Live through the end of the world again and again with this set of three standalone roleplaying games for 2-5 players.
A book of games and writing that flips the lens on conventional cryptid lore. In this zine, cryptids are beings with vivid lives, goals, and stories of their own to share. Don’t solve the mystery. Be the mystery.
In On Call, you play as a werewolf who can’t shift during the full moon cycle (night before, during and after the full moon). Instead you and your colleagues are on call - dealing with any issues that arise that are tied to any of your pack members.
Gather ‘round the campfire to tell the tale of a folk hero long past in this storytelling TTRPG inspired by framing narratives like Name of the Wind. Explore themes of power and history as the story is warped by the conflicting ideals of those telling it
The Street Wolves are back in Heart of Glass, an adventure supplement for Street Wolves: Turbo Edition featuring the Wolves out of their element faced with a deadly mystery and a terrible conspiracy deep in Americas heartland.
An absurdist tabletop roleplaying game about the inane hilarity and mundane horror of everyday life, inspired by Welcome to Night Vale, Alice in Wonderland, and Gravity Falls.
An storytelling game about call-in shows and cryptids woes.
"Cabin in the Wood" but for Hallmark Movies, a tabletop roleplaying game!
Fulfilled
Using dice and cards, two players explore the intricacies of relationships by writing letters that span across the galaxies. Plus, help reprint out-of-print Press Pot RPGs.