JayEmBosch
CREATOR
7 days ago

Project Update: March Update: Maps, Textures, and Layout

Hi everyone,

I'll try to maintain monthly project updates so you can keep tabs on Fear of a Daily Planet until you receive your copy.

I've finally got some art for the map of the colony and the maps of the 10 locations, which of course required some reordering and adjusting. All maps use a fairly simple typography-based layout to look a bit in-universe. Here's a bit of the colony map as a teaser:

 Worn typed letters on old paper, using slashes to build connections between room names: 0. Personnal Bay, 1. Chronicle, 2. Standard-Herald, 7. DIspatch.
Close-up portion of the colony map art.


The location map art uses dashes and bars for walls, slashes for doors, dots for windows, and a couple other stamp-like icons.

 Worn printed text on torn paper showing which icons equate to which map elements.
Location map legend


I am, however, considering further inking the walls of the location maps a bit to help them stand out more clearly, and I'm curious which version you all would find easier to use. I'll be checking with other wardens to get more input, but feel free to comment below on which you'd prefer, not inked or inked:

 Excerpt showing the intro and map for the location 6. Observer as worn text printed on paper. "Ash covers most surfaces. Lights have all burst long ago. Only two powerful odors cut through the still atmosphere: smoke and death."
Not inked version


 Same map and intro excerpt as above, but the dashes and bars that form the map's walls have light gray ink brushed underneath it to enhance visibility.
Inked version


I'm continuing to fill in other missing art and implement the layout design. I'm trying to make the background of each spread into a unique collection of paper textures, and layout and graphic design are probably my least developed indie publishing skills. So that takes some time to implement, as this is the first I've attempted this kind of approach. With the layout as tight as it is, the project's at that stage where even small adjustments often require a lot of rejiggering or trimming to make sure everything still fits.

I've got a bit of involved client work currently (editing the upcoming board game World Order), and the editing for Devil's Due is really gonna ramp up soon. So progress before the next update will probably be slow, but after that, I'll have more time to dig into this and try to get it ready for test-print proofs.

Thank you all for your support,
Jordan
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