I am happy report that things are going well. There is now some buffer past the funding threshold, which is fantastic. I was not expecting how popular luck tokens would be...noting that for next time. Speaking of next time.
If the Kobold class is the class I have always wanted to play, part of the next project I am working on will include a class my lovely wife (and editor) has been on me to create since I first pitched the idea to her. So, on this day, the twelfth of February, in the year of our Lord two-thousand and twenty-six, as my wife celebrates her annual trip around the sun, I tease the following...
The Damsel as a playable class.
While the Damsel is written (and entering playtest soon) I am about wrap up the initial draft of a fairy tale style funnel which will feature rescuing a Damsel. I hope to release both together in the near future.
To me, a Damsel is more then a helpless princess in a dungeon. They are a character that excels at driving that drive plot through driving the other characters. They may seem helpless, or even actually be helpless, but that doesn't have to mean a lack of agency. I quoted some of my favorite damsels (as I see them) that have embody this in pop culture. I think I am better at defining this particular archetype this way, then through my own words.