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PROJECT UPDATE
Steve Jackson Games
CREATOR
1 day ago

Project Update: Another Munchkin Big Box Goal!

Munchkins! 

We’ve just unlocked the most recent stretch goal, and now all backers of this campaign will receive a Loaded Deck to go along with their Loaded Die. Combined, the Loaded Deck and Die will provide an interesting twist to your next game of Munchkin. We’re excited to get them in your hands! 

We know that you’re itching to learn about the next stretch goal, and we have two nice surprises. When we unlock the next stretch goal at $900,000, each backer will get Kovalic’s Munchkin Miscellany, a book of Munchkin art that many of you have never seen, from full-color rarities to never used black and white sketches. 


We’re also pleased to announce that John has asked to curate the project himself. He plans to rummage through all of his many files to share some of his favorites, along with his own commentary on the illustrations. We’re excited to work with John to bring this project together and look forward to sharing it with backers as an exclusive for supporting Munchkin Big Box

We’ve come a long way since we launched on April 18, and we just need a little bit more to hit this latest milestone. Keep sharing Munchkin Big Box with your family and friends, and encourage them to pledge. Then encourage them to share with friends, and with their friends, and with . . . you get the idea.

Thank you for your support!
Help us unlock our next stretch goal, an art book curated by John Kovalic!
Goal: $832,041.90 / $900,000
92%
We need $67,958.10 more to reach this goal.
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I'm pretty sure that we Will reach the 900k for the John book SG, and also (as a Munchkin collector) that the content in the box is above the total of the content bought indepently, and as You stated before, SJG don't want to lose money with this campaign. With that being said, I believe that the Best 1M SG can be a small new Game Changer expansion set, such as bosses, dungeons, side quests, Munchkinomicon, Fairy Dust, etc. A small 15-30 card pack exclusive to backers. Something that add some depth to the Game, knowing that most of us backers, had played munchkin for some years now. I think it's the most "budget friendly" we can get, and a very much appreciated one.

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PROJECT UPDATE
Steve Jackson Games
CREATOR
3 days ago

Project Update: A deeper look at Munchkin Bosses!

Hello everyone!

Last week, we explored Steve and John’s favorites from the 50 all-new cards found only in Munchkin Big Box. This week, we will be sharing some of the new art from Munchkin Bosses, a mini-expansion developed to make monsters more challenging than ever before. 

When I asked John which card he remembers the most from Bosses, he didn’t come back with a card, but the card back! Here is what he had to say:

“Honestly, my favorite here is the card back for the set - the Bullrog sitting at its desk.” 

The Bullrog

We think you'll be excited to see the rest of John’s illustrations on the Bosses cards!

Diabolical and Weak Sauce Boss

I also had a chance to catch up with Devin Lewis. If you don’t know Devin, he has been helping design and add the humor you know and love to Munchkin for over 10 years. Devin worked closely with Andrew Hackard in the early stages of designing Bosses, and here is what he had to share about designing this expansion. 

"I initially pitched Andrew to make a set of really high-level monsters – something like The Biggest Squid Ever and Chicken on Your Planet, which are truly terrible names I made up on the spot. He didn’t immediately hate the idea, which was very Andrew of him, so we got into the details of how it would work and why I thought it was necessary as well as a good addition to the game. 

"We went back and forth for a week or two and settled on ideas that would eventually end up in Bosses. The base concept wasn’t new – we had a boss monster fight as part of Munchkin Quest, which meant we didn’t have to reinvent the huge, angry wheel. We just had to adapt it, which Andrew did quite handily. 

"I very much wanted you to have to fight a boss to win. Getting to level 10 wouldn’t have been enough, but that was just Munchkin Quest over again, so we didn’t do that. What we did do, however, was make a great little addition to the game, and we did it in such a way that it can easily be added to any Munchkin set and still function without adding "wrong" monsters."

Tell us on social media if you win the game by killing the boss! 

Eeeeeeevil, You're a Boss!, and You're A Megaboss!

Think you're munchkin enough to take on the boss monsters? Prove it with Munchkin Bosses!

- Darryll

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PROJECT UPDATE
Lilly (IV Studio)
CREATOR
3 days ago

Project Update: Production Updates and then some 💁‍♀️

Well, well, well. Here we are again.

This update will be short and sweet, just like Austin 🧁
(Please check on Lilly's wellbeing in 24 hrs for this joke, kinda kidding 🤪).

Anyways, we are still waiting on the manufacturer to send us the pre-production copy (PPC) to approve for mass production to begin.

What the IV team looked like all April.


We did receive some parts of the PPC, which include the cards, so to satiate some of your curiosity, here is a quick peek at those components! 😊

Ooh shiny ✨ The holofoil looks even better in person!
Here are some Intrepid cards, featuring the special S4-LADCAT! ;)
 


We're really hoping to receive a full copy by our next monthly update, but if you want the latest updates, our Instagram and Discord communities hear all the news first!


Like the fact that we are launching another campaign TODAY!


We're reprinting the Fractured Sky Deluxe and Super Deluxe games in French and German, as well as introducing a new micro expansion called Rift. If you're curious, you can watch the 2 minute How to Play Rift video below and we'll also be livestreaming while answering your questions! 

See you there! :) 

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Sorry if this was already asked and answered. It says "added cards from Munchkin 2 – Unnatural Axe, Munchkin 3 – Clerical Errors, and Munchkin 6 – Double Dungeons." Does this mean only a selection of cards from each expansion or every card from the core and expansions. I only have variations of munchkin and planned on buying the core game with mostly if not all expansions that went with it when my kids were older. The big box would be perfect to hold every expansion, but I wouldn't want to miss out on cards that didn't come with it.

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RJ

Adding a solo/co-op rule to the rulebook. I know there is a solo variant and it will be nice to have such option for the moments when we lack two friends to backstab.

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An aspect most people seem to have overlooked is this project is probably our best and possibly last shot at 25mm dice produced in the foreseeable future. To the best of my knowledge the 25mm dice were primarily produced in 2011 - 2012. In a 2014 post about switching from 16mm dice to 14mm dice, Andrew Hackard stated; "A 16mm six-sided die has a volume of 4,096 cu mm. A 14mm six-sided die has a volume of 2,744 cu mm. That's a 33% saving in material cost for the die." In a 2016 post Andrew Hackard stated there were no plans to reprint the level counter D10's because; "The dice are too expensive at current manufacturing costs." And I don't have to tell you how much prices have risen just since 2020. But SJG produces both 19mm dice and blank cards on a regular basis. Since19mm dice are considerably more likely to be produced later on than 25mm dice, shouldn't we advocate for 25mm dice now? Yes, some of us including myself already have the 25mm dice. But odds are many don't, so it would still seem overall the best option is 25mm dice. While some players might not agree, most would agree the entire situation was not handled well, putting not just players at odds with players but with SJG as well. It's an unfortunate situation that no one wanted, but there is a solution that would be a "win - win". SJG says the project is doing better than expected and I don't doubt it, because as I write this pledges are approaching $750,000, which is 10 times the goal with 19 days remaining. SJG could choose to reap an incredible amount of goodwill by including the 19mm dice, the 25mm dice, and the blank cards in our pledge. Some say we didn't lose 25mm dice, we traded them for 19mm dice and some blank cards. If so, imho it was a very poor trade. As always, YMMV.

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It finally arrived here in the UK! Can't wait to play it after work tonight 🙌

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PROJECT UPDATE
Jordan Miller
CREATOR
1 day ago

Project Update: May 2024 - Pledge Manager Launching

Hi There

It's here, this is the update you've been waiting for. We want to thank everyone again for sticking with us, it's been a tough couple of years but things are finally moving. In this update we're going to hit you with a lot of things. Some life updates, we'll talk about the pledge manager, and finally, an update on the current production timeline.


Life Updates

As you may or many not know, two of our partners had major traumas during this campaign.  Adam, our CEO, and Rob, our Head of Development, both lost their homes to house fires nearly 2 years ago.  We're happy to let you all know that this last month both of them are finally now back in their rebuilt homes and out of temporary housing.  It's been a hard journey for both of them, which has had a profound effect on XYZ that we were not prepared for.

Good news here is: They're back and their lives are now returning to whatever normal is for them. We're so grateful.


Pledge Manager and Exciting News!

As of the publishing of this update, the pledge manager is ready to go, we are just going through the final review and smoke testing before our pledge manager is approved.  Please bear with us for a couple days while we complete the review.

ArchRavels now has sleeves!  

We've partnered with the wonderful folks at Game Trayz to offer some of their products directly in the AR: Magic Socks - Pledge Manager. We're starting with a full set of sleeves, this bundle will contain every sleeve you need to protect your ArchRavels Cards. That's Right! Just one set of sleeves will cover you even if you own everything ArchRavels.  We're also providing organization trays to store all your bits while you play. This initial offering is just the first step in what we are sure will be an exciting partnership going forward. You can expect many more awesome things from XYZ & Game Trayz in the future!


Production and New Timelines

In a previous production update we laid out that we would be producing and shipping things in two batches: Magic Socks & Theme Packs first, then Rivals + Awards Season. That plan is not changing.

So, we proceeded with that plan in mind! This meant doing the final passes on Magic Socks/Theme Packs for production submission while we were also finishing up the development & layout for RIVALS/Awards Season.

To be perfectly honest: We underestimated the time & effort that we would need to put into both of these tasks given our currently available staff. Due to the aforementioned life events and the fact that XYZ is, and always has been, 6 passionate people dedicating their time to Invent New Gamers; our personal lives have a huge impact on our organization. We are sorry things have been delayed, we are doing what we can to get things moving smoothly again.
 
Here's what's happening now:  We're still planning on delivering in two batches.  But, we've shifted focus to preparing the first batch & getting it into production.  As of now Magic Socks and all the Theme Packs have been prepared and sent to the printer. We've begun the production proofing process.  We're now targeting Gen Con 2024 as the wide release date of Magic Socks and the Theme Packs.

With the uncertainty of the supply chain and international shipping, as of this moment we cannot promise that the games will be in our hands before we leave for Gen Con, we however can promise this:

"We will not offer Magic Socks for Sale at Gen Con until pledges are shipped and on their way to backers.  If we do have Magic Socks in hand at Gen Con, any backers who attend Gen Con will be able to pick up their pledges from us in person."

One more time, we will not be offering Magic Socks for sale at Gen Con if backers pledges have not shipped. We'll have more information in the months leading up to Gen Con if it seems we'll be able to offer Gen Con pickup. And if so, then we'll establish a process for people to sign up at that time.

Here's some updated Production Status Graphics.






So What's Next?

Over the next few weeks we will begin the proofing and mass production phase with Whatz Games, our manufacturer. We'll share content along the way.

So that's it for now, we will be posting another update as soon as we have confirmation from Backerkit that the pledge manager is approved, at that time surveys will go out.

Thank you again for your continued support.

Stay Crafty

Team XYZ


user avatar image for Jordan Miller
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Hello everyone, I have a huge problem, I would like to put more money into this project, but I already have all the available add-ons. Unfortunately I also don't know which games are available in the pledge manager this time. Due to the restrictions in the last campaigns regarding shipping to Germany I have become very cautious. Therefore my question to @Steve Jackson Games is there already at least a hint which things are available. Or can I assume the shipping restrictions from the warehouse? Then I would at least know what I still need ;-) Best regards dieFolkers

user avatar image for Steve Jackson Games
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