This post contains important action required for everyone who backed Rolling Coast at any of these levels: VIP Explorer, Lifetime Explorer, and All-Access Explorer.
One of the benefits for backers in those tiers is that they will be thanked in the finished book. By default, this will use the name from your BackerKit profile, but if you want it to be displayed differently in the book, please let us know below!
π Here are the names exported directly from BackerKit and added to the book - they are displayed in the order they were exported. If you want to change your name as it is displayed, please comment on this post.
The list of backer names being thanked in the Rolling Coast book.
If your name looks correct: no action needed.
If youβd like something changed (spelling, capitalisation, or anything else), comment below with your changes.
If youβd prefer not to have your name in the book at all, thatβs totally fine - please comment below to say so.
If your name isn't there, and you backed the project at the VIP Explorer, Lifetime Explorer, or All-Access Explorer level, please comment below to let us know.
If we don't hear from you, we'll assume your name is correct and use it as displayed. If you need any changes made, please comment as soon as possible.
Thank you!
See you at the game table, Matt & Hugh ManaDawn Tabletop Γ Ten Acre Games ππ‘ #RollingCoast #MausritterMonth #TTRPG
The time has officially come and Mausritter Month is over!
And boy oh boy! What a ride has been.
Hugh and I will send out a more detailed update in the days to come but wanted to take a couple moments this evening to say thank you to the 631 backers who made this happen!
From the bottom of our hearts, thank you so much. We are so excited to bring this to you.
I wanted to show off some of the sticker illustrations for Mechritter in more detail. My favourite is the Park Trash one because I love the little water bottle helmet. Which one is yours?
Don't forget anyone who backs the project at any physical tier gets access to all the sticker sets we produce!
A quick update on production over here for The Baron's Grip. I've received word that the books and asset packs have been handed over to the freight forwarding company, and we expect them to be on a cargo ship leaving China today. That means we have 4-5 weeks for them to get across the Pacific, and then another couple of weeks for them to get to me.
Once they arrive, I will send another update to let you know. Until then, here's a sneak peak at the finished book with some of Jamie Douglas's wonderful item illustrations.
Image from the printer with the finished books and asset packs.
Digital Rewards
I'm wrapping up the digital edition, and I plan to release that before the end of February. Because of the finicky details of digital distribution through BackerKit, I am going to be waiting to distribute the digital add-ons until I charge cards for shipping, which I won't do until the books arrive and I make sure they look good. But everyone will get access to the campaign book and the asset pack downloads soon.
BackerKit Surveys
It looks like we still have a few backers that have not filled out their BackerKit surveys. If you cannot find the email inviting you to complete the survey, you can always head to this address to find it: https://the-barons-grip.backerkit.com/. The same link should work if you want to change anything in your survey as well.
My Next Project
The Kickstarter campaign for my Liminal Horror campaign book UHF Contact is live and funded! A three-part adventure of analog horror, UHF Contact includes An Abbreviated Horror RPG (my fully playable Liminal Horror rules summary) and Alone in the Dark (solo tools for Liminal Horror), everything that you need to get started as a Facilitator or solo player. I'm working with David Szilagyi for art and Josh Domanski for editing, and I'm very excited about what we are putting together.
As always, thank you for your support! I'll be in touch when those books land on my doorstep.
Friends, backers, fellow mice of the park β weβve got some very good news.
Amusement themed Mausritter character sheet illustrated by Brazilian artist Bruno Prosaiko. Depicts the Mausritter character sheet as spilled rubbish on the grassy ground of the Rolling Coast Amusement & Water Park.
π¨ ART COMPLETE!
Weβre thrilled to share that Bruno Prosaiko has officially finished the Character Sheet artwork, and it is gorgeous. With that milestone wrapped, we are officially ready for the DIGITAL RELEASE of Rolling Coast! π₯³π¦
π§ DIGITAL RELEASE NOW AVAILABLE!
ALL BACKERS: Keep an eye on your inbox for an email inviting you to join the Tiny Tails Community πΎ
Tiny Tails is where all digital files will live and be accessible for you to download, and itβll be the home base for Rolling Coast moving forward. If you didn't back the project, the digital package will be available for purchase soon - we'll post a fresh update about that once it's available.
π PLEDGE MANAGER UPDATE
The big Exalted Funeral pledge manager, where physical releases are being handled for all Mausritter Month projects, is currently under development and moving along nicely. Itβs a massive one, and weβll have more details for you soon β but know that itβs coming, and itβs going to rule.
π THANK YOU
Truly - thank you. Your support, excitement, encouragement, and patience mean the world to us. We cannot wait for you to finally get your hands on the Rolling Coast Box Set and start exploring dizzying heights, clattering rails, water slides, and dangerous little mouse-sized thrills. π’π
π MAUSRITTER LIBRARY REMINDER
If youβre looking to expand your table in the meantime, donβt forget to check out π library.mausritter.comfor all your Mausritter supplement needs π§π
All backers will receive two free months of membersip to the Tiny Tails Patreon: https://tinytails.community (does not apply to "Just passing by..." backers)
Goal: $26,000 reached! β We did it! This project reached this goal!
Hi everyone, January is over already and we're racing into the new year!
We've been working hard behind the scenes to work with the folks at Backerkit to prepare the Massive Pledge Manager. It's so massive they're having to build some custom features to make it work! We'll have more updates on this soon.
We're also back to work on finishing adventures. I've been spending my time focusing on 2 Remote 2 Control. In this adventure your mice will take control of remote control cars and race across Junk City for the biggest prize of all: A shard of the broken gate to the Faerie lands.
Sketch of one of the race maps
Because I love minigames, the racing is handled in a custom ruleset which I've been focusing on perfecting. Like Mausritter, the racing rules are fast, flexible and exciting. You'll use a standard set of polyhedral dice to act as your car's gears, trying to roll the perfect value without spinning out of control.
Preview of the RC racing player sheet
Thanks for your patience while we work on getting everything done. We're excited to share more about the adventures we're working on, and getting the pledge manager finished and out to all of you!
War is Hex - the system neutral mini-game that will be used for representing the ever moving front lines of an active war is almost done! We have a bit of layout and polish, but we hope to have the PDF in your email boxes by the end of the month.
Mission Zines -the two mission zines Operation Gate Latch and Assault on the Owl's Nest are well under way and will be going out to our editor at the end of the month.
Chimneyhaus Update: This will most likely be the next digital release after WiH. The map is finished and the additional tables that tie into Hell in a Hog Waller are almost complete. James is also working on a pamphlet adventure that will connect the two settings.
Baron's Grip Cross Collab: This pamphlet is complete and M. Allen Hall has sent to the printer. It will be delivered with physical copies of The Baron's Grip.
The Field Guide: The main setting book for Hell in a Hog Waller is in various stages of draft. Once the two intro zines being edited this will get our full attention.
From there all the print materials will be going to more editing passes and layout. This will take place at the same time as a lot of interior art being created.
Next updated (besides PDFs being sent out) will be in the middle of Q2. In the meantime please don't hesitate to hit us up with any questions.
First monday of the month. 12 o'clock in the Netherlands. The air alarm is sounding. Time for another update!
Things have been moving along according to plan. I've been finalizing Under Mole Mountain. Although honestly, I'm still adding some touches. Max will start layout and illustration on all of it in April.
Under Mole Mountain is a more straight up creature horror adventure than what we're used to seeing in Mausritter. At times I feel like it would be a more natural fit to Mothership than Mausritter, which makes me even more happy that I'm writing it for Mausritter.
A core part of the adventure is about navigating these labyrinthian tunnels dug by the creatures below. A mouse mind is not equipped to understand them. But you will find your mind changing as you go deeper.
Maybe you've heard of depth crawls. They were popularized by Gardens of Ynn and The Stygian Library. There's at least one depth crawl for Mausritter, called Faeflower Grave by Isaac Williams. Rather than navigating a fixed map, the dungeon shifts. If you choose to go deeper, you track your depth, roll a die, add your current depth, and look up the corresponding location.
Under Mole Mountain adds a twist to the depth crawl. Rather than adding your current deth, you add how much your mind has become like that of the creatures of the deep. The more you lean into that, the deeper you can go. But what's worse, the dungeon can shift while you are in it; the tunnels getting redug all around you. That is dangerous. Very dangerous. Because just like how mice are unable to navigate these depths, the creatures below are unable to find their way up. And so you find yourself trapped, going deeper and deeper. Unless someone in your party manages to hold on to their mind and guide you back up.
That's all for now. I've been seeing some cool progress for Crow 'n Jewels as well, but more on that later.
Project spotlight
I like to highlight a cool project each update. In Zine Month, I have two recommendations you shouldn't sleep on.
Burn It All To Light the Way
I like to highlight a cool project each update. In Zine Month, my friend Michael E. Weil is launching his game I have had the pleasure of playing and GMing at our RPG Night in Utrecht.
BURN It All To Light The Way is OSR, but your character is boiled down to 4 tags that define them. Burn your tags to do the impossible, but lose a part of who you are. It's dramatic, it's intuitive and it's mixed with a megadungeon that gets more gonzo the deeper you go. Get this if you'd like to put your players in crazy danger and see how much they're willing to put on the line.
Waco Matrixo is a staple in Mothership land. But I feel like he's getting even better with each adventure he drops. With his latest adventure, the premise alone already hooked me.
"Play as the parasite, not the human - fight for control or burn beneath a dying sun."
I've been primarily focusing on Roach Motel over the last month, so not much motion on Eight Short. However, Roach Motel is mostly out of my hands for now, since it just needs proofreading. Therefore, for February I'll be focusing on Eight Short and getting it all ready for β all going well β printing in March.
So, status update:
The two pre-existing modules (Stragglers and "I Miss You Very Much") are already done (duh).
Hot Property is finished too!
Leaves & Embers is my main focus π¦π
Thanks for your patience, excited to get this all done.