PROJECT UPDATE
Project Update: Post Mortem
Despite not reaching the funding goal, the intention is to revamp the campaign and relaunch in the near future.
A considerable license fee has been paid so this project will go ahead but we need the seed capital to do it. The team are looking at what changes we need to make and if the advertising revenue was cost effective.
Please continue to follow for further updates.
A considerable license fee has been paid so this project will go ahead but we need the seed capital to do it. The team are looking at what changes we need to make and if the advertising revenue was cost effective.
Please continue to follow for further updates.
PROJECT UPDATE
Project Update: Last few days and surprises!!
I have made the decision to unlock the first 3 stretch goals and make the physical versions available as add ons.
So you can now add not only the map as an add on but also the GM Screen, the A to Z guide and the Bestiary.
Lets see if we can push and get this pas the funding goal.
So you can now add not only the map as an add on but also the GM Screen, the A to Z guide and the Bestiary.
Lets see if we can push and get this pas the funding goal.
PROJECT UPDATE
Project Update: So how does it fit for 5E?
Following a Q&A with the Hardboiled GMshoe on Sunday some info for 5E fans.
So some more information about Paksworld for those looking to use it with 5E. A number of classes and species will not be available and some that are will be tweaked.
So some more information about Paksworld for those looking to use it with 5E. A number of classes and species will not be available and some that are will be tweaked.
There are Elves, Dwarves and Orcs but they will have slightly different attitudes to those in the Core D&D books. Elves for example will have access to Pattern Magic where any carved patterns may have properties Elves can access. They can also sense the Taig of an area or being. Think of it as being able to sense the Force/Spirit within a creature or area.
The standard species we wont be allowing are Goliaths, Tieflings, Dragonborn, basically anything that was introduced after AD&D 1st ed. Gnomes will be different as in the books they are the Lawgivers, Lawful Neutral who stand by the letter of the contract.
As the world has a clear heirarchy where social class is important, we are incorporating concepts from C&S to 5E to cover this. So your character may well be an 8th Level Fighter but from a peasant background, but where does he stand in relation to the 2nd level Ranger who happens to be the first born of a Baron. So the backgrounds that are key in D&D 5.1 now have an added importance.
We have looked at what classes fit. No Barbarians or Monks, the classes with no changes will be Bard, Fighter. Ranger. Rogue. Sorcerer. Illusionist and Wizard. The new classes, Kuakgan – a type of Druid of the circle of the Land subclass. All Kuakgan will gain speak with animals and plants as a class ability at first level. Divine casters – Priest. A Divine caster limited to life and light domains. Has basic combat skills but more concerned with the welfare and lives of the members of whichever God or Saint they belong too, and the Marshals Of Gird, a A cleric of the War domain. The strongarm of the priesthood.
We shall be focusing on the richness of the many realms, enabling the players to become embroiled with the various political machinations whether that is orchestrated by Human or Gods. By bringing in aspects of Chivalry & Sorcery the focus on your social standing will change the gaming experience to a normal 5E game.
PROJECT UPDATE
Project Update: So whats in the rules
One of the new rules we are introducing, more so for 5E than Skillskape (It already exists in Chivalry and Sorcery), is the notion of hindrances for characters, such as Cowardice, Pride etc.
For 5E we shall be utilising Traits, Flaws etc that currently are there only for flavour. Characters may learn to identify these hindrances and work to remove them. In doing so they grow their potential for achieving Grace.
As a Paladin grows in Grace they unlock their Powers, until such point as they are full of Grace and are Truly a Paladin of Power.
In the Deeds of Paksanarrion, Paks slowly gained powers unwittingly throughout the books. In game terms she showed she gained Grace without knowledge and was able to sense Evil and cure wounds before she even considered training as a Paladin.
These updated rules will more faithfully recreate the Paladins from the novels.
For 5E we shall be utilising Traits, Flaws etc that currently are there only for flavour. Characters may learn to identify these hindrances and work to remove them. In doing so they grow their potential for achieving Grace.
As a Paladin grows in Grace they unlock their Powers, until such point as they are full of Grace and are Truly a Paladin of Power.
In the Deeds of Paksanarrion, Paks slowly gained powers unwittingly throughout the books. In game terms she showed she gained Grace without knowledge and was able to sense Evil and cure wounds before she even considered training as a Paladin.
These updated rules will more faithfully recreate the Paladins from the novels.
PROJECT UPDATE
Project Update: 2 Days In!!
Wow, 2 days in and we are nearly 50% funded. Keep spreading the word especially amongst those you know who play D&D 5e.
There will be an Appendix covering 5e rules for the game.
There will be an Appendix covering 5e rules for the game.