It’s been a while since I last updated, but things have been moving in the background.
POD
I FINALLY got approval from DriveThruRPG for print-on-demand versions of October’s Arcane Almanac and Threshold. I ordered proofs of both (as well as another book that was previously deactivated), and when they arrive, backers will be able to order physical copies of those.
NOW, I know I said earlier that DTRPG could not handle the large, square format of Threshold’s artbook. It’s been a hell of a journey trying to make that work. I considered reducing its 10” x 10” format to 8” x 8”, but I felt that was too small. I considered using an external POD service like Lulu or Blurb, but while they offer large-format square books, the costs were astronomical. No joke, both were in excess of $100.
Ultimately, I decided to return to DTRPG and reformatted the entire book to accommodate the standard 8.5” x 11” format. That meant a nearly page-one redo of the whole book. It’s now 10 pages longer, features a few more repurposed illustrations and a handful of additional bits of lore. Once the book arrives, I’ll be uploading the “Standard” format PDF alongside the existing 10” square format PDF as an extra bonus.
Just to be clear, only the artbook will be in a POD print. The 5E campaign module is still only in PDF.
THE BESTIARY
We are only two illustrations away from finishing the Ultramodern Bestiary. I am really hoping it’ll be released in July.
SPARK PLUG CHRONICLES
Going forward, DEM will attempt smaller crowdfunding projects that won’t rely on expensive and risky offset print runs. Our first Kickstarter was digital and POD only, and we’ll be returning to that with The Spark Plug Chronicles. It will essentially reserve all funds for art and layout, allowing for pure creativity without a specific allotment for printing, distribution, or tariffs. Expect a launch in September.
GETTING MY GROOVE BACK
I won’t lie, I haven’t written much for almost two months. It’s been difficult as I have been trying to get my groove back. Mounting bills forced me to prioritize non-creative ventures, and, being me, it had to be another entrepreneurial business that required a lot of energy. This involved numerous business trips, bills, and time investment. I managed to squeeze in a short horror film script and an animated comedy proof of concept. We’ll see if anything comes of those. But I am looking to return to game design next week.