A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
This 32-page book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
The forge of fantasy role playing, Gary Gygax's legendary dungeon and its environs. Here begins the journey into depths never before reached.
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
Inkvein is a caving-centric megadungeon crafted for MÖRK BORG, drowned in inky horror. Emerging from the quill of ENNIE nominated Murkdice and published by ENNIE winning Space Penguin, this tomb of monochrome terror is not to be missed!
Sword & sorcery fiction accented by great art. Our magazine explores the boundaries between the old and new, challenges where the genre is and was, and tells some kick-ass stories. The magazine is published in softcover and digital formats.
Whispering Willows is a fantasy role-playing game about small animal folk who protect the quiet heart of a living forest. A realm of leaves, roots, and magic, where "Redwall" saga and "The Secret of NIMH" meet. Playable solo, co-op, or with a DM!
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
RESERVOIR is a body horror puzzle dungeon featuring an immense alien creature found in the sewers deep beneath The Great City. Many meat-based challenges await those who dare to prevent the scourge of The Flesh!
A mind-bending escape room adventure exploring a wizard's manse. Master the rules of the dungeon and use them to your advantage.
An old-school style dungeon Zine for OSE (B/X, AD&D), D&D 5e and DCC TTRPGs, inspired by ancient Rome, The Mouth of Mentius is like Caverns of Thracia crossed with Barsoom: a 73-room tabletop roleplaying mini-campaign of classic myth and weird fantasy
The 10th Doomstar is the first traditional 10th level adventure for Dungeon Crawl Classics! Written by Julian Bernick, the greatest heroes of the age must stop a comet from irradiating the entire world in chaos. If they fail, civilization shall fall!
New old-school adventures for fans of 5E and DCC! Pinball Crawl Classics adapts classic pinball cabinets to DCC RPG rules - while Old-School Adventures #1 brings gruesome foes, dark mysteries, and magic to startle and amaze to your 5E game!
Five of Shadow Lab's best D&D 5E adventures converted to Shadowdark RPG by Menagerie Press. Conversions by William Murakami-Brundage (Pickpocket Press's Argosa Adventure Anthology, etc.)
An adventure for the new fantasy RPG from MCDM, Draw Steel! Designed for a group of five 1st-level heroes, this adventure, inspired by Norse myth and folklore, earns the heroes up to 17 victories over the course of 4-6 sessions.
Fulfilled
In this DCC RPG sandbox adventure, the realm is desperately struggling to survive as bickering Earls squabble—blind to the rising tide of pillage, blight, and shadow. Can the rogue agents of a concerned noble sort out the source before it's too late?
This 36-page digest-size zine of monsters for DCC RPG comes from the minds of my kids and the monsters they've been drawing for years.
THE JOB is a tabletop roleplaying game, leaning into the narrative, story-driven genre. In conventional RPGs, winning or losing is irrelevant. This game, however, has a clear objective: to pull off a heist. You either do it, or you don’t.