🦉 ALL DIGITAL & PHYSICAL BACKERS GET A FREE SOLO RPG - "ALL NIGHT BREAKFAST AT THE MIDNIGHT OWL". 🦉
Wires in the Woods - a solo/two-player journaling TTRPG.

Wires in the Woods - a solo/two-player journaling TTRPG.

In this solo/two-player journaling RPG, you explore an abandoned world, collecting unfamiliar items and using them to solve problems.
Edit
£123,423 🎉
of £7,000
2,006
backers
Project Ended
Ended on at
Share

Share

Twitter

Facebook

Copy Link

Edit
Here is a world filled with treasures.
- Professor Lawrence Hines, shortly before his disappearance.

Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.

A collaborative project between award-winning TTRPG creator
Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.

Some of Simon's previous work within the world of Wires in The Woods. The book will feature all new pieces created to show the game's playable creatures and explorable places.
Edit
Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.

The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.

In Wires in the Woods, you choose one of five foragers to role-play:

Each creature has a unique skill and hindrance that can make a task easier or introduce a complication, whether it be the gift of flight, superb dexterity, or the ability to work as a team. The rulebook contains all the information to create a base explorer and tweak it to make it unique.

As you explore, you will come across (un)familiar objects you can combine and upcycle to overcome conflicts and issues you encounter during your exploration.

At certain points in the game, discoveries are triggered. These are artefacts left behind by the former inhabitants of the world that you are exploring. There are 36 predefined objects (you can introduce your own) which are generated by one of two means:

  • Rolling 2d6 and consulting a d66 table.
  • A blind grab bag containing 36 tokens.

The tokens are available as cut outs in the back of the book or, if you want something more durable, punchouts on card stock come as part of the Wanderlust pledge level.

You collect these artefacts to help you build things to solve problems and conflicts that arise during gameplay.

The two-player mode works either as a collaborative GMless experience, or it can be played as one GM, one player. The rule adjustments for these modes are included in the core rulebook.
Edit

The 88 page hardcover rulebook will be printed by Standart Impressa -- the same folks who print Mörk Borg and Vaesen, so you can expect high quality, deep colour reproduction to maintain the integrity of the artwork throughout. The pages will be 150 gsm Munken Print Cream for a durable and nostalgic feel.

We also have stretch goals to add a ribbon bookmark with a print design, matching edge-print on the pages and burnt orange headbands in the autumnal colours of the cover. With inspirational artwork throughout, newly created for this project, this is a book that you won't want to hide away on your shelves.
Edit


Edit
All of the add-ons for this project are available when you make your pledge, or can be picked up in the surveys after the campaign ends.

The official Wires in the Woods playing cards are included in the Wanderlust pledge level, or can be purchased as an add-on for £13. The deck contains 52 suit cards plus two jokers. The cards are designed by Simon J Curd and include hand drawn pips and original artwork across the court cards and jokers. The deck comes in a woodland design tuck box and the cards are printed on 310gsm Sureslip stock for exquisite handling. They are printed in the UK by Ivory Cards.

Three six-sided dice. But, no ordinary dice. These are double cast sharp edge dice, hand-finisged with a blank interior in blue and amber, with leaf detail.
A hessian drawstring bag with Wires in The Woods iconography design (4.5" x 6"). Perfect for storing your dice, tokens and playing cards.

30mm resin miniatures, designed in the UK and based on the five explorers available in game.

A nostalgic journal designed by Simon J. Curd and printed by Standart Impresa. Contains 92 lined, fountain pen friendly pages. The cover is constructed from flexible card for pliability and durability. A sturdy orange spine tape gives it a classic school workbook look.

A 530mm x 420mm playmat designed for Wires in the Woods. Made from high quality neoprene to allow for rolling up, ease of storage and durability. Includes placeholders for your location cards, play deck and discard pile as well as artefact and Zeal trackers.

A five-piece iron on patch set featuring each of the explorers available in the game!

A set of five prints of our curious creatures printed on recycled A5 card.

A selection of the art that inspired Wires in the Woods as archival-quality prints on 312gsm fine art paper.

A selection of back-catalogue TTRPGs from the creator, Tim Roberts.
Edit




Edit


We do everything we can to help the environment.

All of our packaging is 100% recyclable and we choose couriers who have the best carbon offset record. We fulfill everything from our own premises so there are fewer delivery companies involved in the process.

Our books are made to be durable and long-lasting.

If you wish to save resources, we also have a digital version of the core rulebook available.


Edit

EU BACKERS - WE PAY YOUR VAT!

The plan is that we will be 100% fulfilled within six months of the campaign's end. That means PDFs will be out in March to April, and the physical stuff will go out in June. If anything changes, we'll make sure you know via updates ASAP. 

Your pledge today does not include shipping. We will collect shipping when you complete your survey. Here are the rates you will pay:
Edit

Tim Roberts is an award-winning creator of solo role-playing games including Be Like a Crow, Be Like a Cat and d666. Originally from the West Yorkshire, he now lives in Somerset where he runs an independent TTRPG publishing company. When he's not writing, he's thinking of things to write.

Simon J. Curd is an illustrator based in Nottingham whose work dwells on nostalgia and decay, influenced by the abandonment of briefly treasured technology and once-loved locations. When he's not creating art, he likes to be out in the woods or watching a cult-classic with his cauliflower-eared cat, Waffle.

Sarah Roberts is the office manager at Critical Kit. She will deal with any enquiries you have during the fulfilment process.

Chrissy McMorris is our proofreader, ensuring that Tim's words are polished and the rules are consistent and clear.

Josh Youngblut is the distrubution manager at Critical Kit. He will make sure you get your stuff!
Edit

If you are a retailer, interested in stocking Wires in the Woods, you will be able to order your copies at the point we go to print and they will be despatched to you during our regular fulfiment run.

Please select the £5 retailer pledge and during the survey we will collect your details and contact you when we are a few weeks away from shipping to confirm pricing and how many copies you would like.

If you change your mind, we will happily refund the £5.


If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project