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Chris Lindsay, 5E Director, Goodman Games
CREATOR
about 10 hours ago

Project Update: Mysteries of the Machina Domain (A Cleric Subclass)

Devotees of the Machina Mysteries!



First off... 

Thank you to everyone who participated in our POLL for which of these mounts would win in an aerial battle!!!




We have a clear winner, despite all the love out there for cats, the Sandstorm Skydrake takes it in an updraft of support!!!


... and now onto our AMAZING FEATURE update!!!


Heya Folks... 

Chris Lindsay here once again with an exciting new subclass for the cleric. One that starts to answer the question... "Just who are the Machina?"


Machina is a new creature type that I created to fit a cosmology where there is a place In-Between every other place in the multiverse. Think of it like the spaces inside walls, boiler rooms, junction boxes, and other such elements that exist today to hold up the functional world as we know it, only on a MUCH larger scale. The Machina are its keepers, like technicians and engineers whose responsibilithy is simply to keep everything running, these beings exist to maintain existence.

The clerics of the Machina domain explore the underpinnings of creation and seek to understand the whys and wherefores of how it all came about, as well as how to keep everything running. They generally oppose entropy and destruction in all its forms, and frequently come from scholarly backgrounds. If you think of them as the quantum physicists of fantasy, you'd be hitting fairly close to the mark.

You might ask, "How are these clerics specific to a campaign with flying mounts?" To which I'd respond, "Well, every class and subclass can exist in a campaign with flying mounts, and I wanted to create something to not only grow the purview of clerics, but also to support the story we're presenting in our upcoming Organized Play season, Aereth Reborn, where the Machina play a pivotal role. Look HERE for more information on Goodman Games Organized Play.

Good Gaming!!!

Machina Domain (Cleric)

As a primal force, the Machina are meant to serve as envoys of creation and artifice, as well as entropy and destruction, maintaining the foundational balance that shapes and maintains known existence. Clerics that consociate with this domain often operate as emissaries and arbiters for (and between) clerics of other faiths and domains, most of which exist as a result of this foundational stratum.

Level 1*: Machina Domain Spells 
You gain domain spells at the cleric levels listed in the Machina Domain Spells table. See the Divine Domain class feature for how domain spells work.

Cleric Level     Spells
       1st     Bless, Protection from Evil and Good
       3rd     Augury, Lesser Restoration
       5th     Dispel Magic, Tongues
       7th     Blight, Fabricate
       9th     Commune with Nature, Greater Restoration
 
Level 1*: Maintain Creation 
You learn the Mending cantrip, which doesn’t count against the number of cleric cantrips you know. You can cast this spell as an Action without components.

Level 1*: Bonus Proficiency 
When you choose this domain, you gain proficiency with Insight.

Level 2**: Channel Divinity: Sculpt Probability 
As an action you can surround yourself with a field that allows you to manipulate probability. While this effect is active, whenever a creature that you can see within 60 feet of you is about to roll a d20 with Advantage or Disadvantage, you can take a Reaction to prevent the roll from being affected by Advantage or Disadvantage. 
     Furthermore, when a creature is about to fail or succeed a d20 roll, you can take a Reaction to force the opposite result. Doing so ends this effect entirely. This effect also ends when you complete a Long Rest or if you die. 

Level 6: Transcendent Insight 
Choose two spells from any class. A spell you choose must be of a level you can cast, as shown on the Cleric table, or a cantrip. The chosen spells count as Cleric spells and are otherwise treated the same as Domain spells. When you gain a new level in this class, you can swap one or both of these spells out for different selections. 

Level 8: Divine Power 
Divine power permeates your being in combat. You gain one of the following options of your choice. 
  • Divine Strike. Once on each of your turns when you hit a creature with an attack roll using a weapon, you can cause the target to take an extra 1d8 Radiant or Necrotic damage. (Choose when you select this option) 
  • Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Cleric cantrip. 

Level 17: Legendary Resistance 
If you fail a saving throw, you can choose to succeed instead. You can use this feature twice and must complete a Long Rest before you can use it again.

*Note that if you're playing with the 5.5E rules, you would instead gain these subclass features at 3rd level.
**Note that if you're playing with the 5.5E rules, you would instead gain this subclass features at 6th level.
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Haasio
CREATOR
11 days ago

(the results of this poll will help us fine-tune the budget while the campaign is live)

112 votes
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Zandra Illustration
CREATOR
9 days ago
26 votes
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PROJECT UPDATE
Tabletop Games
Bloody Hollow
electistudio
CREATOR
16 days ago

Project Update: Project Packed and Shipping! Female Villager Available for Download

Everyone's Bloody Hollow pledges are packed, and fulfillment to the US is shipping right meow. UK/EU/AU are soon to follow.



Updates to STL distribution 

  • Multi-part Villager Female is now available. With and without support. 
  • Updated Headless Horseman w/ supports 
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Melsonian Arts Council
CREATOR
18 days ago
Helping keep the dream of grass-roots social media alive is its own reward, right?
Goal: 5 / 100
5%
We need 95 more to reach this goal.
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Wild Earth Dice
CREATOR
about 1 month ago

Project Update: January update- A quick progress update on tooling

Hey everyone,
We wanted to share a short progress update and explain where things are at with tooling, as this is the most important step before we can move into full manufacturing.

Tooling is the stage where we create the physical moulds that are used to make every part of The One Dice. These moulds shape the outer shell, the internal parts, and how everything fits together. Once they are finished, they are used over and over again to make every single dice. As a result, this stage must be completed properly. There is no shortcut here.

This part takes time because it is very hands on and very precise. The moulds are made, tested, adjusted, and tested again. Samples are produced, checked, and refined until everything feels right. Small details like how parts fit, how the dice feel in the hand, how durable it is, and how consistent every unit will be are all locked in at this stage.

If something is rushed here, it can cause problems later that cannot easily be fixed. Taking the time now means the final product will be reliable, consistent, and built to last. It also means that once we move into full production, we can do so with confidence instead of crossing our fingers.

While tooling is not the most exciting stage to look at from the outside, it is one of the most important steps in the entire process. This is where The One Dice truly becomes a finished product rather than just a prototype.

TOOLING PROGRESS

These photos show real progress behind the scenes, even if it does not look flashy yet. This is the stage at which The One Dice moves from a prototype to a product that can be manufactured at scale. 

The detailed steel items within the  are components of the injection mould tools, assembled to produce the complete tools. Some of the photos show a process of these tool parts being produced (ref image below) and other photos are of the finished tool cavities, used to produce the plastic form of the design.

Here the mould is inside the machine during a test run, where early sample parts are made to check fit and alignment.

This is another angle of the mould halves, showing how the parts will sit and release cleanly during production.

These cavities show where the dice parts will form, with the surfaces smoothed and checked for consistency.

This shows one half of the mould being machined, where the core shapes that form the dice parts are cut into solid metal.


This image shows a more refined mould section, where the main cavities are already shaped and being fine tuned.


The finished tools shown will be loaded into the injection moulding machines and used to manufacture all plastic and TPE elastomer components of the One Dice and Charging Case. You can see one of the tools fitted into an injection moulding machine, with some plastic parts still in situ.

This photo shows the mould installed in the production press, where pressure and alignment are tested before full production.

These metal blocks are the outer sections of the mould, which hold everything firmly in place while parts are being formed.

These metal blocks are the outer sections of the mould, which hold everything firmly in place while parts are being formed.


On the survey side, we are currently preparing everything behind the scenes. Surveys will be sent out in the next two to three weeks, so please keep an eye out for them. Our main focus at the moment is ensuring the tooling and manufacturing setup is completed correctly before we proceed to the next steps.

As always, thank you for your patience and continued support. We will keep you updated as we move forward.

If you have any questions, please email me at [email protected]


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Ella Watts
CREATOR
team badge icon
about 1 month ago

If we hit £6,000 we'll be ordering more cassette tapes! This poll is to gather interest to help us decide how many tapes to order. Currently, the tapes are sold out, and were only available as part of the Caver's Bundle, which gives you all the physical and digital rewards available in this campaign.

21 votes • Final results
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Steve Jackson Games
CREATOR
about 1 month ago

Munchkin Second Edition is filled with updates, tweaks, and new additions. Vote below on the change that has you itching to Kick Down the Door to Second Edition!

338 votes
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World's Largest RPGs
CREATOR
about 1 month ago

Project Update: Final Sarcophagus Samples + Shipping Update

January's coming to an end soon, we were a little too aggressive in our timelines. Since our last update, we had to figure out a small issue on the manufacturing-side for the sarcophagus boxes. 

Everything has been resolved. However, we had to get a new final sample to approve. Here are some images of it + a quick video of a manufacturing-run sample. Our factory has told us that they will be shipping before the Chinese New Year, but that still means around another 1-2 months before we are receiving product into our warehouse.

We're really proud of the product and decided to put in the extra time to make it right. We've also learned a lot about manufacturing deluxe wooden boxes so this sort of delay shouldn't happen in the future.

The next steps have not changed, and we will not be locking in addresses, until product is received in our warehouse. At that time we'll confirm addresses and lock in final shipping. Thank you again for your patience.

Thanks again for your support, and we'll be back with another update in February or March! 




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Hey friends, I apologize for the quiet - recovering from a discord hack and resulting reformat + full reinstall of the computer. We will be posting a full update next week, which we had hoped to get out before new years as mentioned earlier.

1) No game data / art / etc was lost. Just a bunch of my time, and the ability to make the PnP happen - I need my computer running properly for that.

2) The focus right now is on the extra game modes (Escape, etc) and the campaign system. 

3) As always, if you want a refund, I can process that anytime. Send a message to [email protected] if you want out. 
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