David and I are blown away by the level of support you've all offered us, thank you so much. And as we head into that mid-campaign phase, we thought it was really important to stop for a moment and have a stretch. Apparently it's good for circulation and inspiration. With that in mind, here are the stretch goals we've put together for you.
Look at all these lovely stretch goals...
£16500
Ennie award winning Will Purves (Dodocahedron Games) will add an adventure to Four Fathoms Deep: Quick Winds & A Quiet Palette Rival artists race island to island, risking dangerous crossings to create visionary works in the wilds of the Weirdhope Sea.
£18000
A starter adventure island, added to Islands of Weirdhope: Bluestone Isle, where weird things are happening in a quarry near a sleepy village.
£20000
Extra adventure island for Islands of Weirdhope: Dino Island, pirates have taken over an old Jurassic- themed adventure park.
£21000
All 12 Monsters (Kaiju) and Mecha will be illustrated in full colour in Islands of Weirdhope.
£22500
Solo Play Card added to all copies of Islands of Weirdhope and PDFs, an A5 gloss card packed with diagrams, procedures, tables and rules for your solo play to complement the solo rules in the book.
£25000
Extra adventure island for Islands of Weirdhope: Black Rock An imprisoned Monster Kaiju is infecting the sea with their sadness. Enter into its body to release its bonds.
£27500
A Ribbon will be added to the specs for the hardback of Islands of Weirdhope.
£30000
The bestiary (36 entries) will now be fully illustrated by Daniel Locke in the Islands of Weirdhope hardback and pdf.
NEW DRAWING David and I are continuing to refine the books themselves. It's been really fun leaning into the art of this project. So far in this campaign we've not shared too much of the Mecha and Monster art, so today I wanted to show you a sketch for one of the main spreads from the section of the book that will showcase the Mecha you'll encounter in this game.
The final double-page spread will be redrawn from this compositional sketch, but much bigger, so the finished image will be full of cool details and lots of colour.
Listen now to David Blandy, Daniel Locke, and Chris Airiau review Thousand Empty Light by Alfred Valley on Ansible Uplink podcast, where we discuss the design and implications of solo play.
And finally, even more exciting news! Copy Paste Co-op will be at Dragonmeet, 2025 at ExCel, London on Saturday 29 November! If you’re around the evening before, Friday 28 November, I'll be atMuppetmeet, where I'll be speaking on a panel about socially conscious games.
Check out the details in our news page for how to buy tickets, what we’ll be bringing to our table, a free gift for the first 100 to make a purchase, and more… we can’t wait to meet you in person!