DGG brings you another new funnel adventure for DCCRPG!
A blend of archaeology and occult mysticism, this module is sure to intrigue your players.
Will your players have the wit and grit to survive this adventure full of puzzles and traps?
The Great Pyramid of Atum-Isfet is a brand new zero level adventure for use with the DCC system that takes you from the city of Dumatat on a search for the riches of a lost civilization deep within the merciless sands of the Ghetrian Desert. Survive raiders, creatures of legend, and flesh eating scarabs as you plunder the depths of an ancient tomb where your life is the greatest prize you can walk away with.
Inspired by films like The Mummy and Raiders of the Lost Ark, The Great Pyramid of Atum-Isfet will challenge your players with devious traps and deadly puzzles along every step of the way. If you love classic old school gaming then don't miss out on this latest offering by Death Guaranteed Games!
If we hit $1500 Patron write-up Atum-Isfet was the first demon to emerge from the primordial chaos at the beginning of creation; symbolized by the scarab, and lord of the endless, perfunctory cycle of death and renewal and is included in the module with a complete patron write up including new patron spells, spellburn, and invoke patron tables.
If we hit $2000 Hidden Dungeon Layer Underneath the map, there lies a secret level! This stretch goal would push the author to write up and add a whole extra layer of the dungeon with the added map and encounters, challenges and loot.
The focus of Death Guaranteed Games is actually on the freedom one gains from embracing the inevitability of death. Often, game play is more fun that way. This is one of our favorite parts of Dungeon Crawl Classics and the funnel session. Starting off playing multiple characters not knowing which, if any, will survive gives the game a bit of the old flavor when tabletop roleplaying games were new. We didn't survive every campaign then and rolling up new characters and carrying on was just how it went. We embraced the chaos!
We are a trio of lifelong RPG enthusiasts who all love DCC and the tabletop experience. We play in person at our FLGS (friendly local gaming store) and at local conventions. We do use online games to fill in the gaps, but our preference is for the shouts of excitement when the whole table sees the result of a risky roll. For triumph or epic death, we cheer just as loudly.
As publishers, we each bring unique skills to the table. Although one works in brain surgery, one as a professor, and one as a data analyst, we converge in the creative process. Not one of our projects is a solo effort. We all invent, write, playtest, edit, commission art, and edit some more. In fact, our next project, The Discovery of the Doomweaver (part one in a series called, Six Swords of Calisdoom) is being playtested and edited as this campaign goes live. We have big plans to bring exciting new experiences to the DCC community.
Paul Keller, online as @dominion451, co-founder of Death Guaranteed Games, first grasped the dice of destiny in 1991 when he was gifted the D&D Black Box. This fateful encounter ignited a lifelong quest for immersive storytelling and perilous adventure. Drawn to the raw power of classic game design, Paul became a master of old-school RPG systems. He embraces the "rulings over rules" ethos that makes game sessions unique to the players at the table and the specific context for their PCs. As an adventure designer, Paul is a world-forging deity. His mind constantly churns with new realms, each more captivating than the last. Drawing inspiration from the haunting melodies of music, the visual poetry of cinema, and the transformative prose of literary titans like Robert E. Howard, Philip K. Dick, and Stephen King, Paul is drawn to stories that blur the line between fantasy and reality. In his games, danger lurks around every corner, keeping players perched on the edge of their seats. It's this mastery of tension and immersion that has earned him appreciation among gaming circles at Strategicon, on GamersPlane, and in the FLGSs. To play at Paul's table is to experience role-playing in its purest, most exhilarating form.
Paul's fascination with tales where survival is not guaranteed often takes him beyond DCC. He has often mentioned that everything in fantasy is known and players can draw upon history, but what is uniquely to future-based gaming is that no one knows anything yet. This scratches his itch for speculative fiction and naturally led him to embrace the high-intrigue, neon-soaked streets of cyberpunk, where the stories of struggle and defiance against insurmountable odds often become the stuff of legend. He is currently fusing this into an exciting MCC module that is yet untitled, but soon to be playtested.
Inspired by the dad-daughter team up of Judge Cro for The Cult the Never Was, author Paul Keller wrote Atum-Isfet using inspiration from films that he and his son Twig bonded over while growing up. As a then single father, Paul and Twig would watch movies together at night after work and loved high adventure. Twig, by age 16, had become a commissioned artist and did the cover art for Atum-Isfet as well as the inner title page for The Cult the Never Was.
We will work quickly once the campaign ends, while we await the funds to be sent (minus Backerkit's fees). Writing is 100% done, Editing is 85% done, and Layout has begun. We are printing, packing, shipping all ourselves. We are committed that order fulfillment meet or exceed expectations. We will send updates as we progress so you will know what to expect.
Once the campaign closes, we enter the pledge manager phase. The PDFs will go out as soon as the funds are transferred. Then we collect and confirm addresses for orders of physical copies so shipping can be calculated*. We offer a last chance for add-ons. And then we close, sent our print order, and prepare to ship.
Please reach out at [email protected] or through the Backerkit messaging with any questions or concerns! ~Judge CRO
*Shipping fees will be collected post-campaign in the Pledge Manager