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I have to say, while I am glad this hit its funding goals, the stretch goals seem utterly outrageous. Given that we hit $50K 13 days ago and it’s now at $53K, I don’t think there was EVER a chance at us unlocking Lore Sheets, not to mention the holy grail of a character/troupe management system. Either you knew that going in and never planned for it to happen, or your attention is focused mostly on investing in knick-knacks and events instead developing game materials. Either way, I’m just severely disappointed.
Project Update: Dev Diary #1: Translating Tabletop powers to LARP
Storytellers can have hours of fun devising the next new threat to meet your characters, but you didn’t think we would leave out a bit of candy meant for you, the players, did you?
Enemies of the Night has new powers open for you to take as a player character. Many of these powers are LARP adaptations of powers that you have seen in the Tabletop books for Vampire: The Masquerade. What does it take to adapt a power to LARP? First, you have to stand the power up. What do I mean by that? You must take a power that was built for dice rolls, push it away from the table, and make it useful on a LARP floor.
One of these powers that we decided to stand up was the Fortitude power of Gorgon’s Scales. This power is complex and developed completely for a table where you’re rolling dice. In the tabletop version, one of the abilities adds bonus dice to dice pools. However, when we stand this power up, we cannot rely on adding traits where tests are the way we arbitrate challenges. These challenges were converted to success without a test, which is in line with Laws of the Night rules. Another ability under Gorgon’s Scales is the Choleric ability for a stake to decay and turn to ash. For Tabletop, this power turns the stake to ash at the end of the scene. This is not conducive to the fast pace of Live Action. To help facilitate play, especially when the Storytellers are conducting mass combat, we needed that stake to decay much faster. Now, for the Enemies of the Night version the stake decays immediately.
This is just one example of how we translate tabletop powers to LARP. The key is making sure that you can stand up your power. Making it play easily on the LARP floor with the fast pace of game play, and without forcing time-strapped storytellers to figure out trait bonuses on the fly.
In the next Dev Diary we will talk about developing with considerate play in mind.