Tabletop Games
On Its Way
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Project Teasers
Sneak peeks of upcoming projects.

Highlights

Ludus Vulpes
CREATOR
25 minutes ago

As part of our Kindred Spirits Pocketopia campaign, we are including two social stretch goals to help improve the product that you receive once it is in production. We felt that this was a way that people could promote and share the project, whilst being rewarded for doing so.

0 votes • about 1 month left
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Ludus Vulpes
CREATOR
about 1 hour ago

These beautiful Spirits are coming to life in our captivating game Kindred Spirits as part of the Pocketopia campaign. We hope that you will follow the campaign and help bring this dream project to life.

0 votes • 20 days left
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Eventyr Games
CREATOR
6 days ago

Project Update: Give us your nightmare monster and win a Dream Box!



We're excited to be closing on our firs stretch goal at $25,000! To thank you for making our dreams come true, we want to bring your nightmares to life!

If you've backed Dreams & Dread (or if you hurry up and pledge now!), we want your idea for a unique monster to unleash in the Vale of Ur. It can be a surreal jungle monstrosity, a deceptively cute companion, or a primordial beast that stalked your childhood nightmares.

Don't worry about the mechanics! Just give us the concept, lore, or aesthetic, and we will handle forging it into a fully balanced 5E stat block – and get an awesome full-color illustration commissioned for it!

Submit your idea in the comments below or by filling out this form. Monday 20th, we'll select our top 3 favorites and let you – our backers – vote on the ultimate winner!

If your monster wins, you'll get your credit in the book and your pledge will automatically be upgraded to a Dream Box completely for free!

We cannot wait to see what terrors you dream up. Thank you so much for your incredible support!

J. A. Valeur
Eventyr Games
When we reach $25,000, backers will vote on which of their dream monsters will be added to Dreams & Dread!
Goal: $25,000 reached! — We did it! This project reached this goal!
100%
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Envy Born Games
CREATOR
5 days ago
Hercules and the 12 Labors currently has 367 followers on its BGG page. We want Jason and the Argonauts to have even more, help us reach 550 Fans before the launch of the campaign and we will Unlock and add another FREE STICKER to the game!
Goal: 201 / 550
36%
We need 349 more to reach this goal.
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Right now, the game is expected to be submitted to the factory for production this Spring. We don't have a precise delivery/release date, that is in the hands of the factory + freight world. Summer/Fall is our goal. 
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XYZ Game Labs
CREATOR
13 days ago

Project Update: April 2026: Phase 1 Domestic Shipping & What's Next

What's Shipping Now (Phase 1)
Phase 1 US domestic shipping is currently being processed by our fulfillment partner.

If you received your package and something seems off or missing - please reach out to us at [email protected] so we can address this. There are a few missing components or incorrect component messages we have gotten along the way - these will be addressed as soon as we receive our replacement/extra components. But if you have one of these concerns, let us know right away via email.  

This includes:
  • Magic Socks expansion
  • Theme packs (Cuddles, Cryptids, Dinos)
  • Upgraded components (wooden bowls, yarn tokens, playmats)
  • ArchRavels Base Game (if you ordered one)

If you ordered any combination of the above and are located in the US, your package is either on its way or will be shipping soon. Orders are going out in batches, so if yours hasn't shipped yet, it's coming. We did have to send more copies of the ArchRavels Base Game to fulfillment, so if your order includes the Base Game and it has not shipped yet, that is why. We expect that they will arrive with them this week.

International shipping details will be coming in a future update - We're going to be hand-picking, packing, & shipping these due to the volume & volatility of international shipping. 


What's Coming Later (Phase 2)
As previously mentioned, we split the fulfillment of this campaign into 2 phases. The 2nd phase will ship later this year and will include items that were not covered in Phase 1. 

These items are not in your Phase 1 package — they're still in production:
  • Rivals! (mini expansion)
  • Award Season (mini expansion)
  • Gametrayz Card sleeves & Sample packs

Both Rivals! & Award Season have been submitted to our manufacturer and are moving through proofing now. We are also waiting to receive the Gametrayz materials. We're targeting later this year for Phase 2 shipments. We'll share a more specific window once we're through proofing and into production.

Phase 2 will ship separately at no additional shipping cost to you. You will not be charged again for shipping.


A Note on Tracking
Tracking emails are being sent as orders ship, but some of you may have received your package before getting a tracking notification — or not received one at all. Orders are going out in batches and tracking numbers follow as they're processed.

If you haven't received your package and don't have a tracking number, email us at [email protected] and we'll look into it.

What's Next
  • Phase 1 domestic shipments continue rolling out
  • International shipping details coming in a future update - We are going to be hand-picking, packing, and shipping these due to the volatility of international shipping. 
  • Phase 2 production updates as we have them

I've run out of ways to sign off these messages ¯\_(ツ)_/¯

We're still here. We're still grinding on finishing this up. Everyone involved with XYZ really appreciates those of you who have expressed your empathy, understanding, and patience as we work through all of this.  It's honestly the only reason we've kept going here.  

Stay Crafty,
Team XYZ

PS: If you have an issue, please email us ([email protected]); if you just mention it in the comments here, I promise it will likely be missed.
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The box for Magic Socks says" ArchRavels Magic Socks components are designed to fit in that base game box." How are we packing this into the box? Maybe it's just me, but I'm really not seeing how it's all going to incorporate nicely into my deluxe copy from the original Kickstarter campaign?

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Cori
CREATOR
21 days ago

You’ve got a Free Trader. It’s space worthy … mostly. The ship’s mortgage is due soon, and your last job barely covered fuel. Supplies are low, crew morale is lower, and something in the jump drive still makes that noise you’re doing your best to ignore. Now, a patron reaches out with three mission options:

183 votes • Final results
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PINNED
PROJECT UPDATE
Tabletop Games
Pathfinder Quest
Paizo Inc
CREATOR
team badge icon
26 days ago

Project Update: US Customs Hold & Potential Late Fulfilment

Hello, adventurers!

Today I come with less-than-thrilling news about Pathfinder Quest. The games have begun arriving at their various ports (United States, Australia, UK, Canada) for distribution to backers—but there has been a holdup for a majority of our games at the United States Customs Authority under a 5H hold in Seattle. 

We are actively working with a customs broker to navigate the 5H holding process and get Pathfinder Quest off the docks in Seattle and into your hands—however, this process has extremely variable timetables, and we have not been given clear guidance from customs on when the product will be released. At this time, we believe this will delay Pathfinder Quest’s fulfilment from the planned April shipping dates but do not have an estimate on how long that delay will be nor how it will affect international backers.

We know this delay is a disappointment to all of you—we are equally disappointed here at Paizo and want to make this process as smooth as possible. As we continue to work with our customs broker, we will keep you updated on the status of shipments.

In the interest of shipping games as soon as possible once they’re released, we will still be locking addresses at the end of next week—Friday, April 3rd. Please make any necessary changes to your address before this time for first-wave shipments. For backers also receiving second wave products such as the organizer, there will be an opportunity to update your address closer to second wave fulfilment if needed. 

Thank you for your continued support of Pathfinder Quest—we can’t wait to see the game out in the wild and in your hands.
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Wild Earth Dice
CREATOR
28 days ago

Project Update: Development update 🎲 Improving the Roll Feel

Hi everyone,
I hope you’re all doing well! A lot has been happening behind the scenes . We’re now deep into refining the product following our T0 samples, and overall we’re in a really strong position. Most of what we’re working on now comes down to fine tuning and improving the experience, rather than fixing major issues.

🎲 Rolling Behaviour – Making It Feel Right

One of the biggest areas we’ve been focusing on is how the dice actually rolls.
We explored increasing the internal weight by testing larger weighted inserts. Interestingly, this had very little impact on performance, which tells us the balance of the dice was already in a good place.
Where we did see a noticeable improvement was in the shape of the dice itself.
By subtly rounding the top and bottom edges, the roll feels:
  •  more natural 
  •  more consistent 
  •  closer to what you’d expect from a traditional dice roll 
This has been one of the most meaningful improvements so far, and we’ll be carrying this refinement forward into the next stage.






🔘 Button Feel Improvements

Another area we’ve made strong progress on is the button feel.
The earlier samples didn’t feel quite as responsive as we wanted, so we made small internal adjustments to the button mechanism.
The result is a much more positive, tactile press that feels significantly better and more consistent to use.
This is a real upgrade:
  •  Small increase in pad height / engagement 
  •  Better tactile feedback 
  •  More consistent press 



⚙️ Internal Components - What You’re Seeing

We’ve also included some images of internal components and test parts.
These include:
  •  metal weighted inserts 
  •  internal structural parts 
  •  button assemblies 
  •  early component layouts 
At this stage, a lot of these parts are:
  •  prototype iterations 
  •  test variations 
  •  not final finishes 
So they may look a bit rough or purely functional  that’s completely normal for this phase.
What matters is that each of these parts is being tested and refined to improve:
  •  overall performance 
  •  durability 
  •  feel in-hand




 What’s Next

We’re now preparing for the next round of samples (T1), where these refinements will be implemented into the tooling. We’ll continue to keep you updated as we progress.
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