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FEATURED
Let the Games Begin - PDF
$189 purchasedThe Xcrawl games come to the Olympics in this expansive XCC supplement. It's an adventure and a game world supplement all in one. It includes: A gazetteer of the world of Xcrawl Classics (XCC), with descriptions of 28 nations. Each nation has its own qualifying event, to test which teams can represent them in the Olympics. Each nation has an encounter that it has submitted for use in the Olympic games. Both of these events are created with an eye towards showcasing each nation's iconic characteristics. That's 56 unique encounters! - Each with 3 different variations for character levels 1-6! String any number of these encounters together to be an extensive adventure for your XCC game.EditIncludes 1 item
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×1Let the Games Begin - PDF
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FEATURED
Let the Games Begin - Print + PDF
$3516 purchasedThe Xcrawl games come to the Olympics in this expansive XCC supplement. It's an adventure and a game world supplement all in one. It includes: A gazetteer of the world of Xcrawl Classics (XCC), with descriptions of 28 nations. Each nation has its own qualifying event, to test which teams can represent them in the Olympics. Each nation has an encounter that it has submitted for use in the Olympic games. Both of these events are created with an eye towards showcasing each nation's iconic characteristics. That's 56 unique encounters! - Each with 3 different variations for character levels 1-6! String any number of these encounters together to be an extensive adventure for your XCC game.EditIncludes 2 items
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×1Let the Games Begin - PDF
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×1Let the Games Begin - Print
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FEATURED
The Eternal City - PDF
$86 purchasedHelp the Pan Europa Crawl League celebrate its 100th anniversary! These two adventures pit XCrawl teams against a wide variety of dangers to thrill the viewing audience. Part 1 - Hamburg Hackfest (Level 1-2) Dungeon Judge Klaus von Klaus takes this opportunity to take the XCrawl team on a trip through the empire's history. The XCrawlers will have to defend a giant keg from the Beer-serker and defend themselves from cannons that shoot live goblins. Can they prove to be as heroic as their forefathers? Part 2 - Rumble in Rome (Level 4-5) For centuries, gladiatorial combat has thrilled viewers around the globe. Much has changed in later times, but in some places, a sense of tradition in this sport remains strong. One such place is the city where it all began - the Eternal City - Rome. Dungeon Judge Sircio Gherardi takes the XCrawlers on a tour of Europe - from legendary creatures of Gaul to unspeakable horrors of Russia, this dungeon will really put the crawlers to the test.EditIncludes 1 item
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×1The Eternal City - PDF
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FEATURED
The Eternal City - Print + PDF
$1218 purchasedHelp the Pan Europa Crawl League celebrate its 100th anniversary! These two adventures pit XCrawl teams against a wide variety of dangers to thrill the viewing audience. Part 1 - Hamburg Hackfest (Level 1-2) Dungeon Judge Klaus von Klaus takes this opportunity to take the XCrawl team on a trip through the empire's history. The XCrawlers will have to defend a giant keg from the Beer-serker and defend themselves from cannons that shoot live goblins. Can they prove to be as heroic as their forefathers? Part 2 - Rumble in Rome (Level 4-5) For centuries, gladiatorial combat has thrilled viewers around the globe. Much has changed in later times, but in some places, a sense of tradition in this sport remains strong. One such place is the city where it all began - the Eternal City - Rome. Dungeon Judge Sircio Gherardi takes the XCrawlers on a tour of Europe - from legendary creatures of Gaul to unspeakable horrors of Russia, this dungeon will really put the crawlers to the test.EditIncludes 2 items
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×1The Eternal City - PDF
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×1The Eternal City - Print
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Tribes of the North - PDF
$120 purchasedCome explore the lands of the northern tribes! The realms of Germania and Norheimr are home to a collection of fierce tribes. Called “barbarians” by the people of Rome, the men and women of the north are actually proud people with civilizations reaching back into time immemorial. Presented in this volume are 10 tribes of the northmen, from the Saxons to the Vandals, the Haleygr to the Swedes, and all those between. Also included are a collection of patrons of the people of the north, 21 spells, and 4 classes - Berserker, Frost Elf, Runecaster and Shaman. Also included is a new system for projecting a character’s fate. Be forewarned though, that knowing too much about one’s destiny can be detrimental to mortals and trying to cheat fate is quite likely to bring disaster.Edit -
Tribes of the North - Print + PDF
$301 purchasedCome explore the lands of the northern tribes! The realms of Germania and Norheimr are home to a collection of fierce tribes. Called “barbarians” by the people of Rome, the men and women of the north are actually proud people with civilizations reaching back into time immemorial. Presented in this volume are 10 tribes of the northmen, from the Saxons to the Vandals, the Haleygr to the Swedes, and all those between. Also included are a collection of patrons of the people of the north, 21 spells, and 4 classes - Berserker, Frost Elf, Runecaster and Shaman. Also included is a new system for projecting a character’s fate. Be forewarned though, that knowing too much about one’s destiny can be detrimental to mortals and trying to cheat fate is quite likely to bring disaster.EditIncludes 2 items
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×1Tribes of the North - PDF
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×1Tribes of the North - Print
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Comic Crawl Classics - PDF
$152 purchasedYou're no hero... you're a sidekick... but perhaps someday you can become a hero... and pick up a corporate sponsorship... and maybe even get a sidekick of your own. That remains to be determined. This dynamic set of rules brings you the excitement of super-hero role play with 40 very flexible super-powers. It's got rules for handling power limitations, character weaknesses, fame and super-pets. Also included is an introductory adventure, "Heroes at Last" to get your super team started. So get out there and do something heroic; you don't want to stay a sidekick forever, do you?EditIncludes 1 item
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×1Comic Crawl Classics - PDF
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Comic Crawl Classics - Print + PDF
$253 purchasedYou're no hero... you're a sidekick... but perhaps someday you can become a hero... and pick up a corporate sponsorship... and maybe even get a sidekick of your own. That remains to be determined. This dynamic set of rules brings you the excitement of super-hero role play with 40 very flexible super-powers. It's got rules for handling power limitations, character weaknesses, fame and super-pets. Also included is an introductory adventure, "Heroes at Last" to get your super team started. So get out there and do something heroic; you don't want to stay a sidekick forever, do you?EditIncludes 2 items
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×1Comic Crawl Classics - PDF
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×1Comic Crawl Classics - Print
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Cosmologia - PDF
$201 purchasedThe worlds of humans and the like are filled with quite a variety of strange environments. These are tame compared to the exotic nature of other planes of existence. Cosmologia presents an examination of many of these planes, along with mechanisms for PCs to explore them. • The Ethereal Plane • Tristorus - The plane of shadow • Elphyne - The fey realm • The 4 elemental planes ▪ Expanded tiers of elementals ▪ Genies of each element • The Astral Plane • Abyss - The realm of chaos ▪ New info on the 6 Types of Demons • Celestia - The realm of law ▪ Introducing 7 Tiers of Archons • Elysium - The realm of good ▪ Introducing 7 Tiers of Angels • Tartarus - The realm of evil ▪ Introducing 9 Tiers of Devils • 6 Patrons • 44 Spells • And a plethora of extra-planar creatures. It’s out of this world!EditIncludes 1 item
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×1Cosmologia - PDF
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Cosmologia - Print + PDF
$351 purchasedThe worlds of humans and the like are filled with quite a variety of strange environments. These are tame compared to the exotic nature of other planes of existence. Cosmologia presents an examination of many of these planes, along with mechanisms for PCs to explore them. • The Ethereal Plane • Tristorus - The plane of shadow • Elphyne - The fey realm • The 4 elemental planes ▪ Expanded tiers of elementals ▪ Genies of each element • The Astral Plane • Abyss - The realm of chaos ▪ New info on the 6 Types of Demons • Celestia - The realm of law ▪ Introducing 7 Tiers of Archons • Elysium - The realm of good ▪ Introducing 7 Tiers of Angels • Tartarus - The realm of evil ▪ Introducing 9 Tiers of Devils • 6 Patrons • 44 Spells • And a plethora of extra-planar creatures. It’s out of this world!EditIncludes 2 items
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×1Cosmologia - PDF
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×1Cosmologia - Print
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De Re Mortis - PDF
$151 purchasedCome explore the world of things that go bump in the night. In the dark, hidden corners of reality are the stuff of nightmares, the things that make you want to sleep with the lights on, the things that literally haunt your dreams, the things that refused to stay dead. This book takes a deep dive into the realm of necromancy and the undead. From the mindless to the sinister, various types of undead are examined at length. Zombies, ghouls, mummies, vampires, ghosts and even liches are each given new depth. In the spirit of DCC, each is given variations and options so that none are predictable. So turn down the lights and gather around as we tell a few ghost stories. Come, let us talk De Re Mortis - about matters of death.EditIncludes 1 item
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×1De Re Mortis - PDF
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De Re Mortis - Print + PDF
$251 purchasedCome explore the world of things that go bump in the night. In the dark, hidden corners of reality are the stuff of nightmares, the things that make you want to sleep with the lights on, the things that literally haunt your dreams, the things that refused to stay dead. This book takes a deep dive into the realm of necromancy and the undead. From the mindless to the sinister, various types of undead are examined at length. Zombies, ghouls, mummies, vampires, ghosts and even liches are each given new depth. In the spirit of DCC, each is given variations and options so that none are predictable. So turn down the lights and gather around as we tell a few ghost stories. Come, let us talk De Re Mortis - about matters of death.EditIncludes 2 items
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×1De Re Mortis - PDF
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×1De Re Mortis - Print
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Isles of the Celts - PDF
$150 purchasedIsles of the Celts is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. It can be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. In this world, the Roman incursion into Britain was unsuccessful, leaving Britain under Celtic control. The world of the Celtic isles is presented with its legends and geography broken down to fourteen kingdoms, ready for characters to explore. Ten new patrons particular to this setting are described, five of which are given with patron spells. Several new classes are presented: Bard, Druid, Fey-touched and Witch. Also given detailed attention herein are the magical races of the fey. Some are helpful, some mischievous and some sinister, but they all are enigmatic from the point of view of other beings. The seelie and unseelie courts are detailed as well as twenty one different types of fey.Edit -
Isles of the Celts - Print + PDF
$301 purchasedIsles of the Celts is an expansion of the campaign world presented in the Pax Lexque Campaign Guide. It can be used in conjunction with the Pax Lexque Campaign Guide or it may stand on its own. This guide is meant as a sandbox environment. In this world, the Roman incursion into Britain was unsuccessful, leaving Britain under Celtic control. The world of the Celtic isles is presented with its legends and geography broken down to fourteen kingdoms, ready for characters to explore. Ten new patrons particular to this setting are described, five of which are given with patron spells. Several new classes are presented: Bard, Druid, Fey-touched and Witch. Also given detailed attention herein are the magical races of the fey. Some are helpful, some mischievous and some sinister, but they all are enigmatic from the point of view of other beings. The seelie and unseelie courts are detailed as well as twenty one different types of fey.EditIncludes 2 items
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×1Isles of the Celts - PDF
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×1Isles of the Celts - Print
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Librum Draconis - PDF
$101 purchasedIn all the breadth of the scattered realms of the world, in all the variety of peoples, cultures, climates, and languages, there are very few things which produce as much awe as that most majestic of beings - the dragon. These magnificent, noble creatures inspire a unique mixture of fear and reverence that is unparallelled. Contained in this volume are details regarding 12 dragons - information that makes each one a unique entity. Each dragon has its own associated lore and its particular style of treasure hoard. Each dragon's chapter also includes adventure hook ideas for making use of that dragon in an adventure or campaign.EditIncludes 1 item
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×1Librum Draconis - PDF
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Mare Nostrum - PDF
$101 purchasedThe campaign world of Pax Lexque expands under the sea! Five underwater realms are detailed in this volume, with their history, geography, politics and religion. Also included are ten new spells and four new classes: Aquatic Elf, Chapod, Deep Hunter, and Merfolk. An adventure for this setting is included in the latter part of this book. In Mother of Pearls, the king of the aquatic elves, King Ascal, has been attacked by a race of fish men known as the ichtharians. The party must find the king's crown and deal appropriately with the thieves.EditIncludes 1 item
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×1Mare Nostrum - PDF
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Pax Lexque Campaign Guide - PDF
$200 purchasedPax Lexque is a campaign setting based on an alternate reality historical earth in which the Roman Empire was co-mingled with conventional elements of fantasy - elves, dwarves, wizards, clerics, giants, dragons and everything else you’d expect. This guide is meant as a sandbox environment. The world of the Great Sea region is presented with its history and geography broken down to twenty nations, ready for characters to explore. Nineteen new patrons particular to this world are described, six of which are presented with patron spells. Also included are four new character classes: Dwarven Cleric, Elven Ranger, Felid (or catfolk) and Gnome.EditIncludes 1 item
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×1Pax Lexque Campaign Guide - PDF
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Pax Lexque Campaign Guide - Print + PDF
$351 purchasedPax Lexque is a campaign setting based on an alternate reality historical earth in which the Roman Empire was co-mingled with conventional elements of fantasy - elves, dwarves, wizards, clerics, giants, dragons and everything else you’d expect. This guide is meant as a sandbox environment. The world of the Great Sea region is presented with its history and geography broken down to twenty nations, ready for characters to explore. Nineteen new patrons particular to this world are described, six of which are presented with patron spells. Also included are four new character classes: Dwarven Cleric, Elven Ranger, Felid (or catfolk) and Gnome.EditIncludes 2 items
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×1Pax Lexque Campaign Guide - PDF
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×1Pax Lexque Campaign Guide - Print
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Scientia Arcana - PDF
$151 purchasedMagic is not one single thing. It is manifested and manipulated in a multitude of ways. This volume details some of the various types of magic and gives classes associated with each. Also given herein are various patrons associated with magic, new types of magical corruption, a collection of magic items and descriptions of otherworldly realms. Some of the content contained in this book is a reprint of material from previous publications by Raorgen Games. This manual presents: ● 10 categories of magic ● 8 classes (Alchemist, Bard, Dragonborn, Gnome, Genie-kin, Necromancer, Shaman, Witch) ● 4 class variants (Arcane Dancer, Fey-touched, Half-elf, Runecaster) ● 85 spells ● 6 patrons ● Expanded lists of physical corruptions ● Mental corruptions ● 17 new magic items ● 6 magical realmsEditIncludes 1 item
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×1Scientia Arcana - PDF
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Scientia Arcana - Print + PDF
$301 purchasedMagic is not one single thing. It is manifested and manipulated in a multitude of ways. This volume details some of the various types of magic and gives classes associated with each. Also given herein are various patrons associated with magic, new types of magical corruption, a collection of magic items and descriptions of otherworldly realms. Some of the content contained in this book is a reprint of material from previous publications by Raorgen Games. This manual presents: ● 10 categories of magic ● 8 classes (Alchemist, Bard, Dragonborn, Gnome, Genie-kin, Necromancer, Shaman, Witch) ● 4 class variants (Arcane Dancer, Fey-touched, Half-elf, Runecaster) ● 85 spells ● 6 patrons ● Expanded lists of physical corruptions ● Mental corruptions ● 17 new magic items ● 6 magical realmsEditIncludes 2 items
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×1Scientia Arcana - PDF
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×1Scientia Arcana - Print
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All the add-on PDFS!
$1001 purchasedGet the bundle of add-on PDFs at a huge discount! The normal total retail price is $239! Cosmologia - PDF, Cold Hand of Fate - PDF, Comic Crawl Classics - PDF, De Re Mortis - PDF, Isles of the Celts - PDF, Kingdom of Fire - PDF, Kingdoms of Africa - PDF, Let the Games Begin - PDF, Librum Draconis - PDF, Mare Nostrum - PDF, Memories of the Purple Planet - PDF, Pax Lexque Campaign Guide - PDF, Scientia Arcana - PDF, The Eternal City - PDF, The Hand of the Law - PDF, Tribes of the North - PDF, We Who Are About to Die - PDF, The Moon Locket - PDF, The King's Bargain - PDF, Runestone of Souls - PDFEditIncludes 1 item
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×1All Raorgen Games PDFs
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