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If we hit £6,000 we'll be ordering more cassette tapes! This poll is to gather interest to help us decide how many tapes to order. Currently, the tapes are sold out, and were only available as part of the Caver's Bundle, which gives you all the physical and digital rewards available in this campaign.
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Project Update: Thank you!
First and foremost, a huge and heartfelt thank you to all of you for supporting this campaign. It means the world to us and, even better, it means we get to keep making independent art.
Apologies for a slightly delayed update, because we're UK based the campaign ended late Friday evening and we needed the weekend to rest.
What's Next?
Our goal is to have all digital rewards - including Solo Mode and the album - ready to share by the end of May.
Physical rewards will take a bit more time - for both printing and shipping, but at the moment we're planning to have delivered all physical rewards - including cassette tapes - by the end of August.
The game itself has been playtested and the text is 90% locked. Now that we know we can pay him, Luka, our layout designer, wil be getting started on formatting the text so that it looks beautiful in the full zine. Georgia has done the vast majority of our illustrations, but she's going to be available for any additional pieces - as well as illustrating the cassette tape covers.
Amber has begun composition on the first three tracks for the album and you can actually watch them composing the album live on their Twitch channel @TinCanAudio over the next month or two.
Meanwhile, now that Ella's happy with the base game, she's going to be reaching out to our cross-collaborator Matthew Ayers to fine tune the solo mode - thank you all for making this happen!
Overall, I'd put our progress to delivery currently at about 60-65%, and I'm very confident we'll hit our targets on time. I really can't wait to share the finished game with you all.
For now, thank you again, and if you have any questions, please don't hesitate to get in touch.
- Ella
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Project Update: Stretch Goal Reached!
Thank you so so much for supporting this campaign, we're all really excited to create and deliver The Deepest Dark to all of you, and we can't wait for you to play the game too!
15+ projects backed in 2024
20+ projects backed in 2026
Project Update: The Final Countdown!
We are 95% of the way to our one and only stretch goal: £6,000: more cassettes!
These cassette tapes sold out in the first 24hrs of the campaign, and only 50 will ever be printed, so they are absolutely limited edition. They'll contain an A Side and a B Side of the soundtrack album Amber Devereux is composing for our cave, and they'll have beautiful custom covers illustrated by Georgia Cook.
As a bonus, hitting £6,000 will also allow us to give the whole team a payrise, including our incredible actual-play cast.
We're just £300 from this goal, and entering the last 24hrs of the campaign. Let's do this!
15+ projects backed in 2024
20+ projects backed in 2026
Project Update: The Deepest Dark Oneshot: Part 2!
We're in the final week now! Happily we're funded, and we're less than £500 away from our only stretch goal of £6k for releasing more tapes. We're really hoping to hit that before the campaign is over.
We've got two streams planned to close the campaign out, one today - which will be the second half of our actual play of the game.
You can watch the first half below! This game is being live-scored by our composer Amber Devereux, which is extraordinarily cool.
We'll wrap up the story tonight with our fantastic cast of players, including Nathan Blades, MasqueWren, Poorna M., Ella and Georgia.
Then on *Wednesday, Ella and Amber will be doing a finale stream, taking questions and chatting about the creative process of making the game and its soundtrack. Tune in for cave facts!
Behind the scenes, Ella is going to be reaching out to our cross-collaborator Matthew Ayers over at Blightfall to start work on solo mode, and Amber is most of the way through composing the soundtrack album, which they've also been sharing on the Tin Can Audio Twitch channel.
We've also had a handful more playtests and a lot of fantastic feedback. We're feeling really confident about the game, and we're really excited to share it with you.
That's all for now, see you tonight!
*Ella confused Fridays and Wednesdays. She has a complicated relationship with time. Apologies for the confusion.
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