GLIDE: Part Two is a solo (and cooperative) sci-fi tabletop RPG adventure game inspired by Dune. Players travel across the world of Eridoor, exploring, delving, and making connections with other inhabitants, shaping a personal story.
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
Folk Hero is the first official expansion for The Punk is Dead songwriting TTRPG. In addition to new roles, lore and gigs to play, the 90 page, 7 inch hardback contains a new solo mode.
Fulfilled
Expand the world of Cloud Empress with three evocative new zines. Cloud Empress is the Nausicaa-inspired Ennie-award-winning ecological science-fantasy tabletop roleplaying game based on Mothership 1E's Panic Engine.
A Solo Gamebook adventure for Shadowdark RPG where you choose your path, reading and responding as you go. Multiple endings and multiple ways to succeed or fail. Play with your own Shadowdark character!
OMENDROME is a zine supplement for MOTHERSHIP 1E and ARKYVR containing 10 filmmaker centered mini-adventures! Players take on the role of mercenary film documentarians trying to capture morally defying content for a questionable patron.
Not Enough Scoundrels is a 32pg zine of space truckers, shady smugglers, crooked spacecops, black marketeers, and the spaceships they live & die by. Do Crime. Get Paid or Die Broke. For Mothership the Sci-Fi Horror RPG.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
Downcrawl 2E is a TTRPG toolkit for exploring a weird, wondrous underworld of stalactite cities and fungal gods. Now supports zero-prep and solo play!
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
Explore a post-war galaxy with your mech best friend in this lo-fi solo & duo TTRPG.
A community compendium of house rules for The Mothership Sci-Fi Horror RPG. This book defines a full methodology for solo and Wardenless play and includes house rules for everything from downtime to cybernetics.