Hey everyone:
While I understand these things happen, it still depressing to hear.
One of our supporters has passed away.
I was informed by his family that J R Housto...
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Dias Ex Machina
2 months ago
The Future of 2025
HEY EVERYONE!
Happy February.
I’m just getting over a cold, but I figured I’d take the time to update the entire crowdsphere, as a lot has been decided regarding future ...
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Dias Ex Machina
3 months ago
Welcome to 2025 - A NEW ADVENTURE & POLL
HEY EVERYONE!
Welcome to a new year!
2025
With all physical rewards save Affinity at distribution, we’ve moved on to current digital projects.
THE PHANTOM STAGE
The ...
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Dias Ex Machina
4 months ago
SHIPPING UPDATE, A NEW BOOK, AND A COUPON
HEY EVERYONE!
This will be my last update of the year.
I have it under assurances that everyone's rewards have been sent out. My guess is that if you have not received th...
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Dias Ex Machina
4 months ago
Head on a Swivel...
HEY EVERYONE!
If someone had told me four weeks ago that a 5E magic system inspired by Doctor Strange was going to take up 40,000 wor...
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Dias Ex Machina
5 months ago
Books Arriving
HEY EVERYONE!
QUICK UPDATE:
As many of you know, books are being received. People have already been sharing their imag...
While I understand these things happen, it still depressing to hear.
One of our supporters has passed away.
I was informed by his family that J R Houston of Nevada lost his life. His family does not have a donation page. We suffered a similar loss in 2018 with the previous UM5 Kickstarter, and Drew Leach’s dedication remains within the REDUX books.
We’ll be including a similar dedication to J R in a future publication.
I’m just getting over a cold, but I figured I’d take the time to update the entire crowdsphere, as a lot has been decided regarding future plans. By this point, every correction has been made regarding distribution. This leaves a few lingering rewards.
VTT
This one is frustrating, as I had to rely on other people. While the Fantasy Grounds and Foundry modules are available, Shard and Roll20 continue to be elusive. Shard has stopped answering my emails despite them reaching out to me in the first place. Thankfully, DEM is throwing its full weight (light that it is) towards World Tree, a fantastic platform we have a lot of faith in. (https://www.worldtreerpg.com/). While I still believe a Roll20 module lies in our future, I fear the Shard module likely won’t happen. This is pretty much out of my hands as Shard handles their work internally.
AUDIOBOOK
Affinity’s last reward is an audiobook. I had a contracted engineer develop this project three years ago, but a series of unfortunate events followed, resulting in him quitting the project and keeping his advance. While I have much of the audio files on hand--Mark Meer, Jon Cor, and others are fully recorded--I still have dozens of minor roles left to record and, of course, an engineer to put it all together. I found another individual last year, but after nearly ten months, there has still been no progress on this front. I’m reaching desperate levels to have this finished, as it is a passion project. I would hate to have this collapse with so much already in the can, but with little money left in the budget, I’m getting concerned. While I could technically do it myself, I fear the quality would not be to a level I’d want it to be.
CLONEFALL
The last of the William Miller / BeDumb adventures for the 2023 UM5 crowdfunding is nearing completion. The previous adventure, The Banshees of Barkerville, turned into a surprising hit, selling more than any of the previous BeDumb adventures. As mentioned in an earlier update, William and his wife were expecting; I’m happy to report a healthy baby Casper came into the world on January 16th.
RETROVERSE CHRONICLES
With a name change still pending, last month I posted a poll available to anyone regarding the future of this campaign guide. 2023’s crowdfund offered two; Threshold was released late last fall, a hybrid artbook and RPG under a single SKU. I really enjoyed the creative process and wished to repeat it.
However, I was unwilling to recycle most of the art, which I was forced to do with Threshold. My goal was to create an entirely new and original setting. I got into a jam session with Nick Greenwood last week, where we hashed out some ideas. Nick couldn’t help himself and came at me with some sketches a few days later.
These have greatly affected some of the ideas going forward in this alternative-history biopunk setting.
The Poll was put up to ask a simple question: did backers just want the original RPG campaign setting as promised, with its original limited art budget, or were people open to the idea of a much larger project with a physical narrative art book, digital campaign guide, and an increased art budget that would come via crowdfunding. As mentioned, this occurred previously in 2020 with Affinity, which began as black and white 100-page PDFs before transitioning to three 220+ page full-colour leather books in a box set.
From the poll, 58% of voters opted for the expanded illustrated novel and campaign guide, leaving 42% preferring the original reward. I had previously decided that I would favour an overwhelming majority, and a 58/42 ratio is certainly not that, in my personal opinion. However, it does indicate that some supporters are interested in the expanded content.
Therefore, I am going to do both.
…sort of.
Nick and I are going to work on the original campaign guide for an early summer release. Unlike Threshold, this will be the campaign PDF only and not be a hybrid art book project.
Then, likely this September, we will launch a Kickstarter for a physical, 10”x10” narrative art book and expanded campaign guide that will include additional artwork. That way, backers can enjoy their original reward, and then everyone will have the option to support a larger production if that is your choice.
AFFINITY, BOOK 2
With a second print run of Affinity in the works, we decided that our next crowdfunding campaign, which will be returning to Backerkit in MARCH, will allow backers a chance to purchase either the standard three-book slipcase or a second printing of the exclusive and very awesome looking leather-wrapped clamshell set.
The campaign will also fund three new adventures and the second novel in the series. More information will follow before we send out the launch page, probably in a week or two.
XENOBESTIARY
While we were initially planning on releasing this as a crowdfunding campaign, we’ve opted to instead just release the Xenobestiary straight to DTRPG, likely also with a late February or March release date. I asked our discord community if we should include ALL our monsters, including the fantasy ones, and the response was a big affirmative.
The Xenobestiary will feature rebuilt and retooled monsters from every previous DEM publication, along with a bunch of new ones. For example, the antagonist section from UM5 has been expanded from 38 to 58. The mecha entry has nearly 40 entries; the alien section boasts 50. These will be presented in the newer 2024 D&D format and following a couple months after the new Monster Manual should help matters.
REVIEW REQUEST
By now, almost all our rewards have been received. 2025 is going to be a very touch-and-go year for DEM. We’ve been hit with some huge bills, and recent WOTC controversies haven’t helped matters.
So, the best way to support DEM in 2025 is to talk about us.
Share posts and post reviews. We have a lot of listings on DTRPG that lack reviews. I would especially love reviews and feedback on our recent publications like Threshold and Oktober’s Arcane Almanac.
With all physical rewards save Affinity at distribution, we’ve moved on to current digital projects.
THE PHANTOM STAGE
The next adventure, and penultimate effort by William Miller, is our weird west adventure. After discussing it with a few friends, we decided to remove the pretense and go with our original plan; instead of setting it in a location inspired by a local period-specific town, we opted to have it set in the ACTUAL town. As a result, The Phantom Stage has been renamed…
We threw in some direct references to real Barkerville history and even included a bunch of “vintage” photos we took from our numerous visits there. To make the adventure accessible to everyone, we carried over the antiquated firearms inspired by Torus, along with a few new rules regarding the use of dynamite.
Backers due to receive this adventure should see it in their downloads directory by the end of the day. If you don’t receive the link, head over to Backerkit and check. As I send out an announcement via DriveThruRPG, you’ll also see an email inviting you to purchase the adventure; obviously, you can ignore that.
This leaves only one adventure remaining for William, Clonefall, assuming that name doesn’t change as well. I know it’s been fully play-tested, but that’s all I know so far. The man’s days away from being a father, so I’m giving him some breathing room.
THE RETROVERSE CHRONICLES
Which brings us to my final adventure tied to this Kickstarter, the honestly provisionally titled Retroverse Chronicles. Before going into detail about my plans, I wanted to bring up a previous publication connected to this crowdfunding campaign, Threshold.
You see, Threshold was designed to just be a campaign setting. But I’ve always been a fan of narrative art books / illustrated novels. While many people believe this genre began and ended with the books written and illustrated by Simon Stålenhag, in truth, they have gone back decades. I remember the Terran Trade Authority handbooks written by Stewart Cowley and published from 1978 to 1980, which presented a fictional history of the human race and their encounters with alien species. Threshold took inspiration, blending space exploration with cosmic horror, a hybrid not seen enough, in my humble opinion.
Threshold was a risk, but I was limited in my previously allotted budget. I was only supposed to create a single book, not a hybrid RPG supplement / illustrated novel. As a result, I could only afford a handful of new illustrations, mingling them with recycled art from Ultramodern and Amethyst. In the end, I’m pleased with the result and believe it a much better book than a single campaign book. As it has been out for a few months, I would love to receive feedback regarding whether it was a success.
This brings up Retroverse Chronicles.
I’d like to do the same as Threshold, creating an illustrated novel separate from the RPG aspects. However, I don’t want to recycle artwork again outside of the two images that provided the core inspiration. I am left with two options.
1. Create it “as is” using the original art budget, which will limit it to only a few new illustrations.
2. Create a crowdfunding campaign to raise the additional funds required to fulfill this project’s potential.
Those who have followed me for years know I’ve done this before.
Affinity was such a project. It was initially meant as three 100-page books with black and white artwork and no physical print edition and was unlocked as a stretch goal for 2018’s Ultramodern5-REDUX campaign. Following its own successful crowdfunding, it turned into three 250-page books with full-color artwork and physical books, including a leather box set.
This won’t be as large, but I’d like Retroverse to be a 10x10 illustrated novel with the aforementioned digital RPG supplement.
Like with Affinity, any backer due to receive the original Retroverse will still receive the RPG book. This is for people wanting the accompanying illustrated novel and for the RPG supplement to be expanded.
The Retroverse Chronicles involves the crumbling alternative world of the late 1970s, where the injection of alien knowledge gave rise to “spark plugs”—devices able to inspire users to create singular, powerful pieces of technology. This promoted the creation of advanced biotechnology decades before the introduction of computers or the internet, including the GELF slave races, the BAAL biomechs, and the colossal “Hekaton” BRUTs, subsequently leading to the decimation of the planet through rising geopolitical conflict. By the late 1970s, little of the recognizable modern world remained.
In the campaign setting, players would assume the roles of humans and GELFS as they struggle to survive among the monstrosities dismantling the world around them. In the novel, our protagonist is pulled into this world possessing the most sought-after knowledge—the capacity to create more spark plugs. As they travel across America, they discover the dying world around them, looking for a way to return home.
The question is, would you pay more for a physical illustrated novel and an expanded campaign guide, or do you just want the originally promised campaign guide? Please comment below.