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Lovecraftesque core set (print, PDF, Roll20)
£45about $60.52279 remainingWe are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. They plunge into shadow, they recoil in horror, but it is already too late. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GMless tabletop game that creates a compelling cosmic horror tale in a single session of play. You tell the story of a lone Witness at the mercy of strange and terrifying events. The game creates a slow-building mystery, culminating in a climactic scene of worldview-destroying horror. ✬ You create your own monsters and mystery that feel like something out of Lovecraft’s notebook. ✬ All the players contribute clues to surprise and creep each other out. ✬ The rules ensure that the story flows seamlessly, as if an invisible GM were guiding it. ✬ There won’t be any Mi-Go or Deep Ones: you’ll get a completely fresh take on the genre. LOVECRAFTESQUE IS A TTRPG FOR 1-5 PEOPLE AND TAKES 2-3 HOURS TO PLAY. The print Lovecraftesque core box includes: ✬ 44-page Lovecraftesque rulebook and 36-page extras book, both with hidden blacklight art throughout ✬ The illustrated game board with Story Track and hidden blacklight art ✬ Story Token and Active Player Token ✬ Blacklight flashlight (AA batteries not included) ✬ The Core Deck of 92 Location Cards, Character Cards, Mystery Cards, Rule Cards, Role Cards and Story Cards ✬ Six scenarios consisting of 80 additional Location Cards, Character Cards and Mystery Cards The Roll20 VTT version of the game is also included, making online play a breeze.EditIncludes 3 items
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×1Lovecraftesque core box (US stock)
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×1Lovecraftesque core PDF
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×1Lovecraftesque core Roll20
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Lovecraftesque core set (print, PDF, Roll20)
£45about $60.5286 remainingWe are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. They plunge into shadow, they recoil in horror, but it is already too late. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GMless tabletop game that creates a compelling cosmic horror tale in a single session of play. You tell the story of a lone Witness at the mercy of strange and terrifying events. The game creates a slow-building mystery, culminating in a climactic scene of worldview-destroying horror. ✬ You create your own monsters and mystery that feel like something out of Lovecraft’s notebook. ✬ All the players contribute clues to surprise and creep each other out. ✬ The rules ensure that the story flows seamlessly, as if an invisible GM were guiding it. ✬ There won’t be any Mi-Go or Deep Ones: you’ll get a completely fresh take on the genre. LOVECRAFTESQUE IS A TTRPG FOR 1-5 PEOPLE AND TAKES 2-3 HOURS TO PLAY. The print Lovecraftesque core box includes: ✬ 44-page Lovecraftesque rulebook and 36-page extras book, both with hidden blacklight art throughout ✬ The illustrated game board with Story Track and hidden blacklight art ✬ Story Token and Active Player Token ✬ Blacklight flashlight (AA batteries not included) ✬ The Core Deck of 92 Location Cards, Character Cards, Mystery Cards, Rule Cards, Role Cards and Story Cards ✬ Six scenarios consisting of 80 additional Location Cards, Character Cards and Mystery Cards The Roll20 VTT version of the game is also included, making online play a breeze.EditIncludes 3 items
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×1Lovecraftesque core box (UK stock)
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×1Lovecraftesque core PDF
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×1Lovecraftesque core Roll20
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Lovecraftesque digital (PDF, Roll20)
£15about $20.170 purchasedWe are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. They plunge into shadow, they recoil in horror, but it is already too late. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GMless tabletop game that creates a compelling cosmic horror tale in a single session of play. You tell the story of a lone Witness at the mercy of strange and terrifying events. The game creates a slow-building mystery, culminating in a climactic scene of worldview-destroying horror. ✬ You create your own monsters and mystery that feel like something out of Lovecraft’s notebook. ✬ All the players contribute clues to surprise and creep each other out. ✬ The rules ensure that the story flows seamlessly, as if an invisible GM were guiding it. ✬ There won’t be any Mi-Go or Deep Ones: you’ll get a completely fresh take on the genre. LOVECRAFTESQUE IS A TTRPG FOR 1-5 PEOPLE AND TAKES 2-3 HOURS TO PLAY. The digital version of Lovecraftesque includes PDF and Roll20 VTT versions of: ✬ 44-page Lovecraftesque rulebook and 36-page extras book ✬ The illustrated game board with Story Track ✬ The Core Deck of 92 Location Cards, Character Cards, Mystery Cards, Rule Cards, Role Cards and Story Cards ✬ Six scenarios consisting of 80 additional Location Cards, Character Cards and Mystery CardsEdit -
Lovecraftesque print and play (PDF only)
£12about $16.140 purchasedWe are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. They plunge into shadow, they recoil in horror, but it is already too late. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GMless tabletop game that creates a compelling cosmic horror tale in a single session of play. You tell the story of a lone Witness at the mercy of strange and terrifying events. The game creates a slow-building mystery, culminating in a climactic scene of worldview-destroying horror. ✬ You create your own monsters and mystery that feel like something out of Lovecraft’s notebook. ✬ All the players contribute clues to surprise and creep each other out. ✬ The rules ensure that the story flows seamlessly, as if an invisible GM were guiding it. ✬ There won’t be any Mi-Go or Deep Ones: you’ll get a completely fresh take on the genre. LOVECRAFTESQUE IS A TTRPG FOR 1-5 PEOPLE AND TAKES 2-3 HOURS TO PLAY. The digital version of Lovecraftesque includes PDF versions of: ✬ 44-page Lovecraftesque rulebook and 36-page extras book ✬ The illustrated game board with Story Track ✬ The Core Deck of 92 Location Cards, Character Cards, Mystery Cards, Rule Cards, Role Cards and Story Cards ✬ Six scenarios consisting of 80 additional Location Cards, Character Cards and Mystery CardsEditIncludes 1 item
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×1Lovecraftesque core PDF
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Citadels of shadow (print, PDF, Roll20)
£10about $13.45180 remainingA set of four unique scenarios for Lovecraftesque second edition. Consists of a set of 54 cards in a printed tuckbox. Also includes the Roll20 add-on and the PDF version of the cards. Citadels of shadow is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It’s Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. Until the cops pen you in, snatch you up, and take you to the precinct house, where worse things than rubber hoses wait in the basement. The Chicago Police Department serves and protects… but what inhuman entity do the cops who have you serve? What dark secrets do they protect? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron’s men hunting for them – but that may not be the worst thing that stalks the night. The expansion includes PDF copies of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 3 items
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×1Citadels of shadow (US stock)
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×1Citadels of shadow PDF
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×1Citadels of shadow Roll20
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Citadels of shadow (print, PDF, Roll20)
£10about $13.4526 remainingA set of four unique scenarios for Lovecraftesque second edition. Consists of a set of 54 cards in a printed tuckbox. Also includes the Roll20 add-on and the PDF version of the cards. Citadels of shadow is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It’s Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. Until the cops pen you in, snatch you up, and take you to the precinct house, where worse things than rubber hoses wait in the basement. The Chicago Police Department serves and protects… but what inhuman entity do the cops who have you serve? What dark secrets do they protect? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron’s men hunting for them – but that may not be the worst thing that stalks the night. The expansion includes PDF copies of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 3 items
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×1Citadels of shadow (UK stock)
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×1Citadels of shadow PDF
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×1Citadels of shadow Roll20
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Citadels of shadow digital (Roll20, PDF)
£6about $8.070 purchasedA set of four unique scenarios for Lovecraftesque second edition. Includes the PDF and Roll20 versions of this expansion. Citadels of shadow is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It’s Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. Until the cops pen you in, snatch you up, and take you to the precinct house, where worse things than rubber hoses wait in the basement. The Chicago Police Department serves and protects… but what inhuman entity do the cops who have you serve? What dark secrets do they protect? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron’s men hunting for them – but that may not be the worst thing that stalks the night. The expansion includes PDF copies of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 2 items
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×1Citadels of shadow PDF
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×1Citadels of shadow Roll20
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Citadels of shadow print and play (PDF)
£5about $6.720 purchasedA set of four unique scenarios for Lovecraftesque second edition. Consists of 54 cards in PDF only, for print and play use. Citadels of shadow is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It’s Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. Until the cops pen you in, snatch you up, and take you to the precinct house, where worse things than rubber hoses wait in the basement. The Chicago Police Department serves and protects… but what inhuman entity do the cops who have you serve? What dark secrets do they protect? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron’s men hunting for them – but that may not be the worst thing that stalks the night. The expansion includes PDF copies of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 1 item
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×1Citadels of shadow PDF
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Echoes of the past (print, PDF, Roll20)
£10about $13.45180 remainingA set of four unique scenarios for Lovecraftesque second edition. Consists of a set of 56 cards in a printed tuckbox. Also includes the Roll20 add-on and the PDF version of the cards. Echoes of the past is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Echoes Of The Past includes these scenarios: A WITCH’S LOVE by Michele Gelli. Caterina Sforza (1460~1509), ruler of Imola and Countess of Forlì, political leader and alchemist, was a tough cookie. She held hostage the Vatican’s conclave and she’s said to be a witch who had a well to dispose of bodies of “discarded” lovers. Can Caterina’s presence cross space and time? Can her love change the destiny of a team of archaeologists that are investigating her old castle? NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences. THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed? THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Monette is one such liveship, a salvager investigating the sudden reappearance of a lost generation ship. What will they find aboard the deadship Yog-Sothoth? Includes PDFs of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 3 items
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×1Echoes of the past (US stock)
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×1Echoes of the past PDF
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×1Echoes of the past Roll20
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Echoes of the past (print, PDF, Roll20)
£10about $13.4526 remainingA set of four unique scenarios for Lovecraftesque second edition. Consists of a set of 56 cards in a printed tuckbox. Also includes the Roll20 add-on and the PDF version of the cards. Echoes of the past is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Echoes Of The Past includes these scenarios: A WITCH’S LOVE by Michele Gelli. Caterina Sforza (1460~1509), ruler of Imola and Countess of Forlì, political leader and alchemist, was a tough cookie. She held hostage the Vatican’s conclave and she’s said to be a witch who had a well to dispose of bodies of “discarded” lovers. Can Caterina’s presence cross space and time? Can her love change the destiny of a team of archaeologists that are investigating her old castle? NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences. THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed? THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Monette is one such liveship, a salvager investigating the sudden reappearance of a lost generation ship. What will they find aboard the deadship Yog-Sothoth? Includes PDFs of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 3 items
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×1Echoes of the past (UK stock)
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×1Echoes of the past PDF
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×1Echoes of the past Roll20
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Echoes of the past digital (PDF, Roll20)
£6about $8.070 purchasedA set of four unique scenarios for Lovecraftesque. Includes the PDF and Roll20 versions of this expansion. Echoes Of The Past is NOT a standalone game, and requires the Lovecraftesque virtual playroom to play – though it is compatible also with Lovecraftesque first edition. Echoes Of The Past includes these scenarios: A WITCH’S LOVE by Michele Gelli. Caterina Sforza (1460~1509), ruler of Imola and Countess of Forlì, political leader and alchemist, was a tough cookie. She held hostage the Vatican’s conclave and she’s said to be a witch who had a well to dispose of bodies of “discarded” lovers. Can Caterina’s presence cross space and time? Can her love change the destiny of a team of archaeologists that are investigating her old castle? NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences. THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed? THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Monette is one such liveship, a salvager investigating the sudden reappearance of a lost generation ship. What will they find aboard the deadship Yog-Sothoth? Includes PDFs of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 2 items
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×1Echoes of the past PDF
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×1Echoes of the past Roll20
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Echoes of the past print and play (PDF only)
£5about $6.720 purchasedA set of four unique scenarios for Lovecraftesque. Consists of 56 cards in PDF only, for print and play use. Echoes Of The Past is NOT a standalone game, and requires the Lovecraftesque virtual playroom to play – though it is compatible also with Lovecraftesque first edition. Echoes Of The Past includes these scenarios: A WITCH’S LOVE by Michele Gelli. Caterina Sforza (1460~1509), ruler of Imola and Countess of Forlì, political leader and alchemist, was a tough cookie. She held hostage the Vatican’s conclave and she’s said to be a witch who had a well to dispose of bodies of “discarded” lovers. Can Caterina’s presence cross space and time? Can her love change the destiny of a team of archaeologists that are investigating her old castle? NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences. THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed? THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Monette is one such liveship, a salvager investigating the sudden reappearance of a lost generation ship. What will they find aboard the deadship Yog-Sothoth? Includes PDFs of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 1 item
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×1Echoes of the past PDF
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Waves of darkness (print, PDF, Roll20)
£10about $13.45180 remainingA set of four unique scenarios for Lovecraftesque second edition. Consists of a set of 52 cards in a printed tuckbox. Also includes the Roll20 add-on and the PDF version of the cards. Waves of Darkness is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Waves Of Darkness includes these scenarios: ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks. BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship. THE SIREN’S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space? THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone. Includes PDF versions of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 3 items
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×1Waves of darkness (US stock)
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×1Waves of darkness PDF
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×1Waves of darkness Roll20
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Waves of darkness (print, PDF, Roll20)
£10about $13.4526 remainingA set of four unique scenarios for Lovecraftesque second edition. Consists of a set of 52 cards in a printed tuckbox. Also includes the Roll20 add-on and the PDF version of the cards. Waves of Darkness is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Waves Of Darkness includes these scenarios: ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks. BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship. THE SIREN’S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space? THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone. Includes PDF versions of the cards and instruction sheet. Each scenario can be played and replayed.EditIncludes 3 items
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×1Waves of darkness (UK stock)
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×1Waves of darkness PDF
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×1Waves of darkness Roll20
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Waves of darkness digital (PDF, Roll20)
£6about $8.070 purchasedA set of four unique scenarios for Lovecraftesque second edition, plunging into the cold, briny waters of oceans near and far. Includes the PDF and Roll20 versions of this expansion. Waves of darkness is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Waves Of Darkness includes these scenarios: ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks. BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship. THE SIREN’S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space? THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone. Each scenario can be played and replayed.EditIncludes 2 items
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×1Waves of darkness PDF
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×1Waves of darkness Roll20
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Waves of darkness print and play (PDF only)
£5about $6.720 purchasedA set of four unique scenarios for Lovecraftesque second edition, plunging into the cold, briny waters of oceans near and far. Consists of 52 cards in PDF only, for print and play use. Waves of darkness is NOT a standalone game, and requires Lovecraftesque second edition to play – though it is compatible also with Lovecraftesque first edition. Waves Of Darkness includes these scenarios: ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks. BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship. THE SIREN’S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space? THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone. Each scenario can be played and replayed.EditIncludes 1 item
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×1Waves of darkness PDF
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Last Fleet (print, PDF)
£30about $40.3443 remaining🚀 Last Fleet by Josh Fox, the game of space battles, intrigue and drama on the last surviving fleet in the universe ✬ 250-page litho-printed hardcover TTRPG book with gorgeous colour illustrations by Vincentius Matthew and Anna Molla (plus PDF version) ✬ Simple 2d6-based system (powered by the apocalypse) ✬ 12 unique playbooks: play headstrong pilots, determined marines, treacherous politicians and more ✬ Fight the alien Corax as they pursue your fleet from without and infiltrate it from within Includes two campaign frames and two quickstart scenarios Last Fleet The last of humanity are fleeing across space, pursued by the implacable inhuman adversary that destroyed their civilisation. They’re outnumbered and outgunned. Supplies are running low. The actions of a brave few could be all that stands between humanity and extinction. Welcome to the Last Fleet. Last Fleet is a PBTA tabletop roleplaying game where you play brave pilots, officers, engineers, politicians and journalists struggling to hold the human race – and themselves – together under unbelievable pressure. The game focuses on action, intrigue and drama in this high-stakes situation. You’ll fight space battles, search for enemy infiltrators, tackle supply shortages and navigate faction politics. You’ll strive against your own self-doubt and sometimes crack under the stress. The game provides support to create your own evocative setting, or you can play out of the box as the survivors of the Interplanetary Commonwealth. This fractious alliance of planets was wiped out by the Corax – an extradimensional fungus network that dwells in the tenebrium, the same medium that FTL ships travel through. The Corax attack through spatial rifts, launching spore ships to harry the fleet. Victims are paralysed and have their genetic and neural patterns harvested: everything you know, the Corax now know. And worse, your former friends may see you again, reincarnated as a Corax avatar.EditIncludes 2 items
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×1Last Fleet hardcover (US stock)
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×1Last Fleet PDF
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Last Fleet (print, PDF)
£30about $40.34191 remaining🚀 Last Fleet by Josh Fox, the game of space battles, intrigue and drama on the last surviving fleet in the universe ✬ 250-page litho-printed hardcover TTRPG book with gorgeous colour illustrations by Vincentius Matthew and Anna Molla (plus PDF version) ✬ Simple 2d6-based system (powered by the apocalypse) ✬ 12 unique playbooks: play headstrong pilots, determined marines, treacherous politicians and more ✬ Fight the alien Corax as they pursue your fleet from without and infiltrate it from within Includes two campaign frames and two quickstart scenarios Last Fleet The last of humanity are fleeing across space, pursued by the implacable inhuman adversary that destroyed their civilisation. They’re outnumbered and outgunned. Supplies are running low. The actions of a brave few could be all that stands between humanity and extinction. Welcome to the Last Fleet. Last Fleet is a PBTA tabletop roleplaying game where you play brave pilots, officers, engineers, politicians and journalists struggling to hold the human race – and themselves – together under unbelievable pressure. The game focuses on action, intrigue and drama in this high-stakes situation. You’ll fight space battles, search for enemy infiltrators, tackle supply shortages and navigate faction politics. You’ll strive against your own self-doubt and sometimes crack under the stress. The game provides support to create your own evocative setting, or you can play out of the box as the survivors of the Interplanetary Commonwealth. This fractious alliance of planets was wiped out by the Corax – an extradimensional fungus network that dwells in the tenebrium, the same medium that FTL ships travel through. The Corax attack through spatial rifts, launching spore ships to harry the fleet. Victims are paralysed and have their genetic and neural patterns harvested: everything you know, the Corax now know. And worse, your former friends may see you again, reincarnated as a Corax avatar.EditIncludes 2 items
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×1Last Fleet (UK stock)
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×1Last Fleet PDF
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Last Fleet (PDF)
£15about $20.170 purchased🚀 Last Fleet by Josh Fox, the game of space battles, intrigue and drama on the last surviving fleet in the universe ✬ 250-page PDF with gorgeous colour illustrations by Vincentius Matthew and Anna Molla ✬ Simple 2d6-based system (powered by the apocalypse) ✬ 12 unique playbooks: play headstrong pilots, determined marines, treacherous politicians and more ✬ Fight the alien Corax as they pursue your fleet from without and infiltrate it from within Includes two campaign frames and two quickstart scenarios Last Fleet The last of humanity are fleeing across space, pursued by the implacable inhuman adversary that destroyed their civilisation. They’re outnumbered and outgunned. Supplies are running low. The actions of a brave few could be all that stands between humanity and extinction. Welcome to the Last Fleet. Last Fleet is a PBTA tabletop roleplaying game where you play brave pilots, officers, engineers, politicians and journalists struggling to hold the human race – and themselves – together under unbelievable pressure. The game focuses on action, intrigue and drama in this high-stakes situation. You’ll fight space battles, search for enemy infiltrators, tackle supply shortages and navigate faction politics. You’ll strive against your own self-doubt and sometimes crack under the stress. The game provides support to create your own evocative setting, or you can play out of the box as the survivors of the Interplanetary Commonwealth. This fractious alliance of planets was wiped out by the Corax – an extradimensional fungus network that dwells in the tenebrium, the same medium that FTL ships travel through. The Corax attack through spatial rifts, launching spore ships to harry the fleet. Victims are paralysed and have their genetic and neural patterns harvested: everything you know, the Corax now know. And worse, your former friends may see you again, reincarnated as a Corax avatar.Edit -
Flotsam: Adrift Amongst The Stars (print, PDF)
£25about $33.6273 remaining🚀 Flotsam: adrift amongst the stars by Josh Fox, the game of outcasts, renegades and misfits scratching out a living in the underbelly of a space station ✬ 180-page hardcover TTRPG book with beautiful illustrations by Anna Landin and Claudia Cangini (plus PDF version) ✬ GMless token-based system (belonging outside belonging) ✬ 9 playbooks, including misfits like the Cast-Off, uncanny weirdos like the Sybyl, and dangerous renegades like the Thunder ✬ 8 situations to explore in play, shedding light on different aspects of the station and its world ✬ Watch your characters and their relationships evolve and change in play Flotsam: Adrift Amongst the Stars Flotsam: Adrift Amongst the Stars is a roleplaying game about outcasts, renegades and misfits living in the belly of a space station, in the shadow of a more prosperous society. You play through their everyday lives, interpersonal relationships and small-scale drama in the Below, a dangerous world where poverty, social strife and gang conflict sit side-by-side with alien technology and supernatural weirdness. Imagine the Belters of the Expanse watching as Earth and Mars shape their lives, the civilians in Battlestar Galactica living with the decisions made by the military and the folk of Downbelow in Babylon 5, abandoned to destitution and squalor by those who built the station. This game is about characters like that. The game is GMless and diceless, with rules that point your characters at each other and bring their relationships into sharp focus. They help you create a rich setting, flawed characters, and charged relationships which develop over time. You’ll watch your characters evolve and change before your eyes. It’s really cool. FLOTSAM IS A GAME FOR 3-5 PEOPLE AND TAKES 3-4 HOURS TO PLAY.EditIncludes 2 items
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Flotsam: Adrift Amongst The Stars (print, PDF)
£25about $33.62141 remaining🚀 Flotsam: adrift amongst the stars by Josh Fox, the game of outcasts, renegades and misfits scratching out a living in the underbelly of a space station ✬ 180-page hardcover TTRPG book with beautiful illustrations by Anna Landin and Claudia Cangini (plus PDF version) ✬ GMless token-based system (belonging outside belonging) ✬ 9 playbooks, including misfits like the Cast-Off, uncanny weirdos like the Sybyl, and dangerous renegades like the Thunder ✬ 8 situations to explore in play, shedding light on different aspects of the station and its world ✬ Watch your characters and their relationships evolve and change in play Flotsam: Adrift Amongst the Stars Flotsam: Adrift Amongst the Stars is a roleplaying game about outcasts, renegades and misfits living in the belly of a space station, in the shadow of a more prosperous society. You play through their everyday lives, interpersonal relationships and small-scale drama in the Below, a dangerous world where poverty, social strife and gang conflict sit side-by-side with alien technology and supernatural weirdness. Imagine the Belters of the Expanse watching as Earth and Mars shape their lives, the civilians in Battlestar Galactica living with the decisions made by the military and the folk of Downbelow in Babylon 5, abandoned to destitution and squalor by those who built the station. This game is about characters like that. The game is GMless and diceless, with rules that point your characters at each other and bring their relationships into sharp focus. They help you create a rich setting, flawed characters, and charged relationships which develop over time. You’ll watch your characters evolve and change before your eyes. It’s really cool. FLOTSAM IS A GAME FOR 3-5 PEOPLE AND TAKES 3-4 HOURS TO PLAY.EditIncludes 2 items
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Flotsam: Adrift Amongst The Stars (PDF)
£12about $16.140 purchased🚀 Flotsam: adrift amongst the stars by Josh Fox, the game of outcasts, renegades and misfits scratching out a living in the underbelly of a space station ✬ 180-page PDF with beautiful illustrations by Anna Landin and Claudia Cangini ✬ GMless token-based system (belonging outside belonging) ✬ 9 playbooks, including misfits like the Cast-Off, uncanny weirdos like the Sybyl, and dangerous renegades like the Thunder ✬ 8 situations to explore in play, shedding light on different aspects of the station and its world ✬ Watch your characters and their relationships evolve and change in play Flotsam: Adrift Amongst the Stars Flotsam: Adrift Amongst the Stars is a roleplaying game about outcasts, renegades and misfits living in the belly of a space station, in the shadow of a more prosperous society. You play through their everyday lives, interpersonal relationships and small-scale drama in the Below, a dangerous world where poverty, social strife and gang conflict sit side-by-side with alien technology and supernatural weirdness. Imagine the Belters of the Expanse watching as Earth and Mars shape their lives, the civilians in Battlestar Galactica living with the decisions made by the military and the folk of Downbelow in Babylon 5, abandoned to destitution and squalor by those who built the station. This game is about characters like that. The game is GMless and diceless, with rules that point your characters at each other and bring their relationships into sharp focus. They help you create a rich setting, flawed characters, and charged relationships which develop over time. You’ll watch your characters evolve and change before your eyes. It’s really cool. FLOTSAM IS A GAME FOR 3-5 PEOPLE AND TAKES 3-4 HOURS TO PLAY.EditIncludes 1 item
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Bite Marks (print, PDF)
£25about $33.6242 remaining🐺 Bite Marks, the game of werewolf pack dynamics by Becky Annison ✬ 220-page A5 litho-printed hardcover TTRPG book (and PDF) with gorgeous illustrations by Vincent Sammy ✬ Simple 2d6 based mechanics ✬ 7 werewolf playbooks from the Howl to the Enforcer ✬ Build your Pack Pool through emotional scenes then unleash the pack in action! Bite Marks Maybe you were born this way, and raised as a wild creature. Maybe something bit you and you woke up with an itch at the base of your spine. Maybe your Change came on unexpected and violent, and you had to run away from home. Whatever the reason, whatever joy or trauma: you are home now. You are in the Pack. This is a game about being a werewolf, in a Pack. The Pack is a deeply intimate and close family; like a family, sometimes it is full of love and happiness and sometimes it is brutal and dysfunctional. But love it or hate it, you can’t ignore it – it will shape you. Fearless Alpha, dedicated foot soldier, pacifist scholar or rebellious cub – your relationship with the Pack is the cornerstone of who and what you are. In Bite Marks you’ll uncover the story of the Pack, exploring the relationships between Packmates, drawing out their loves, rivalries and betrayals. What are the cracks that could shatter the Pack and drown you in hate, and how much stress can those pressure points take before they explode? Outside the Pack is a threatening world of violence waiting to rain down upon you: werewolf hunters, rival Packs – even a human with a smartphone and an instagram account could all mean a bloody end for you. The Pack will face powerful threats, forcing the Packmates to choose where they fight and die; the cycle of fractures which threaten to destroy the Pack and the inescapable pull of the Pack-family dynamic is the core of the game. This is a game about struggling with the beast inside, deciding when you will fight, protect, murder, or mutilate – whether you do these things because you love the feral life or as a sacrifice to save the family you are bound to. What does it feel like to be a part of that family?EditIncludes 2 items
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Bite Marks (print, PDF)
£25about $33.62145 remaining🐺 Bite Marks, the game of werewolf pack dynamics by Becky Annison ✬ 220-page A5 litho-printed hardcover TTRPG book (and PDF) with gorgeous illustrations by Vincent Sammy ✬ Simple 2d6 based mechanics ✬ 7 werewolf playbooks from the Howl to the Enforcer ✬ Build your Pack Pool through emotional scenes then unleash the pack in action! Bite Marks Maybe you were born this way, and raised as a wild creature. Maybe something bit you and you woke up with an itch at the base of your spine. Maybe your Change came on unexpected and violent, and you had to run away from home. Whatever the reason, whatever joy or trauma: you are home now. You are in the Pack. This is a game about being a werewolf, in a Pack. The Pack is a deeply intimate and close family; like a family, sometimes it is full of love and happiness and sometimes it is brutal and dysfunctional. But love it or hate it, you can’t ignore it – it will shape you. Fearless Alpha, dedicated foot soldier, pacifist scholar or rebellious cub – your relationship with the Pack is the cornerstone of who and what you are. In Bite Marks you’ll uncover the story of the Pack, exploring the relationships between Packmates, drawing out their loves, rivalries and betrayals. What are the cracks that could shatter the Pack and drown you in hate, and how much stress can those pressure points take before they explode? Outside the Pack is a threatening world of violence waiting to rain down upon you: werewolf hunters, rival Packs – even a human with a smartphone and an instagram account could all mean a bloody end for you. The Pack will face powerful threats, forcing the Packmates to choose where they fight and die; the cycle of fractures which threaten to destroy the Pack and the inescapable pull of the Pack-family dynamic is the core of the game. This is a game about struggling with the beast inside, deciding when you will fight, protect, murder, or mutilate – whether you do these things because you love the feral life or as a sacrifice to save the family you are bound to. What does it feel like to be a part of that family?EditIncludes 2 items
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Bite Marks (PDF)
£12about $16.140 purchased🐺 Bite Marks, the game of werewolf pack dynamics by Becky Annison ✬ 220-page PDF with gorgeous illustrations by Vincent Sammy ✬ Simple 2d6 based mechanics ✬ 7 werewolf playbooks from the Howl to the Enforcer ✬ Build your Pack Pool through emotional scenes then unleash the pack in action! Bite Marks Maybe you were born this way, and raised as a wild creature. Maybe something bit you and you woke up with an itch at the base of your spine. Maybe your Change came on unexpected and violent, and you had to run away from home. Whatever the reason, whatever joy or trauma: you are home now. You are in the Pack. This is a game about being a werewolf, in a Pack. The Pack is a deeply intimate and close family; like a family, sometimes it is full of love and happiness and sometimes it is brutal and dysfunctional. But love it or hate it, you can’t ignore it – it will shape you. Fearless Alpha, dedicated foot soldier, pacifist scholar or rebellious cub – your relationship with the Pack is the cornerstone of who and what you are. In Bite Marks you’ll uncover the story of the Pack, exploring the relationships between Packmates, drawing out their loves, rivalries and betrayals. What are the cracks that could shatter the Pack and drown you in hate, and how much stress can those pressure points take before they explode? Outside the Pack is a threatening world of violence waiting to rain down upon you: werewolf hunters, rival Packs – even a human with a smartphone and an instagram account could all mean a bloody end for you. The Pack will face powerful threats, forcing the Packmates to choose where they fight and die; the cycle of fractures which threaten to destroy the Pack and the inescapable pull of the Pack-family dynamic is the core of the game. This is a game about struggling with the beast inside, deciding when you will fight, protect, murder, or mutilate – whether you do these things because you love the feral life or as a sacrifice to save the family you are bound to. What does it feel like to be a part of that family?EditIncludes 1 item
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×1Bite Marks PDF
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Wreck This Deck (Print, PDF)
£11about $14.79394 remaining😈 Wreck This Deck, the card-wrecking game of urban demonology by Becky Annison ✬ 40-page solo journaling TTRPG zine (and PDF) with hand-made lino print illustrations ✬ You are a deck runner, protecting your community and working magic through your demon deck ✬ Draw, paint or otherwise craft and wreck cards as you play - each card represents a trapped demon ✬ You will end up with a unique artifact of play at the end Wreck This Deck My name is Jackie Farley, my True Name is Jax and I’m a Deck Runner. If you are reading this then I guess you want to run a Deck too. I can tell you what I know, give you a head start and maybe keep your soul intact. I don’t know everything. But better you learn it from me and not some corporate-branded social account, that’ll just get you killed. Wreck This Deck is a dark urban fantasy game of solo journaling, demon summoning and deck crafting. Summon and bind demons into your Demon Deck, defacing the cards as you go. Demon summoning is dangerous and you’re bound to get into some sticky situations as you play but it’s nothing you can’t handle – right? In Wreck This Deck you will: ✬ Delve into dark knowledge and live life on the edge as a demon-summoning deck runner. ✬ Bind demons into your haunted deck, wielding their strength for yourself. ✬ Modify playing cards, creating a personalized deck spattered with paint, blood and sigils. ✬ Unleash the power of your demon deck to fight corporations, right injustice and protect your community.EditIncludes 2 items
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×1Wreck this deck print zine (US stock)
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Wreck This Deck (Print, PDF)
£11about $14.7988 remaining😈 Wreck This Deck, the card-wrecking game of urban demonology by Becky Annison ✬ 40-page solo journaling TTRPG zine (and PDF) with hand-made lino print illustrations ✬ You are a deck runner, protecting your community and working magic through your demon deck ✬ Draw, paint or otherwise craft and wreck cards as you play - each card represents a trapped demon ✬ You will end up with a unique artifact of play at the end Wreck This Deck My name is Jackie Farley, my True Name is Jax and I’m a Deck Runner. If you are reading this then I guess you want to run a Deck too. I can tell you what I know, give you a head start and maybe keep your soul intact. I don’t know everything. But better you learn it from me and not some corporate-branded social account, that’ll just get you killed. Wreck This Deck is a dark urban fantasy game of solo journaling, demon summoning and deck crafting. Summon and bind demons into your Demon Deck, defacing the cards as you go. Demon summoning is dangerous and you’re bound to get into some sticky situations as you play but it’s nothing you can’t handle – right? In Wreck This Deck you will: ✬ Delve into dark knowledge and live life on the edge as a demon-summoning deck runner. ✬ Bind demons into your haunted deck, wielding their strength for yourself. ✬ Modify playing cards, creating a personalized deck spattered with paint, blood and sigils. ✬ Unleash the power of your demon deck to fight corporations, right injustice and protect your community.EditIncludes 2 items
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×1Wreck this deck print zine (UK stock)
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Wreck This Deck (PDF)
£7.50about $10.090 purchased😈 Wreck This Deck, the card-wrecking game of urban demonology by Becky Annison ✬ 40-page solo journaling TTRPG PDF with hand-made lino print illustrations ✬ You are a deck runner, protecting your community and working magic through your demon deck ✬ Draw, paint or otherwise craft and wreck cards as you play - each card represents a trapped demon ✬ You will end up with a unique artifact of play at the end Wreck This Deck My name is Jackie Farley, my True Name is Jax and I’m a Deck Runner. If you are reading this then I guess you want to run a Deck too. I can tell you what I know, give you a head start and maybe keep your soul intact. I don’t know everything. But better you learn it from me and not some corporate-branded social account, that’ll just get you killed. Wreck This Deck is a dark urban fantasy game of solo journaling, demon summoning and deck crafting. Summon and bind demons into your Demon Deck, defacing the cards as you go. Demon summoning is dangerous and you’re bound to get into some sticky situations as you play but it’s nothing you can’t handle – right? In Wreck This Deck you will: ✬ Delve into dark knowledge and live life on the edge as a demon-summoning deck runner. ✬ Bind demons into your haunted deck, wielding their strength for yourself. ✬ Modify playing cards, creating a personalized deck spattered with paint, blood and sigils. ✬ Unleash the power of your demon deck to fight corporations, right injustice and protect your community.EditIncludes 1 item
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Biome (print, PDF)
£7.50about $10.0959 remainingHere is a world. It is unique and full of potential. And you are going to seed it with life. Biome is a 20-page TTRPG zine about life, and how everything living is connected to everything else. You will start with a simple map of your world’s climate and terrain, and you will populate it it with life-forms of all kinds, to create a fragile and interconnected ecosystem. You will shape your world, sometimes through slow, gentle change and sometimes with sudden, violent force. These changes will ripple through your world, and change the creatures and peoples that live in it. You’ll need a couple of people (or more), some index cards or a virtual equivalent, and a few hours to play. If you want to, you can play for much longer, until the process of adaptation and change leaves you with a world that has changed utterly.EditIncludes 2 items
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Biome (print, PDF)
£7.50about $10.0938 remainingHere is a world. It is unique and full of potential. And you are going to seed it with life. Biome is a 20-page TTRPG zine about life, and how everything living is connected to everything else. You will start with a simple map of your world’s climate and terrain, and you will populate it it with life-forms of all kinds, to create a fragile and interconnected ecosystem. You will shape your world, sometimes through slow, gentle change and sometimes with sudden, violent force. These changes will ripple through your world, and change the creatures and peoples that live in it. You’ll need a couple of people (or more), some index cards or a virtual equivalent, and a few hours to play. If you want to, you can play for much longer, until the process of adaptation and change leaves you with a world that has changed utterly.EditIncludes 2 items
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Biome (PDF)
£6about $8.070 purchasedHere is a world. It is unique and full of potential. And you are going to seed it with life. Biome is a 20-page TTRPG PDF about life, and how everything living is connected to everything else. You will start with a simple map of your world’s climate and terrain, and you will populate it it with life-forms of all kinds, to create a fragile and interconnected ecosystem. You will shape your world, sometimes through slow, gentle change and sometimes with sudden, violent force. These changes will ripple through your world, and change the creatures and peoples that live in it. You’ll need a couple of people (or more), some index cards or a virtual equivalent, and a few hours to play. If you want to, you can play for much longer, until the process of adaptation and change leaves you with a world that has changed utterly.EditIncludes 1 item
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Blackborow Academy (print, PDF)
£6about $8.0714 remainingYou play a group of Teachers at a magical school, the Blackborow Academy. You are all friends and fought on the front lines of a war against the Shattered 15-20 years ago. Now you look after the next generation and hope they don’t ever go what you went through. Shepherd the next generation of teenage magicians whilst fighting back an old evil, the Shattered, confronting your past and evading the School Governors. The first rule of the Blackborow Academy – protect the students. This is your fight, not theirs. Teaching at the Academy can be tough. You are caught between a group of teenagers with magical talent, hormones and little control, a group of School Governors who are out of touch, out of empathy and out to shut the Academy down and the resurgence of the Shattered. Luckily you are doing it with a bunch of the best people you know. Your oldest friends. Of course, old friends come with complicated feelings and a complicated past and this year is the year it will all come back to haunt you. You will need paper/index cards and something to write with and a way of tracking tokens.EditIncludes 2 items
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×1Blackborow Academy (UK stock)
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Blackborow Academy (PDF)
£4.50about $6.050 purchasedYou play a group of Teachers at a magical school, the Blackborow Academy. You are all friends and fought on the front lines of a war against the Shattered 15-20 years ago. Now you look after the next generation and hope they don’t ever go what you went through. Shepherd the next generation of teenage magicians whilst fighting back an old evil, the Shattered, confronting your past and evading the School Governors. The first rule of the Blackborow Academy – protect the students. This is your fight, not theirs. Teaching at the Academy can be tough. You are caught between a group of teenagers with magical talent, hormones and little control, a group of School Governors who are out of touch, out of empathy and out to shut the Academy down and the resurgence of the Shattered. Luckily you are doing it with a bunch of the best people you know. Your oldest friends. Of course, old friends come with complicated feelings and a complicated past and this year is the year it will all come back to haunt you. You will need paper/index cards and something to write with and a way of tracking tokens.EditIncludes 1 item
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Chekhov's Angels (print, PDF)
£6about $8.0740 remainingThis is a game about independent agents using their wit, resources and incredible skills to foil dastardly crimes. You are a super-spy-secret-agent badass called an Angel. You work for a secret independent crime-fighting organisation and get your orders from a shadowy person called Chekhov. You’ve never met them, you get all your information either over the phone or via Bosley, Chekhov’s kindly fixer. When people are out of options, they come to Chekhov to fix their problems and Chekhov has the Angels. This game can be played with a single GM or rotating different GMs through missions. The tone of this game is light-hearted, fun spyjinks.EditIncludes 2 items
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×1Chekhov's Angels (UK stock)
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Chekhov's Angels (PDF)
£4.50about $6.050 purchasedThis is a game about independent agents using their wit, resources and incredible skills to foil dastardly crimes. You are a super-spy-secret-agent badass called an Angel. You work for a secret independent crime-fighting organisation and get your orders from a shadowy person called Chekhov. You’ve never met them, you get all your information either over the phone or via Bosley, Chekhov’s kindly fixer. When people are out of options, they come to Chekhov to fix their problems and Chekhov has the Angels. This game can be played with a single GM or rotating different GMs through missions. The tone of this game is light-hearted, fun spyjinks.EditIncludes 1 item
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Familiar friends (print, PDF)
£6about $8.0735 remainingIt was an exciting day today. My witch got trapped in the cellar by a spell gone wrong. I had to rescue her all by myself! Of course, while I was pondering how to rescue her I made sure to drink the puddle of cream that somehow got spilled in the kitchen. Waste not, want not. Familiar Friends is a cozy, chilled game to explore the magical life of witch’s familiars. Familiar Friends can be played solo or with a small group.EditIncludes 2 items
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Familiar friends (PDF)
£4.50about $6.050 purchasedIt was an exciting day today. My witch got trapped in the cellar by a spell gone wrong. I had to rescue her all by myself! Of course, while I was pondering how to rescue her I made sure to drink the puddle of cream that somehow got spilled in the kitchen. Waste not, want not. Familiar Friends is a cozy, chilled game to explore the magical life of witch’s familiars. Familiar Friends can be played solo or with a small group.EditIncludes 1 item
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×1Familiar friends (PDF)
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Fists of fury (print, PDF)
£7.50about $10.0931 remainingFists of Fury is about out-of-control martial arts teenagers alternately punching and kissing each other, most likely in the build-up to a formal martial arts contest. You play adolescents with powerful emotions and unresolved issues. If that sounds like Cobra Kai or The Karate Kid, congratulations, you have understood this game. The system is powered by Feels which you can charge up to help you do stuff, but if your Feels grow too powerful you end up taking things too far. FoF is for 2-5 players and a GM. You'll need a couple of six-sided dice to play.EditIncludes 2 items
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Fists of fury (PDF)
£4.50about $6.050 purchasedFists of Fury is about out-of-control martial arts teenagers alternately punching and kissing each other, most likely in the build-up to a formal martial arts contest. You play adolescents with powerful emotions and unresolved issues. If that sounds like Cobra Kai or The Karate Kid, congratulations, you have understood this game. The system is powered by Feels which you can charge up to help you do stuff, but if your Feels grow too powerful you end up taking things too far. FoF is for 2-5 players and a GM. You'll need a couple of six-sided dice to play.EditIncludes 1 item
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×1Fists of fury (PDF)
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Gelatinous (print, PDF)
£6about $8.0722 remainingA solo journaling game of snacking and mapping. BLORP. You have lived down here in the dark since time unremembered. Or at least, any who might remember are no longer around to tell the tale. You prey on the weak, the dead and the already dying. You consume them, and carry their remains inside you. This is your tale. Very possibly the only game where you get to play a Gelatinous Cube.EditIncludes 2 items
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Gelatinous (PDF)
£4.50about $6.050 purchasedA solo journaling game of snacking and mapping. BLORP. You have lived down here in the dark since time unremembered. Or at least, any who might remember are no longer around to tell the tale. You prey on the weak, the dead and the already dying. You consume them, and carry their remains inside you. This is your tale. Very possibly the only game where you get to play a Gelatinous Cube.EditIncludes 1 item
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Ghost hunt live! (print, PDF)
£6about $8.0742 remainingThis is a game for 2-5 players, based on the Lovecraftesque system. You are a fearless and seasoned team of TV ghosthunters. A blend of investigators, psychics, parapsychologists, camera crew, sceptics, a cool presenter and maybe even the occasional exorcist. This is a haunted location and it doesn’t know what is about to hit it! Ghost Hunt Live! is a game about a TV show hunting for ghosts and finding the stories of the people they once were. You will play one main character, The Psychic, and rotate this and other roles around the play group until the full story of the haunting is revealed.EditIncludes 2 items
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Ghost hunt live! (PDF)
£4.50about $6.050 purchasedThis is a game for 2-5 players, based on the Lovecraftesque system. You are a fearless and seasoned team of TV ghosthunters. A blend of investigators, psychics, parapsychologists, camera crew, sceptics, a cool presenter and maybe even the occasional exorcist. This is a haunted location and it doesn’t know what is about to hit it! Ghost Hunt Live! is a game about a TV show hunting for ghosts and finding the stories of the people they once were. You will play one main character, The Psychic, and rotate this and other roles around the play group until the full story of the haunting is revealed.EditIncludes 1 item
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Gladiators 2050 (print, PDF)
£6about $8.0717 remainingIt is the year 2050. The world is in chaos and life is pain. But there is still entertainment: the popular TV show Gladiators is on its fifth reboot. Of course, the show has changed since its original launch. The Gladiators now sport chainsaws and spiked maces, the events have become markedly weirder and more brutal, and John and Ulrika have been replaced by an AI chatbot. But some things haven’t changed: there are still over the top hairdos, cheesy rock music chants, and contenders are still clamouring to compete to win a holiday in Barbados. Contenders! Ready! Gladiators! Ready! 3… 2… 1…EditIncludes 2 items
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Gladiators 2050 (PDF)
£4.50about $6.050 purchasedIt is the year 2050. The world is in chaos and life is pain. But there is still entertainment: the popular TV show Gladiators is on its fifth reboot. Of course, the show has changed since its original launch. The Gladiators now sport chainsaws and spiked maces, the events have become markedly weirder and more brutal, and John and Ulrika have been replaced by an AI chatbot. But some things haven’t changed: there are still over the top hairdos, cheesy rock music chants, and contenders are still clamouring to compete to win a holiday in Barbados. Contenders! Ready! Gladiators! Ready! 3… 2… 1…EditIncludes 1 item
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×1Gladiators 2050 (PDF)
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History dig live (print, PDF)
£6about $8.0725 remainingHistory Dig Live! is a 12-page GMless TTRPG zine for 3-5 players. It is inspired by my love of the British TV show Time Team. Play a team of archeologists uncovering artefacts and speculating about what they might mean. Then switch roles and play the historical figures whose lives the archeologists are literally piecing back together.EditIncludes 2 items
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×1History Dig Live print (US stock)
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×1History Dig Live PDF
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History dig live (print, PDF)
£6about $8.0735 remainingHistory Dig Live! is a 12-page GMless TTRPG zine for 3-5 players. It is inspired by my love of the British TV show Time Team. Play a team of archeologists uncovering artefacts and speculating about what they might mean. Then switch roles and play the historical figures whose lives the archeologists are literally piecing back together.EditIncludes 2 items
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×1History Dig Live print (UK stock)
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×1History Dig Live PDF
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History dig live (PDF)
£4.50about $6.050 purchasedHistory Dig Live! is a 12-page GMless TTRPG PDF for 3-5 players. It is inspired by my love of the British TV show Time Team. Play a team of archeologists uncovering artefacts and speculating about what they might mean. Then switch roles and play the historical figures whose lives the archeologists are literally piecing back together.EditIncludes 1 item
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×1History Dig Live PDF
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Imposters (print, PDF)
£7.50about $10.0912 remainingImposters is a game about a found family of weirdos who don't fit into human society. Imposters focuses on the absurdity of "normal" human life; the comedy and pathos of characters who don't know how to be normal; and the friendship and support those characters can find in each others' company. The game is inspired by imposter syndrome and how many of us experience the feeling that we don't really belong where we are. In Imposters, you really don't belong: you're secretly a robot, a ghost, a vampire or a time traveller. The world around you doesn't make sense and constantly trips you up. Fortunately you have friends in the same position who support you. Imposters is about that experience of a world that isn't made for you, the ways in which the human world doesn't really make all that much sense, and the ways in which you can support each other through it. It has a vibe similar to What We Do In The Shadows, Being Human, Ghosts and (for those with long memories) Third Rock From The Sun. You can play it as a straight drama or with more of a sitcom feel, or perhaps blend the two together.EditIncludes 2 items
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×1Imposters (UK stock)
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×1Imposters (PDF)
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Imposters (PDF)
£6about $8.070 purchasedImposters is a game about a found family of weirdos who don't fit into human society. Imposters focuses on the absurdity of "normal" human life; the comedy and pathos of characters who don't know how to be normal; and the friendship and support those characters can find in each others' company. The game is inspired by imposter syndrome and how many of us experience the feeling that we don't really belong where we are. In Imposters, you really don't belong: you're secretly a robot, a ghost, a vampire or a time traveller. The world around you doesn't make sense and constantly trips you up. Fortunately you have friends in the same position who support you. Imposters is about that experience of a world that isn't made for you, the ways in which the human world doesn't really make all that much sense, and the ways in which you can support each other through it. It has a vibe similar to What We Do In The Shadows, Being Human, Ghosts and (for those with long memories) Third Rock From The Sun. You can play it as a straight drama or with more of a sitcom feel, or perhaps blend the two together.EditIncludes 1 item
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×1Imposters (PDF)
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Not your witch (print, PDF)
£6about $8.0724 remainingEven though I usually love the Summer, I always find myself longing for the bite of Autumn. I want mist, leaves that crunch because it is their time and not from drought, blackberry crumble and sharp cool sunshine. This is a solo journaling game to scratch that itch. In Not Your Witch you play a person who has recently moved from the city to a small cottage on the edge of a wood. Why you moved is mostly up to you, save that this place was available, you can work remotely and the rent is incredibly cheap. Some might say, suspiciously cheap. You are not here to be anyone's Witch. You are here to do up a run down cottage, live in peace and quiet and maybe save a little money. Unfortunately the universe has other ideas. Whether it is the familiar who bothers you daily, the locals bringing you both gifts and minor problems or the creature you end up trapping in the; it is pretty clear this place needs a Witch and it has made its choice. Go on a solo journaling adventure to discover how you are (despite your best intentions) someone's Witch. You will need writing materials and a D6 to play this game.EditIncludes 2 items
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×1Not Your Witch (UK stock)
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×1Not Your Witch (PDF)
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Not your witch (PDF)
£4.50about $6.050 purchasedEven though I usually love the Summer, I always find myself longing for the bite of Autumn. I want mist, leaves that crunch because it is their time and not from drought, blackberry crumble and sharp cool sunshine. This is a solo journaling game to scratch that itch. In Not Your Witch you play a person who has recently moved from the city to a small cottage on the edge of a wood. Why you moved is mostly up to you, save that this place was available, you can work remotely and the rent is incredibly cheap. Some might say, suspiciously cheap. You are not here to be anyone's Witch. You are here to do up a run down cottage, live in peace and quiet and maybe save a little money. Unfortunately the universe has other ideas. Whether it is the familiar who bothers you daily, the locals bringing you both gifts and minor problems or the creature you end up trapping in the; it is pretty clear this place needs a Witch and it has made its choice. Go on a solo journaling adventure to discover how you are (despite your best intentions) someone's Witch. You will need writing materials and a D6 to play this game.EditIncludes 1 item
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×1Not Your Witch (PDF)
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Polis (print, PDF)
£7.50about $10.0912 remainingHere is a settlement. It is unique and filled with potential. And from this settlement you are going to grow a city. This is a game about the rise and evolution of a city. You will start with a simple map of a settlement, with its surrounding terrain and a some starting details. Over time you spark its growth, and watch it grow and change over time into a full-fledged city. You will populate it with vibrant cultures, build beautiful buildings and neighbourhoods. You will shape your city with festivals and monuments, wars and revolutions, bounties and catastrophes. With each change, the city will evolve and respond until you have something truly unique. You’ll need a couple of people (or more), some index cards or a virtual equivalent, and a few hours to play. If you want to, you can play for much longer, until the process of adaptation and change leaves you with a city that has changed utterly.EditIncludes 2 items
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×1Polis (UK stock)
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×1Polis (PDF)
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Polis (PDF)
£6about $8.070 purchasedHere is a settlement. It is unique and filled with potential. And from this settlement you are going to grow a city. This is a game about the rise and evolution of a city. You will start with a simple map of a settlement, with its surrounding terrain and a some starting details. Over time you spark its growth, and watch it grow and change over time into a full-fledged city. You will populate it with vibrant cultures, build beautiful buildings and neighbourhoods. You will shape your city with festivals and monuments, wars and revolutions, bounties and catastrophes. With each change, the city will evolve and respond until you have something truly unique. You’ll need a couple of people (or more), some index cards or a virtual equivalent, and a few hours to play. If you want to, you can play for much longer, until the process of adaptation and change leaves you with a city that has changed utterly.EditIncludes 1 item
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×1Polis (PDF)
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Stealing your heart (Print, PDF)
£6about $8.0727 remainingA regency romance heist game. The precarious game of love has begun. Each of you must act with great care – make the proper moves to impress their family, show your worth and capture their heart. But one of you isn’t in this for marriage at all. One of you is a thief. If you can win their confidence and that of their family, there’s a lot of money to be made. But love is a dangerous game, and you must guard your own emotions, or else the hunter may become the hunted. A game of regency courtship for two players – but will you steal their heart, or just their material wealth? SYH can be played rapidly in about an hour or more indulgently over an afternoon or evening. You will need a pack of playing cards.EditIncludes 2 items
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×1Stealing your heart (UK stock)
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×1Stealing your heart (PDF)
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Stealing your heart (PDF)
£4.50about $6.050 purchasedA regency romance heist game. The precarious game of love has begun. Each of you must act with great care – make the proper moves to impress their family, show your worth and capture their heart. But one of you isn’t in this for marriage at all. One of you is a thief. If you can win their confidence and that of their family, there’s a lot of money to be made. But love is a dangerous game, and you must guard your own emotions, or else the hunter may become the hunted. A game of regency courtship for two players – but will you steal their heart, or just their material wealth? SYH can be played rapidly in about an hour or more indulgently over an afternoon or evening. You will need a pack of playing cards.EditIncludes 1 item
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×1Stealing your heart (PDF)
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Stealing the stones (print, PDF)
£6about $8.0710 remainingStealing the Stones is a 20 page heist TTRPG zine in which a band of scoundrels led by the greatest scoundrel of them all, Merlin, steal the ritual circle that will one day be called Stonehenge. Five thousand years ago, strong Welsh hands armed with nothing more than hammers made of rock struck eighty great stones from the living earth and raised them to form a ritual circle: the Giant’s Dance. Four hundred years later a band of scoundrels from the east sneaked into Wales and spirited the stones away. They would be transported 140 miles over river, sea and land to Salisbury plain where they formed part of the most famous stone circle ever built: Stonehenge. Nobody knows how this was achieved – but you are going to find out. If you are Welsh and horrified by the idea of re-enacting this historic crime, you can instead play out the reverse: re-patriate this stolen national treasure. No need to change any other details. Stealing the Stones is a hack of Stealing the Throne by Nick Bate. It can comfortably be played in 2 hours, with 3-5 players, a pack of standard playing cards and a six-sided die. This is the print version of the game and also includes a PDF copy.EditIncludes 2 items
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×1Stealing the stones print zine (US stock)
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×1Stealing the stones PDF
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Stealing the stones (print, PDF)
£6about $8.0729 remainingStealing the Stones is a 20 page heist TTRPG zine in which a band of scoundrels led by the greatest scoundrel of them all, Merlin, steal the ritual circle that will one day be called Stonehenge. Five thousand years ago, strong Welsh hands armed with nothing more than hammers made of rock struck eighty great stones from the living earth and raised them to form a ritual circle: the Giant’s Dance. Four hundred years later a band of scoundrels from the east sneaked into Wales and spirited the stones away. They would be transported 140 miles over river, sea and land to Salisbury plain where they formed part of the most famous stone circle ever built: Stonehenge. Nobody knows how this was achieved – but you are going to find out. If you are Welsh and horrified by the idea of re-enacting this historic crime, you can instead play out the reverse: re-patriate this stolen national treasure. No need to change any other details. Stealing the Stones is a hack of Stealing the Throne by Nick Bate. It can comfortably be played in 2 hours, with 3-5 players, a pack of standard playing cards and a six-sided die. This is the print version of the game and also includes a PDF copy.EditIncludes 2 items
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×1Stealing the stones print zine (UK stock)
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×1Stealing the stones PDF
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Stealing the stones (PDF)
£4.50about $6.050 purchasedStealing the Stones is a 20 page heist TTRPG PDF in which a band of scoundrels led by the greatest scoundrel of them all, Merlin, steal the ritual circle that will one day be called Stonehenge. Five thousand years ago, strong Welsh hands armed with nothing more than hammers made of rock struck eighty great stones from the living earth and raised them to form a ritual circle: the Giant’s Dance. Four hundred years later a band of scoundrels from the east sneaked into Wales and spirited the stones away. They would be transported 140 miles over river, sea and land to Salisbury plain where they formed part of the most famous stone circle ever built: Stonehenge. Nobody knows how this was achieved – but you are going to find out. If you are Welsh and horrified by the idea of re-enacting this historic crime, you can instead play out the reverse: re-patriate this stolen national treasure. No need to change any other details. Stealing the Stones is a hack of Stealing the Throne by Nick Bate. It can comfortably be played in 2 hours, with 3-5 players, a pack of standard playing cards and a six-sided die. This is the print version of the game and also includes a PDF copy.EditIncludes 1 item
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×1Stealing the stones PDF
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Sunrise (print, PDF)
£10about $13.4548 remainingThe apocalypse came and went. We got through it. The world is changed: less hospitable, less predictable. But the human race has got through incredible challenges before, and we’re doing it again. Our tiny community is a little oasis in a troubled world. We have everything we need to survive – and more than that, we’re building what we need to truly thrive and prosper. It won’t be easy, but nothing worth having is. From here you can see the glimmers of the future – and it isn’t half bad. We might be smallholders trying to raise a family, tree shepherds living in an arboreal village, or junkyard scavengers throwing together homes from the off-cuts of the old world. Whoever we are, we’re seeing past our differences to make a stronger community, and working together to make a better world."EditIncludes 2 items
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×1Sunrise (UK stock)
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×1Sunrise (PDF)
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Sunrise (PDF)
£6about $8.070 purchasedThe apocalypse came and went. We got through it. The world is changed: less hospitable, less predictable. But the human race has got through incredible challenges before, and we’re doing it again. Our tiny community is a little oasis in a troubled world. We have everything we need to survive – and more than that, we’re building what we need to truly thrive and prosper. It won’t be easy, but nothing worth having is. From here you can see the glimmers of the future – and it isn’t half bad. We might be smallholders trying to raise a family, tree shepherds living in an arboreal village, or junkyard scavengers throwing together homes from the off-cuts of the old world. Whoever we are, we’re seeing past our differences to make a stronger community, and working together to make a better world."EditIncludes 1 item
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×1Sunrise (PDF)
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Three sheets to the wind (print, PDF)
£7.50about $10.0932 remainingYou are the crew of a luxury mega-yacht called The Dante, it is usually hired for 3 day trips called charters. Each charter brings a new, awful and demanding set of immensely rich guests and you can earn a tip of up to $1500 dollars per crewmate per charter... if, you give them the luxury holiday of their lives! But what is the point of money if you’re too stressed out to enjoy it… right? Between charters you live on a luxury yacht moored amongst beautiful Caribbean islands with perfect weather and a perpetual holiday vibe. You need to earn big tips and play hard in paradise. This is a new holiday season on The Dante and a new crew. Some of them may know each other from earlier in their lives or they may be total strangers. Either way, for the next 3 months you’ll be living and working on top of each other. Oh and one more thing - it is being filmed for a reality tv show… but you’ll get used to the cameras, in fact you’ll barely notice them after a while!EditIncludes 2 items
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×1Three sheets to the wind (UK stock)
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×1Three sheets to the wind (PDF)
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Three sheets to the wind (PDF)
£4.50about $6.050 purchasedYou are the crew of a luxury mega-yacht called The Dante, it is usually hired for 3 day trips called charters. Each charter brings a new, awful and demanding set of immensely rich guests and you can earn a tip of up to $1500 dollars per crewmate per charter... if, you give them the luxury holiday of their lives! But what is the point of money if you’re too stressed out to enjoy it… right? Between charters you live on a luxury yacht moored amongst beautiful Caribbean islands with perfect weather and a perpetual holiday vibe. You need to earn big tips and play hard in paradise. This is a new holiday season on The Dante and a new crew. Some of them may know each other from earlier in their lives or they may be total strangers. Either way, for the next 3 months you’ll be living and working on top of each other. Oh and one more thing - it is being filmed for a reality tv show… but you’ll get used to the cameras, in fact you’ll barely notice them after a while!EditIncludes 1 item
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×1Three sheets to the wind (PDF)
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Toad Stone (print, PDF)
£6about $8.0720 remainingThere is a village surrounded by bog and fen which is shrouded in fog from October to January. For months at a time it is completely cut off from the rest of the world. One day a Traveller arrives, hooded and wearing a ring with a strange mud coloured stone lodged in it. After a night staying at the local inn the fog arrives early. Is the Traveller trapped in here with the Villagers? Are the Villagers prey for the Traveller? Or is it the Fog? A 9-page GMless game to find out what happens when the Fog comes.EditIncludes 2 items
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×1Toad Stone PDF
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×1Toad stone print zine (US stock)
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Toad Stone (print, PDF)
£6about $8.0735 remainingThere is a village surrounded by bog and fen which is shrouded in fog from October to January. For months at a time it is completely cut off from the rest of the world. One day a Traveller arrives, hooded and wearing a ring with a strange mud coloured stone lodged in it. After a night staying at the local inn the fog arrives early. Is the Traveller trapped in here with the Villagers? Are the Villagers prey for the Traveller? Or is it the Fog? A 9-page GMless game to find out what happens when the Fog comes.EditIncludes 2 items
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×1Toad stone print zine (UK stock)
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×1Toad Stone PDF
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Toad Stone (PDF)
£4.50about $6.050 purchasedThere is a village surrounded by bog and fen which is shrouded in fog from October to January. For months at a time it is completely cut off from the rest of the world. One day a Traveller arrives, hooded and wearing a ring with a strange mud coloured stone lodged in it. After a night staying at the local inn the fog arrives early. Is the Traveller trapped in here with the Villagers? Are the Villagers prey for the Traveller? Or is it the Fog? A 9-page GMless game to find out what happens when the Fog comes.EditIncludes 1 item
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×1Toad Stone PDF
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Unsolved (print, PDF)
£6about $8.0728 remainingUnsolved is a semi-solo investigation game. You play someone who is interested in investigating a mystery. Maybe you are the friend/family member of a victim, maybe you are a journalist or can’t leave it alone or the cop assigned to a cold case. Either way you won’t rest until you get answers. You get answers by asking your friends to play the main characters in the story for an interview. Interviews can be 20 mins or 2 hours, in person, online or over text – up to you and the interviewees to arrange. During the interviews you ask lots of questions, leading questions if you like, write down the answers and build a case to solve the mystery. That is why this is a semi-solo game. You will generate most of the mystery, you will journal and log your findings, draw conclusions and decide what leads to pursue. You will take all that information and use it to interview suspects, witnesses, experts and similar. Ask people to play these characters, ask them leading question and use their answers to build and solve the mystery. You will need a d6, a means of taking notes and an insatiable curiosity!EditIncludes 2 items
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×1Unsolved (UK stock)
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Unsolved (PDF)
£4.50about $6.050 purchasedUnsolved is a semi-solo investigation game. You play someone who is interested in investigating a mystery. Maybe you are the friend/family member of a victim, maybe you are a journalist or can’t leave it alone or the cop assigned to a cold case. Either way you won’t rest until you get answers. You get answers by asking your friends to play the main characters in the story for an interview. Interviews can be 20 mins or 2 hours, in person, online or over text – up to you and the interviewees to arrange. During the interviews you ask lots of questions, leading questions if you like, write down the answers and build a case to solve the mystery. That is why this is a semi-solo game. You will generate most of the mystery, you will journal and log your findings, draw conclusions and decide what leads to pursue. You will take all that information and use it to interview suspects, witnesses, experts and similar. Ask people to play these characters, ask them leading question and use their answers to build and solve the mystery. You will need a d6, a means of taking notes and an insatiable curiosity!EditIncludes 1 item
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×1Unsolved (PDF)
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Unreal (print, PDF)
£7.50about $10.0915 remainingSigning up for Big Brother was a dream come true. Your chance for fame. The experience of a lifetime. At the start it all seemed pretty cool, but after a while something seemed somehow off. You knew that weird stuff would happen on the show – set up by Big Brother to create drama. But this is stranger. You’re no longer sure what’s real and what isn’t. Something impossible is loose in the house, and now you’re trapped in here with it. This is a multi-player video journaling game. All the scenes in the game are conversations in the diary room where you tell Big Brother about what has been happening and how it’s making you feel. All of the drama in the house takes place off-screen, implied by the things you and the other housemates say in the diary room. Prompted by random card draws, you invent and describe the events in the house. The other players can respond to what you say in your diary room sessions, imagining their character’s perspective on what happened or inventing new events in the house. As the game goes on, some sort of unnatural weirdness will begin to seep in. If you’re lucky you’ll get evicted before it gets really bad.EditIncludes 2 items
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×1Unreal (UK stock)
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Unreal (PDF)
£6about $8.070 purchasedSigning up for Big Brother was a dream come true. Your chance for fame. The experience of a lifetime. At the start it all seemed pretty cool, but after a while something seemed somehow off. You knew that weird stuff would happen on the show – set up by Big Brother to create drama. But this is stranger. You’re no longer sure what’s real and what isn’t. Something impossible is loose in the house, and now you’re trapped in here with it. This is a multi-player video journaling game. All the scenes in the game are conversations in the diary room where you tell Big Brother about what has been happening and how it’s making you feel. All of the drama in the house takes place off-screen, implied by the things you and the other housemates say in the diary room. Prompted by random card draws, you invent and describe the events in the house. The other players can respond to what you say in your diary room sessions, imagining their character’s perspective on what happened or inventing new events in the house. As the game goes on, some sort of unnatural weirdness will begin to seep in. If you’re lucky you’ll get evicted before it gets really bad.EditIncludes 1 item
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×1Unreal (PDF)
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Whippy Wars (print, PDF)
£6about $8.0729 remainingHave you ever noticed how ice cream vans cluster together? Economists will give you very good reasons for this. But the real reason is: you need to be close to your rivals if you're going to sabotage them. Whippy Wars is a game of wildly excessive actions in the pursuit of ice cream sales. You play ice cream sellers who will stop at nothing to beat their rivals, deploying everything from extreme marketing, to adulterating their rivals' ice cream with dog poo, to tactical nuclear weapons. It's road runner and coyote if they were both ice cream sellers. The game ends when the police turn up. Whippy Wars is a light, fun pickup game, but it is also surprisingly tactical. You choose actions which will undermine your rivals, benefit you and attract the least attention from the cops. You set traps for your opponents carefully chosen to trigger at the right moment (though inevitably they go off at a completely different time). There will be a winner at the end (or at least, someone who lost the least badly). 2-4 players.EditIncludes 2 items
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×1Whippy wars (UK stock)
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×1Whippy wars (PDF)
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Whippy Wars (PDF)
£4.50about $6.050 purchasedHave you ever noticed how ice cream vans cluster together? Economists will give you very good reasons for this. But the real reason is: you need to be close to your rivals if you're going to sabotage them. Whippy Wars is a game of wildly excessive actions in the pursuit of ice cream sales. You play ice cream sellers who will stop at nothing to beat their rivals, deploying everything from extreme marketing, to adulterating their rivals' ice cream with dog poo, to tactical nuclear weapons. It's road runner and coyote if they were both ice cream sellers. The game ends when the police turn up. Whippy Wars is a light, fun pickup game, but it is also surprisingly tactical. You choose actions which will undermine your rivals, benefit you and attract the least attention from the cops. You set traps for your opponents carefully chosen to trigger at the right moment (though inevitably they go off at a completely different time). There will be a winner at the end (or at least, someone who lost the least badly). 2-4 players.EditIncludes 1 item
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×1Whippy wars (PDF)
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Lovecraftesque: Dark Legacy (PDF)
£7.50about $10.090 purchasedEurope, the 19th century. You have received a summons to the reading of the last will and testament of one Ezra Lisanthium. Evidently you are to expect a considerable bequest, albeit from a man you know nothing of. Perhaps a distant cousin or long-lost uncle? Having travelled to Vienna in some haste to learn more, you find yourself in receipt of a substantial estate, including land and property. Yet you are no wiser as to the reason or your relation with Mr Lisanthium – other than to notice that there are others present who seem to be in the same position as you. The only other clue is a strange artifact which is included in the bequest. Perhaps you will discover more when you arrive at your new home. This is a Lovecraftesque scenario for up to four tables of 3 to 5 players each, and 1 or 2 facilitators. You need Lovecraftesque second edition to play. The game is played using the normal rules of Lovecraftesque, but with the tables sharing a premise, and the potential to affect each others' storylines. This game uses custom cards and handouts, and files are included for printing copies of them.EditIncludes 1 item
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×1Lovecraftesque dark legacy (PDF)
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Desperate Measures (PDF)
£4.50about $6.050 purchasedDesperate Measures is a short supplement for Last Fleet which combines a quick-play scenario with a pack of planets, ships and other bits that you can drop into your campaign. The scenario is written with convention/one-shot play in mind, but could easily be used to kick off a campaign, and with some light customisation could be introduced during an existing campaign.EditIncludes 1 item
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×1Desperate measures (PDF)
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Bite Harder
£4.50about $6.051 purchasedBite Harder is a supplement for Bite Marks, the game of werewolf pack dynamics. Bite Harder includes two new playbooks: The Heir - your birthright is to one day become alpha. But will the rest of the pack follow you? The Big Bad Wolf - you are a feral, untamed beast. But are you really comfortable living in the pack? In addition, it includes new expanded rules for Howl rituals and moves, and a weird custom move for an otherworldly supernatural threat.EditIncludes 1 item
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×1Bite Harder (PDF)
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