The rolls are in, and the Manor has decided your fate.
π² Your D20 Average: 11 π² Our D20 Roll: 14
You lose.
The creature in the fireplace is not pleased. Its flames surge violently as it lashes out at the party, forcing you back from the hearth. For a moment, the entire room seems to burn with its fury.
One of you isn't fast enough.
A lash of flame catches your clothing, sending you stumbling to the floor. The others pull you away before the fire can consume you, but not before it leaves a searing wound.
You take 1 Wound.
However, you still have some luck left.
π² Your D12 Average: 7 π² Our D12 Roll: 3
You win.
The flames begin to wane, and in the dying glow, a tendril of fire snakes out from the hearth and drops something at your feet.
A small Matchbox.
You don't know why it gave it to you. You don't know what it's for. But you know better than to leave it behind.
Through a break in the flames, you see an open passageway beyond the fire's reach, but the path ahead is much darker... and something is waiting for you there.
Keep your Kerosene Lantern and Matchbox close.
π² Roll to Survive Fugelsang Manor Round 4
π·οΈ Round 4: The Passageway
From the shadows, a low voice speaks, βYou were always meant to end up in this place, friends. Why donβt you stay here? Where you belong.β
A face emerges from the shadows in the ceiling. Then another⦠And another.
Dozens of limbs churn, swirl, and spin silk webs like a spider, stretching across the hallway as gossamer threads begin to cocoon the party.
Youβve already suffered one Wound. Can you escape without taking another?
Roll your d20 and d12 (physical or an online roller) and comment your results below!
Please note: Some entities, rooms, and story elements featured in this experience are carried over from The Final Seance. To keep The Mad Butler Murders spoiler-free, some details may differ from the final game.