Latest from the Creator
Chris McDowall
5 days ago
Faction Preview: New Genesis
Time for a look at another faction, this time the twisted remains of the brave souls sent out to terraform worlds on behalf of HumanityFleet, now calling themselves New Genes...
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Chris McDowall
17 days ago
Faction Preview: Torchbearer Archive
It's time for another faction sneak peak for MAC Attack, this time the strange intelligence that grew from the HumanityFleet Data Administration - now Torchbearer Archive. ...
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Chris McDowall
26 days ago
First 24 Hours Complete
Just a quick update to say thank you for backing the game in the first 24 hours, we're well past funded and heading in a really promising direction. By request I also wanted...
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PROJECT UPDATE
Chris McDowall
CREATOR
5 days ago

Project Update: Faction Preview: New Genesis

Time for a look at another faction, this time the twisted remains of the brave souls sent out to terraform worlds on behalf of HumanityFleet, now calling themselves New Genesis.


This faction was one of the trickier ones to get right, but I'm really happy with their final iteration.

Using BioFusion to build their MACs means they move more organically than the hulking machines of other factions, but their more fragile anatomy can lead to chain reactions when hit.

Their special Spine modules are much simpler to understand. Stick them on your units and ram into the enemy. Especially useful when combined with their added manoeuvrability. 

Bye for now,
Chris
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Edit

Rads are explained on page 13 of the quickstart: Each hit causes 1 Rad instead of a normal hit. At the end of cooldown all units take hits equal to their Rad value. **They then halve their Rad value, rounding up**... 1 Rad / 2 = 0.5 ... Rounded up = 1 Does 1 Rad decay to 0, or remain at 1 forever?

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hello! Was taking a good look at the free PDF and the rules give a very nice vibe! One question tough, any thoughts on rules to represent different pilot experience levels? Apologies if has already been commented!

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Very excited about the game. How easy would it be to use the solo rules for coop play?

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Will MAC Attack have defined basing conventions? Will base sizes differ between unit types, or will they all be fine on the same base sizes as the MACs have? I've heard conflicting information re Battletech whether they trend towards 30mm or 35mm hex bases, and I'm curious how different units are based during playtesting and whether this has any effect on the gameplay.

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