15+ projects backed in 2024
15+ projects backed in 2025
A shore leave location with new cybermods, recovery mechanics, black market items + more
A Lost & Found game of a giant robot, its many pilots, and the passage of time, and a Wretched & Alone game of a mecha mechanic.
Rise, Wizards by Robin Ekberg is a dice-stacking, map-making, worldbuilding game of wizard hubris. All's Fair by Dillin Apelyan is an 18+ duet game about wanting to f*ck each other so bad you save the world about it.
Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
Five one-shot nightmares in a slimy little box.
Gossamer Frontier is a witchy, sci-fantasy solo-TTRPG with a narrative focus. In a time of strife, become the Captain your people need. Build a crew, earn their trust, and find companionship along the way.
GLIDE: Part Two is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by Dune. Players travel across the world of Eridoor, exploring, delving, and making connections with other inhabitants, shaping a personal story.
Ground to Dust is a roleplaying game for one-player that focuses on character choices as they manage dwindling resources to survive. The system is easily adapted to many genres and settings.
Bite The Hand is a cyberpunk TTRPG built on Mothership's Panic Engine. The Core Rulebook contains all the information both players and game masters will need. It features a catalogue of cybernetics, weapons, NPCs, and all the rules you need to play.
Fulfilled
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.
All On Red is a tense sandbox investigation module set on the perilous mega-station Prospero's Dream. Speeding trains, a vicious gang, a clinic on the brink of failure, and a rebel plot all collide in this pressure cooker adventure!
Explore the mysteries of a sect of Solarians with a powerful understanding of Solar Astrology, 2 unique classes, new items for innovative problem solving, and both ties to Prospero's Dream, and a mandate to explore abroad.
A time-looping murder mystery set in a sandbox sector of The Dream. Can you solve a murder before it happens, or will time tear you to pieces?
Three locations on Prospero’s Dream, each available as a standalone Mothership module: a railgun hidden in an observatory, a zombie-infested luxury resort and a slickworld corrupted by Eldritch horrors. New rules to play with psychic powers.
Neighborhood crime drama sandbox module for Mothership RPG. Deep in the belly of an enormous space station, pressure mounts & schemes unravel as corpo security tightens the screws.
Eighteen Mothership veterans tear open the Spinal Crux District, a 56pg zine detailing the EYE and its twenty Blocks on Prospero's Dream.
An open ended Mothership TTRPG module set in Prospero's dream. As undercover agents pressed into corporate service crew are tasked with tracking down the source of malfunctioning blackmarket prototype clones.
Explore Welkin Campus—a shifting, sprawling, drowned facility of rogue machines, failed clones, and paracausal tech—in this Mothership-compatible depth-crawl module.
Mothership space trucking 101, set in the star system surrounding Prospero's Dream
Malvolio: a new, luxury gated district on Prospero's Dream, its people slowly being corrupted by power of The Hippocrene... drink and you shall have what you most desire—but at what cost?
A suicide-run heightcrawl for the Mothership sci-fi horror TTRPG. 22 floors to sneak, hide, and fight through in order to confront the true terror at the top - the corporate C-suite.
In the verdant and tightly-wound habblock known as the Grove, where each alley and every inhabitant is home to old traditions, the Antecedent Solarian Fellowship prepares for the three-day Solstice festival.
A media-fueled toolbox and adventure for the Mothership RPG. BREAKING NEWS drops you into Prospero’s Dream, where information is currency and factions fight to control it. Every lead drags you deeper. Whose truth will you print, and what will it cost you?
A dungeon crawl/heist/mystery scenario in a fine dining restaurant set on the space station Prospero’s Dream.