Choose your roommate, jump into an ill-conceived plot, and try to get that coin. 4-8 players, 40-70 minutes.
Her Cup Overfloweth is a duet game about sexy teasing, the tension of pushing hard but not too hard, the space between an invigorating sting and a painful wound. It is a game about learning how to love someone, and showing someone how to love you.