Project Update: Winter Wonderland Update: Hope you like Snow
Greetings adventurers. I want to apologize again for the delay in this update, which was planned for the end of December. "The first few days of January will be fine, not too late," I said to myself, before encountering the January card. (And as a bonus, we're about to get steamrolled by 2 feet of snow Sunday night!)
A second computer catastrophe arrived, with a friend's ransomware infection spreading to my machine - thankfully only partially! My Discord account was briefly the victim of a session hijack, but I got it quickly under control before any significant damage was done. I got disconnected from a few servers and lost my friends list - annoying, but not the end of the world. To be safe, did a full wipe, format + reinstall of everything on my main computer, along with updating every single password I use just in case they were exposed. Its taken a week+ to get everything back in operation, but I'm now 99% there! Woo.
For Dungeon, nothing in our Google Drive was compromised (Art, older games, etc), but I did lose some local/temporary work files that were just on my machine, which unfortunately included the Print + Play stuff. I've finished rebuilding most of that, and you can find the updated PnP at:
A second computer catastrophe arrived, with a friend's ransomware infection spreading to my machine - thankfully only partially! My Discord account was briefly the victim of a session hijack, but I got it quickly under control before any significant damage was done. I got disconnected from a few servers and lost my friends list - annoying, but not the end of the world. To be safe, did a full wipe, format + reinstall of everything on my main computer, along with updating every single password I use just in case they were exposed. Its taken a week+ to get everything back in operation, but I'm now 99% there! Woo.
For Dungeon, nothing in our Google Drive was compromised (Art, older games, etc), but I did lose some local/temporary work files that were just on my machine, which unfortunately included the Print + Play stuff. I've finished rebuilding most of that, and you can find the updated PnP at:
https://www.onedeckdungeon.com/Relics_9Up_PnP.pdf
This contains a number of wording fixes + other small typo changes since the last PnP. In terms of balance changes, there are a few, but mostly things are okay!
Heroes
Shade: Changed Smokescreen to be more interesting and flow better. More door-opening!
Smith: Made Tinker slightly better (can return 1 or 2 forged fuel now)
Skills
Cunning Blow: A little too strong, now gives a boost instead of agi-5
Infusion: Reduced to increase four dice from five
Dungeons
Arena of Fire: 3rd floor Peril box 4->2 (look how nice we are!)
The Obsidiarmy: Changed one box from 5-6 (nevermind)
Tropic of Lava (Floor 2): Changed from exact match to within-1.
Next up are the Escape Mode and Alternate Dungeon changes. We'll be showing those Sunday at 1PM Eastern on Twitch (twitch.tv/asmadigames/ ) - I'll be streaming my InDesign adventures re-building those parts of the file and then putting out the PDF file for you all. If you've got any design questions or just want to hang out and hear more, come join!
Escape the Dungeon! (Formerly "Escape Mode")
The "Escape the Dungeon!" game module allows you to risk some of the campaign mode checkmarks you've earned at the conclusion of a successful dungeon run. You will face three Escape Challenges - each success will earn you checkmarks, each failure will cost them. Here's how it works:
1) Plan Your Route
Flip the top three cards of the Escape Deck face-up, in a line. You may discard and replace an Escape Card by discarding one of your Skills or Potion Tokens, as many times as you want (until you're out of them!). Each discard represents finding an alternate route out of the dungeon!
2) Assign Dice
Gather your full pool of dice (including items and your encounter bonus) and divide them among the three Escape Cards.
3) Escape!
Encounter each of the three Escape Cards, in order. For each card, roll all the dice you placed on that card, and attempt to fill all its boxes. During the escape, you don't use your relics, feats, or skills. Instead, you can discard one of your earned items to increase a matching die by 2, or discard a skill to reroll any die. If you fill in the entire card, success! (Escape Cards tuck under your hero card to track checkmarks earned/lost)
Escape the Dungeon! only takes a few minutes to play after an ODD game, and we hope it adds a bit of extra spice to your experience. We'll be showing off the module on Sunday on Twitch as mentioned above, and its PnP will be available later that day.
Timeline Updates
Our plan is to complete file work on the game this Winter, for a late Spring/early Summer release. The last two months have been unkind, and we hope to regain the momentum and get this all finished! We're nearly done, and the game is feeling in a pretty good place balance-wise. With work ongoing on the digital version, we'll likely get to do a bit of testing there as well before we lock in files.
If any backer wants a refund for any reason, just shoot us an email at [email protected] and we'll take care of it for you.
Again, sorry for the delays and slowness of updates, looking forward to a February of Better Times!
This contains a number of wording fixes + other small typo changes since the last PnP. In terms of balance changes, there are a few, but mostly things are okay!
Heroes
Shade: Changed Smokescreen to be more interesting and flow better. More door-opening!
Smith: Made Tinker slightly better (can return 1 or 2 forged fuel now)
Skills
Cunning Blow: A little too strong, now gives a boost instead of agi-5
Infusion: Reduced to increase four dice from five
Dungeons
Arena of Fire: 3rd floor Peril box 4->2 (look how nice we are!)
The Obsidiarmy: Changed one box from 5-6 (nevermind)
Tropic of Lava (Floor 2): Changed from exact match to within-1.
Next up are the Escape Mode and Alternate Dungeon changes. We'll be showing those Sunday at 1PM Eastern on Twitch (twitch.tv/asmadigames/ ) - I'll be streaming my InDesign adventures re-building those parts of the file and then putting out the PDF file for you all. If you've got any design questions or just want to hang out and hear more, come join!
Escape the Dungeon! (Formerly "Escape Mode")
The "Escape the Dungeon!" game module allows you to risk some of the campaign mode checkmarks you've earned at the conclusion of a successful dungeon run. You will face three Escape Challenges - each success will earn you checkmarks, each failure will cost them. Here's how it works:
1) Plan Your Route
Flip the top three cards of the Escape Deck face-up, in a line. You may discard and replace an Escape Card by discarding one of your Skills or Potion Tokens, as many times as you want (until you're out of them!). Each discard represents finding an alternate route out of the dungeon!
2) Assign Dice
Gather your full pool of dice (including items and your encounter bonus) and divide them among the three Escape Cards.
3) Escape!
Encounter each of the three Escape Cards, in order. For each card, roll all the dice you placed on that card, and attempt to fill all its boxes. During the escape, you don't use your relics, feats, or skills. Instead, you can discard one of your earned items to increase a matching die by 2, or discard a skill to reroll any die. If you fill in the entire card, success! (Escape Cards tuck under your hero card to track checkmarks earned/lost)
Escape the Dungeon! only takes a few minutes to play after an ODD game, and we hope it adds a bit of extra spice to your experience. We'll be showing off the module on Sunday on Twitch as mentioned above, and its PnP will be available later that day.
Timeline Updates
Our plan is to complete file work on the game this Winter, for a late Spring/early Summer release. The last two months have been unkind, and we hope to regain the momentum and get this all finished! We're nearly done, and the game is feeling in a pretty good place balance-wise. With work ongoing on the digital version, we'll likely get to do a bit of testing there as well before we lock in files.
If any backer wants a refund for any reason, just shoot us an email at [email protected] and we'll take care of it for you.
Again, sorry for the delays and slowness of updates, looking forward to a February of Better Times!
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