"We watched Cthrion Uroniziir try to reduce the timescape into one singular universe, wiping out reality as we know it. She was defeated, and we see her cage every day."
Tremendous and inspirational resources for gamemasters! Dungeon Denizens 2 is a huge hardcover with 350+ monsters, How to Write Even Better Adventures has advice from experienced game designers, and there's even more!
Micro Dungeon Crawling Adventures in Dragon Lairs for the 5th edition of Dungeons & Dragons
Fulfilled
A community compendium of house rules for The Mothership Sci-Fi Horror RPG. This book defines a full methodology for solo and Wardenless play and includes house rules for everything from downtime to cybernetics.
Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun.
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.
In this D&D 5e adventure, the Clockwork Tower, an enigma of whirling gears and steam, materializes in Esherton. This is the once-lost workshop of Constantine Chronosmith, who disappeared a century ago amidst time-altering experiments.
A book for Dungeons and Dragons, Pathfinder, and Savage Worlds. Each chapter explores a different piece of gear, such as rope, books, and bags.