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The first module in a series of 7 that can be played in one to two sessions each. Players will have to gather 6 ancient blades, then decide to destroy them, or use them to summon forth the Chaos Lord that created them in a time long forgotten.
From the creators of The Legacy of Cthulhu and The Vampire: Alone in the Darkness comes the highly anticipated next chapters of their Solo RPG series, offering a fresh take on horror icons through a fierce battle for survival and dominance.
A shore leave location with new cybermods, recovery mechanics, black market items + more
Two funnels for 0 level characters in a Gothic romance/space fantasy inspired by The Locked Tomb, Clark Ashton Smith, and Arthuriana - "Sisterhood of the Splintered Bone" and "This Rose Will Never Die." Available for Dungeon Crawl Classics and Shadowdark
Blightfall is a low-prep, dark fantasy where mutated villagers risk further corruption for the power to defend their home. Focuses on quick progression, intriguing classes, and collaborative worldbuilding.
The Deepest Dark is a tragic, GM-less horror TTRPG about being trapped underground.
Turn your dreams into (tiny) reality with this easy-to-follow guide to building tabletop terrain. No complicated tools or expensive materials required. Experience the chaotic fun of making things!
A 54 card set of TROIKA themed, traditional playing cards rendered in lush watercolour by Shuyi Zhang.
Lie To Him is a solo game exploring themes of honesty and dishonesty, trust and mistrust. The zine will include original artwork, professional layout and fully play-tested rules.
Explore the Appalachian-inspired world of the Shudder Mountains in this first level adventure for Dungeon Crawl Classics.
A Forlorn Hope is a WWI trench assault wargame. Commanding a regiment, players use a "press-your-luck" mechanic to cross No Man's Land efficiently. Playable solitaire or co-op, it features SIX historical scenarios for an intense experience.
A story game about the promises that capitalism makes, the compromises it demands, and the complicated shapes people shape themselves into, to make those two things make sense.
Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.
A GMless game for 3-4 players set in the deep Italian countryside at the turn of the 20th century. Think Pavese, Calvino, Buzzati. Or imagine the secrets buried beneath the stones of any village where decades go by and nothing ever seems to change.
A zine about the multiple ways the humble hex can be used at your tabletop RPG including a hexcrawl that allows you to string all those ways together
A mind-bending escape room adventure exploring a wizard's manse. Master the rules of the dungeon and use them to your advantage.
RESERVOIR is a body horror puzzle dungeon featuring an immense alien creature found in the sewers deep beneath The Great City. Many meat-based challenges await those who dare to prevent the scourge of The Flesh!
Whispering Willows is a fantasy role-playing game about small animal folk who protect the quiet heart of a living forest. A realm of leaves, roots, and magic, where "Redwall" saga and "The Secret of NIMH" meet. Playable solo, co-op, or with a DM!
Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
Five one-shot nightmares in a slimy little box.
GLIDE: Part Two is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by Dune. Players travel across the world of Eridoor, exploring, delving, and making connections with other inhabitants, shaping a personal story.
Ground to Dust is a roleplaying game for one-player that focuses on character choices as they manage dwindling resources to survive. The system is easily adapted to many genres and settings.
You wake up dead. It’s a lot to take in, but there’s no time for philosophising- you’ll need to travel between Earth, Heaven and Hell to figure out whodunnit, howdunnit, and whydunnit. A game about death, levity and finding out hard truths.
Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!