The oldest and most influential sci-fi TTRPG of all time meets the world’s most popular roleplaying game, with a complete 5e conversion by World’s Largest RPGs.
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
Hastening Doom is a classic, good old-fashioned 5E dungeon crawl, built for modern play. It delivers everything players and GM s love about megadungeons, including brutal monsters to defeat, clever puzzles to solve, and devious traps to outwit!
The forge of fantasy role playing, Gary Gygax's legendary dungeon and its environs. Here begins the journey into depths never before reached.
A new level has been discovered beneath the Castle of the Mad Archmage! On the western edge of the 5th level, new corridors have appeared, leading off into unknown regions of the dungeons. An expansion module for Castle of the Mad Archmage.
Start off your next urban fantasy campaign with a bang! Work together using a deck of cards and any city map to build a magical setting. Leverage local history, landmarks, and transit to create interesting characters and communities!
After 25 years of kicking down doors and battling monsters, a Second Edition of Munchkin is here with updated art and design . . . and gold!
Starbeards (for Savage Worlds) is about DAMNIT (Dwarven Assault Mining and Neutralization Interception Teams) - the Dwarven commando squads protecting dwarven colonies and mining interests on the rough and ready galactic frontier.
New old-school adventures for fans of 5E and DCC! Pinball Crawl Classics adapts classic pinball cabinets to DCC RPG rules - while Old-School Adventures #1 brings gruesome foes, dark mysteries, and magic to startle and amaze to your 5E game!
First chapter in the Castle Whiterock tie-in campaign, Descent of the Ancient Fane, When the Stars Cried Despair is an unforgettable funnel/1st-level adventure with all-new mechanics for rich backstory and bonds between PCs.
From the birth of roleplaying to the discovery of the Forgotten Realms, from the rise of Basic D&D to the fall of Mystara, historian Shannon Appelcline brings you the story of OD&D, Basic D&D, and AD&D 1e in Designers & Dragons: Origins.
The newest hardback sourcebook for the critically acclaimed TTRPG Heart: The City Beneath. MORE CALLINGS! MORE CLASSES! MORE GUNS! MORE MAGIC! MORE DRUGS! MORE ALLIES! MORE ENEMIES! MORE FALLOUTS! MORE BOUNTIES! MORE DELVES! MORE HEART!
Fulfilled
A storytelling game of four doomed musicians and their poor decisions.
Taught at the U of Calgary and featured on GenCon panels, this thrilling adventure for D&D and Dungeon Crawl Classics is the first in a campaign that educates on philosophy through tales of ancient Elven magic, vengeful dragons and warring magic users.
Serenissima Obscura is a setting guide & modular adventure for Venice in the Magical Renaissance. Face conspiracies, mystical convergences and a realm of unspeakable terrors! Play with 5e, Ars Magica or your favorite system!
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
Argumentation is a tool in the form of a storytelling card game that allows players to examine various theories of history. It is GM-less, for three to six players, requires no preparation, and take two to four hours.
Journey to the Garden is the sequel expansion for Adventures in the Household 5E. The smallest setting for the World's greatest RPG!