Sleepy Hollow: A Tabletop Roleplaying Game of early 19th Century Folk Horror
Set in the eerie landscapes of early 19th-century New England, Sleepy Hollow: A Folk Horror RPG invites you to explore a world steeped in mystery, folklore, and dark secrets. Your decisions determine your survival with the fan favorite, Year Zero Engine.
So You've Met A Thousand Year Old Vampire
You're a regular person who has made the acquaintance of a dangerous unnatural creature. Are you a friend, a lover, food, or something else? This solo tabletop role-playing game is a direct sequel to the award-winning Thousand Year Old Vampire!
The Exorcist Awaits: A 3rd-5th Level DCC-Compatible RPG Adventure
The Exorcist Awaits is a 3rd-5th level Dungeon Crawl Classics-compatible adventure, and the sequel to The Exodus of Wolfbane. Fight off demonic impulses as you strive to save your friends and stop the corruption of your home!
Our Golden Age (OGA): An Ultraviolet Grasslands RPG []equel
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
Before the Flood - a 6-person utopic map-making TTRPG
A 6-person, one-session asymmetric map-making TTRPG about striking balance between extremes. Each player takes on the role of a unique force and uses individual mechanics to create a world of harmony and abundance... knowing it's all doomed.
Wayward Gazette - Weird Frontiers zines full o’ new miracles, items & actions!
The Wayward Gazette is a series of dime novel zines that are compatible with the Weird Frontiers and DCC RPG. They contain supplemental rules, new character classes & equipment. Each zine will be B/W, A5 size (5.83inX8.27in) and approximately 22 pages.
Rapscallion: Strange Pirate Roleplaying on the Great Sea!
Rapscallion is a tabletop roleplaying game in which you play a rambunctious crew of pirates, testing their luck against the unpredictable winds of Fate on the Great Sea—a unique setting featuring terrifying leviathans, living books, and magic aplenty.
Saethor's Bane: A Dungeon Fantasy RPG Solo Adventure
A Choose-Your-Own style adventure for the Dungeon Fantasy RPG. Four mercenary soldiers join the fight to overthrow the dark Overlord Saethor. Play it solo, as a tutorial, or a no-prep convention romp. Will you be Saethor’s Bane … or he yours?
Random Acts of Violet - A 1st Level DCC Purple Planet Project
“Random Acts of Violet” is an adaptation of encounters, beasts, and adventures for use with the DCC purple planet setting, designed specifically for lower-level characters. This is an official Purple Planet Horde project!
River of Lies [DCC RPG's Purple Planet]
Venturing across the Purple Planet, The Ghost River of Varnasu appears! You wonder if the legendary deluge will truly grant everlasting life or is it just a - River of Lies - a 3rd level adventure designed for The Purple Planet setting by Goodman Games.
Die, Robot! (A DCC Funnel) & 101 Hex Encounters on the Purple Planet
Two new booklets for DCC/MCC RPG: One is a 0-level funnel adventure on the dark side of the Purple Planet—featuring a new class: Sentient Robot. The other has over 100 encounters to add dimension to your RPG wilderness travels on the Purple Planet.
Underworld - Tabletop RPG Fantasy Adventures - Inspired by Retro Video Games
These tabletop RPG fantasy adventure zines are inspired by retro video games and focus primarily on dungeon exploration. Each adventure will include a location map, monsters, stats and art, and a treasure, and are perfect for a single session of gaming!
Meeting Memos for the Modern Mage: a solo TTRPG notepad played during meetings
Meeting Memos for the Modern Mage is a solo TTRPG played on a 6"x4" notepad. Check off interactions and characteristics that occur in hopes of fully charging your elemental spells to defeat the new Evil in town!
Aegean Sea
Carl Chudyk's latest card game - use your clever strategy to guide one of five ancient peoples to prosperity through asymmetric competition. Each island's unique ability can help you to build ships, grow populace, establish temples, transport goods, or find new islands, all to enrich your home island. The richest home island wins!