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Tim Roberts
about 17 hours ago
A Production Update
Hey all, First up, apologies for the tardy update. There's not been much to say as production is underway. That said, I know it's important to give you news even when it's n...
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Tim Roberts
about 1 month ago
Final version is here... we're going to print!
Hey there, We're thrilled to announce that the final version of Wires in The Woods has been released and we will be heading to the printers this week. It's been throroughly...
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9
Tim Roberts
2 months ago
A Brief Update
iHey all, Firstly, a belated Happy New Year to all! I wanted to let you know where we are with Wires, because even though we are running very late on this project, you shou...
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Tim Roberts
3 months ago
Wires in The Woods PDF is here.
Hello! Firstly, Simon and myself want to thank you for your patience whilst we have tweaked, agonised and gone above and beyond with everything about this project. The id...
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Tim Roberts
4 months ago
Dispatches... a new free journal based around the TTRPG industry.
Hello! I spend much of my day walking the fine line between capitalism (running a small publishing business) and creativity (trying to write great games, storylines, screenp...
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Tim Roberts
4 months ago
A compromise!
Hey all, Firstly, thank you for all of your feedback yesterday. The overwhelming majority of you have expressed that you are happy to wait for edge printing. Heard! However...
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PROJECT UPDATE
Tim Roberts
CREATOR
about 17 hours ago

Project Update: A Production Update

Hey all,

First up, apologies for the tardy update. There's not been much to say as production is underway. That said, I know it's important to give you news even when it's not much news.

Well, there is a little bit of news, but more on that in a moment.

Anyway, here is where we are. We are in production. We are late on this project, but it is all being made into physical things now by the people who do that.

I think that's important to say as crowdfunding is based on trust and there are creators out there who have failed to deliver. That has never been us, nor will it ever be. In the past, we've had projects delivered on time, and some delivered late, but we've always delivered and we've always tried to go that bit extra to ensure our backers know they are valued.

Wires in The Woods is, quite honestly, the most amazing project I have worked on. I've written the hell out of it and Simon has gone above and beyond on the artwork (as I'm sure you've seen from the PDF version). We've gone high quality on all of the production and once you have it in your hands, I'm sure you'll appreciate it. If I'm be honest, coordinating the project has been overwhelming at times - it's the biggest thing we've ever worked on here at Critical Kit - but we've finally got there.

Right, now for that tiny bit of news.

Over the next 7-10 days we are expecting to get images / actual samples of the first items to roll off the production lines. We are producing things with several different manufacturers, so these will come at various times. The good news is that it will allow me to show and prove what we are making and will allow me to give you some more frequent updates.

We don't anticipate any issues with fulfilment (we'd like this well underway in May), other than our own shipping costs may increase due to the current global situation and how it will effect fuel surcharges. I want to assure you that those costs will be covered by us and you will not be affected in any way.

When I have a firm date that we can start fulfilment, I will put a call out (via update) to ask if any addresses have changed. We will also do a direct email blast (one-off) just to check in on you all.

Once again, thank you for your patience. I am honestly as excited as you to see Wires in The Woods; to hold the actual thing in my hands.

As always, if you have any questions, please do drop them in the comments below and I will respond to them within 24 hours.

Tim (& Simon)

P.S. Here are things that are already finished and in our possession:

- Prints
- Hessian Bags
- Miniatures
- Postcards
- Book plates


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I appreciate I’m a bit late, I’ve backed this for the book and playmat. Is there any way to add some of the other extras to my pledge or am I past the point of no return now? I wanted the add the cards and maybe the tokens and box too..,

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PROJECT UPDATE
Tim Roberts
CREATOR
about 1 month ago

Project Update: Final version is here... we're going to print!

Hey there,

We're thrilled to announce that the final version of Wires in The Woods has been released and we will be heading to the printers this week.

It's been throroughly checked by our proofreader and Simon has gone through each page polishing the game.

If you have previously downloaded the PDF version, you should have a new link in your inbox. Otherwise, there are instructions at the end of this update (available to backers only).

If you missed the campaign and would still like to grab a copy, our preorder store is open for another two weeks.

As far as print timelines go, I will keep you updated in the coming weeks. As well as the books we have also arranged for custom bookmarks and edge-printing, so there are some logistics, but we expect everything to go smoothly.

One thing we do guarantee is that we will not sell Wires in The Woods to the general public until backer rewards are out.

I'll also be in touch to give you a chance to update your address shortly before we begin fulfilment.

I'd also like to take this opportunity to tell you about two more games we have on the way.

First up is DedBoi which is funded and live now. It's a solo game in which you investigate your own death.

We've also put the teaser page up for Murder & Mischief, the long-awaited multiplayer version of Be Like a Crow. The campaign will go live at the end of June, but please do follow if you want to be updated with news as we approach the launch date.

Okay, that's all for now. Download info follows at the bottom of this email for backers.

I'll be back with another update soon.

Tim (& Simon)

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PROJECT UPDATE
Tim Roberts
CREATOR
2 months ago

Project Update: A Brief Update

iHey all,

Firstly, a belated Happy New Year to all!

I wanted to let you know where we are with Wires, because even though we are running very late on this project, you should also have the confidence that we will deliver.

Before I tell you where we are at, let me remind you to grab your beta copy. It's the full game, so you can download it and start playing immediately. If you are a backer, please go back a couple of updates to find the URL or drop me a message here and I will keep checking in over the next week and email you the details to get your copy (don't post any email addresses in the comments, we can find you by your backer details!).

Now, we have the proofread copies back which means Simon and I will start trawling through the edits this week and deciding what to change and what to keep as is. As soon as we have done that, I will upload the final version to our store and, if you have already downloaded the PDF, you will get an email telling you there is an updated version along with a link.

Then we are going straight to print. We've been told it will take a round five weeks, but we are going to keep are fingers crossed that we can get it a bit faster. I'll keep you updated at the point the print finally gets in process.

That's all for now.

Thank you for your patience, we do have a game for you, we are producing a book that is absolutely gorgeous and something we're sure you will enjoy and will take pride and place on your shelves.

I'll be back soon with more on your rewards.

Tim (& Simon)

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PROJECT UPDATE
Tim Roberts
CREATOR
3 months ago

Project Update: Wires in The Woods PDF is here.

132 lovingly crafted pages await.


Hello!

Firstly, Simon and myself want to thank you for your patience whilst we have tweaked, agonised and gone above and beyond with everything about this project.

The idea for Wires in The Woods was first sparked when we both met at a comic con over 2 years ago. Since that time, we have created a world that is both rich and unique and brought it into the pages of this book.

Today, after a lot of work, we are thrilled to release the beta version. I say Beta, because we still have to let our wonderful proofreader, Chrissy work her magic. However, the art, layouts and mechanics are all done and the text is 99% correct bar some grammar and readability checks. In short, we are happy for you to see the game.


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