15+ projects backed in 2025
15+ projects backed in 2024
20+ projects backed in 2026
FLAIL is an old-school, fantasy RPG where spells act up, weapons fall apart, and characters survive mostly through nerve and sheer luck. Designed for people who like single-session dungeons and short campaigns of 10~15 sessions. Low-prep, max play.
Get ready to enter your very own World Dungeon! Play as a familiar face, such as 🧨 Carl, 👑🐈 Donut, 🐊 Florin, 🐐 Prepotente, or build your own unique crawler, complete with a customizable class and race (if you survive to the third floor)!
1980s Grebo mayhem crashes headfirst into end-of-the-millennium psychosis in this late-’90s splatbook for Neon Lords of the Toxic Wasteland. Subculture swagger, dancefloor decay, and radioactive attitude included.
Explore the mysteries of a time-traveling tower under siege in this mind-bending adventure! Compatible with Dungeon Crawl Classics and 5E.
The PCs (and various NPCs from the Inn of the Slumbering Drake) are transformed into monsters by Drugila the orc’s botched ritual. They must quest to return themselves to their original form and stop Drugila’s masterplan.
8 unique modified 20-sided dice gives you new options for critical hits and fumbles! A full dice chain from D3 to D22 & a D36 that doubles as 2D6. Each of these dice offerings is matched with unique new magic items for DCC & 5E.
A 5th Edition/Dungeon Crawl Classics Zero-Level horror adventure.
Does your party want some great loot? Look no further than the heirlooms and lore of steampunk gnomes, as your party helps reclaim a merchant's long-lost heritage? In conjunction with Megadungeon Month: Steamlander, a DCC - Castle Whiterock adventure.
This Castle Whiterock expansion brings the party into a forest dominated by lycanthropes. Can the PCs survive long enough to find their way back? Included is a DCC rules expansion to handle characters with lycanthropy.
Like your adventures a little WEIRD? Three-eyed goblins, psychic plants, and a carnivorous cauldron (among other things) await you in this Castle Whiterock tie-in adventure for DCC RPG and 5th Edition.
The ultimate mega dungeon accessory to bring unfinished areas to life with over 100 encounters! Plus, stretch goals can add 3 mega tables; Crazy Creatures, Randomized Rooms, and Lavish Loot. All the tools needed quickly craft your own dungeon!
This 32-page book features NEW illustrated plates (by C. Aaron Kreader) of each level in Castle Whiterock. Now 5e or DCC judges will have rendered handouts, unique notes from the original designer, and remembrances of the greatest dungeon story ever told!
Witness the Children of Bobugbubilz, driven into the depths by an angry god, claw for the surface... to feed. For 5E and DCC RPG. Compatible with Castle Whiterock from Goodman Games and part of Mega Dungeon Month!
The Madness of Metronax is a low-level adventure for Dungeon Crawl Classics and 5e that increases ties between Castle Whiterock and nearby Cillamar. And it has magical giant ants!
A 200+ page hardcover megadungeon tie-in with Goodman Games' Castle Whiterock. 5 hellish levels, 90 new monsters, new spells, patrons and treasure. Discover the secret history of Whiterock and reveal the world-destroying agenda behind it!
Enhance your Castle Whiterock campaign with two new tie-ins: When Dying Unicorns Dream, a new adventure for DCC & 5E, and The Castle Whiterock Adventurer's Journal, a deluxe system-neutral player companion for chronicling your descent into Whiterock.
A massive megadungeon boxed set with 30 levels and a year of real-time adventure! DCC or 5E, regular or clamshell edition. Plus gemstone DCC dice!
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
A super-sized special collectors edition of Crawl! fanzine, no.1, the original zine for Dungeon Crawl Classics RPG. Many editions exists but not like this one.
Seekers ov the Other Worlds is a 3rd level campaign for Dungeon Crawl Classics that takes your characters on a cosmic multiverse-spanning adventure into the unknown! Discover strange worlds, battle unearthly adversaries, discover new allies & patrons!
The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
Sword & Sorcery magazine featuring short fiction, non-fiction, and gorgeous art. Made with love for the classics, and an inclusive, boundary-pushing approach to storytelling! Luxurious hardcover, classic softcover, and accessible digital formats.
Fulfilled
When is bad luck good? A Kobold class zine crammed with luck flavored items, abilities, & creatures. Introduces Jinxes, a new use for Luck! Also includes alternate subterranean birth augury, a sword & sorcery variant, and more.
Explore the Appalachian-inspired world of the Shudder Mountains in this first level adventure for Dungeon Crawl Classics.