Project Update: Thanks for all the fish!
First of all, thank you so much, we've already hit a stretch goal! Ennie award winning Will Purves (Dodocahedron Games) will add an adventure to Four Fathoms Deep: Quick Winds & A Quiet Palette. In this adventure, rival artists race island to island, risking dangerous crossings to create visionary works in the wilds of the Weirdhope Sea. It's going to be awesome. Will is such a thoughtful designer and a constantly lovely presence on our Discord.
So we're managed to light up the first Island! We're now not too far off lighting the second, which would be very cool indeed. It's a starter adventure island, to be added to Islands of Weirdhope book: Bluestone Isle, where weird things are happening in a quarry near a sleepy village. It's based on an adventure that I'm quite proud of but have never published physically, Tears from Stone. It needs some rewriting to turn it into an island adventure, but it's a perfect hub village, with lots of little problems like a broken wind turbine and shattered grindstone in the mill, that takes a creepy and melancholic turn once you investigate the quarry. Hopefully we'll get to unlock that soon, and I can add it into the quickstart.
And Dan's been drawing away, as ever, and made this (magic) image of dolphins and a punk frolicking in the ocean. So we decided to set up a poll to ask you which images should go on the Islands of Weirdhope poster - we're making the poster double-sided so the top two will go through.
Oh, and I almost forgot! The last poll, for the images for the ECO MOFOS!! poster ended up with two clear winners- the White Tower landscape image (which I love) and the Weirdhope Punk. So that's what will be on that double-sided poster. Exciting. People have been asking us for posters for ages, I don't know why we've never done them before haha.
Also, our good friend Alfred Valley has his own crowdfunder on right now for a super-cool looking solo card game, Brute Fort. Alfred's solo rules from Thousand Empty Light are the basis for the solo rules that we use for the ECO MOFOS games, so we're big fans of his work.
As Alfred says:
"In this game, your courageous (or foolish) heroes venture into the shadowy recesses of the ππππ. Inside they'll discover a jumble of fearsome foes and alluring loot. Over the course of play you'll place cards from your hand to build up the explored rooms of the cursed building.
This is a micro game with a macro history. A first started working on Brute Fort two years ago. In its first iterations it was a sprawling collectible card game with a focus on deck-building.
Over that period I've hewed it into a tightly sprung puzzle. 18 cards is enough. This is a game of push and pull, light enough to be played casually, deep enough to engage the problem-solving part of your brain, addictive enough to have you play games back to back."
We're looking forward to seeing Alfred and everyone else at Dragonmeet 2025 at ExCel, London on Saturday 29 November! If youβre around the evening before, Friday 28 November, Dan will be at Muppetmeet, where he'll be speaking on a panel about socially conscious games.
Thanks again, everyone, until next time,
David and Dan
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