Mindkryme 666, a sentient AI, has taken over WHPA's programming, replacing it with a 24-hour news cycle that is driving the townsfolk mad. It's up to a ragtag group of Public Access TV Hosts to stop it and save Fairhaven...and the world!
This 36-page digest-size zine of monsters for DCC RPG comes from the minds of my kids and the monsters they've been drawing for years.
Travel through the exotic inner body of a ravaging kaiju on a mission to plant a bomb within its brain! This MCC/DCC compatible adventure is designed for 4 to 6 characters levels 3 to 4.
WHGO is a setting for use with WHPA by Get Haunted Industries, inspired by Summer vacations in the North Woods of Minnesota, family and regional folklore.
The document is a real account detailing the strange happenings and demonic influences associated with the dairy products produced by the monks of St. Uguzo's Fair Mountain Abbey in the town of Fairhaven.
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
An TTRPG About Public Access Hosts Saving Their Town From Supernatural Mysteries!
Jair's Home is a village built amongst the remains of a massive robot. Inhabited by mutant possums with psychic powers and led by the charismatic Jair. Compatible with Mutant Crawl Classics.
An epic swords & planet hex crawl for DCC RPG! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade...
Beware of flying cows & the unstoppable Black Knight, this is the officially licensed quest for the Holy Grail!
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.