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Project Update: BREAKING NEWS: March update + UK Game Expo in May
This one turned into a bigger update than I expected when I sat down to write it. Get ready as there is a lot of good news to share!
UK Games Expo : Haven and I will both be attending UK Games Expo in Birmingham this year (29–31 May) as visitors. If you are planning to be there or were on the fence about going, please reach out! We would love to meet you in person.
Project Timeline : Everything is on track. Final copy editing is underway and should wrap up this month. Once that is done, I will do a final review pass, then hand everything over to Golden Achiever for the full layout compilation before we go to print. It is genuinely starting to feel real, and I could not be more excited.
Cross-Collab AZOR OPERATION : Mathieu and I have made a ton of progress on AZOR OPERATION. I focused primarily on writing, concept, and gameplay design while Mathieu handled the layout and NPC portraits ; three out of four are done and they look fantastic. What made this collaboration so rewarding is how naturally we fell into a rhythm, each contributing across every aspect of the project. The result is an adventure you can play in two very distinct ways ; the Union path or the Oracle path, which made it a genuinely fun design challenge. I am confident your players will want to try both.
Artwork : Haven is 99.9% done. The work he has delivered throughout this project is nothing short of extraordinary, and I cannot wait to see it all printed. The only remaining piece is a cross-collab double spread featuring in-universe ads, something that came together organically. Haven reached out to other MM25 projects to feature a few of them in the book, and the result is a great piece that makes a small part of the Dream come alive. I cannot wait to see how many easter eggs you can spot.
A New Project on the Horizon : I have been sitting on this one until BREAKING NEWS was nearly out the door. I am now working on something quite ambitious : an anthology of shorter to medium-length adventures that can each be played as standalone one-shots, or linked across multiple sessions to reveal a larger meta-plot. I am collaborating with several artists and a couple of writers I hold in high regard, and the project is already coming together beautifully. More details soon.
What are you most excited about?
And if you are heading to UK Games Expo, drop us a message, we are looking forward to putting faces to names!
Project Update: BREAKING NEWS: Jan-->Feb updates, cranking up the horror
I have started receiving feedback from early access readers, and here is a high-level summary. I was genuinely touched by the kind words, especially around the following themes:
- (re)usability and flexibility
- strong thematic identity
- depth and escalation
- terrirfic art
- great character design
Blasto:
“First impressions for me are great. I love the style, art and layout.”
“I’m really excited about being able to use it to create more of these types of mysteries.”
“I’m very excited to run this.”
“The premise reminds me of ARKYVR, but it’s doing enough different that they’re in different niches.”
“The idea that your group’s note-taker can be mechanically rewarded for taking notes is a very fun idea.”
Cross-Collab :
I finally wrote a description I am very happy with for the two extra NPCs drawn by Mathieu Baguet, borrowed from the Red Nation universe. I also added an escalating side quest for each of them that reflects their conflicting agendas. I would strongly advise your players to choose carefully who they ask for help. :)
Artwork :
Haven has been very busy. The stretch goal stickers are finished, so go check them out! He is also ramping up the final illustrations needed to complete the book, including NPC portraits and blueprints of the Oracle Tower. These will also be included as handouts for convenience at the table.
Timeline :
Schedule-wise, everything is looking very good as we move toward final copy editing.
That's all we have for today, feel free to share your thoughts and questions.
What are you most excited for?
Project Update: BREAKING NEWS: Holidays update - Stretch goals, player handouts, early V1 PDF available to play !
So far, Golden Achiever has mastercrafted:
- The Journalist Engagement Notice: the in-universe contract sent by The Oracle to new recruits, outlining their mission, perks, and journalism skills
- A Fallout Tracker: to help Wardens track how player investigations impact the world around them
- For WHERE IT SHOULDN’T: a player-facing map with space for notes, intended to be used during the one-shot
Another exciting stretch goal update: we commissioned Roque Romero to illustrate a crucial piece of story lore. The idea is that you can hand this two-page mini-comic to a player when a specific trigger occurs and let them act or roleplay based on it, with very little guidance.
We wish you a great end of 2025 and are very much looking forward to your stories in 2026.
Hadrien
Project Update: BREAKING NEWS: post campaign progress update and timeline
We would love to share this phase of the project with you.
We are preparing a Work-In-Progress version of the BREAKING NEWS PDF to share with backers before the end of the year. This version will still include placeholder text, missing illustrations, and unfinished layout sections. The goal is to let interested backers read, play, or test early while we work toward the polished final release. Your answers will help us understand how you would like to interact with the WIP version. If you feel like giving feedback or reporting sessions, it would help us tremendously, and especially active playtesters may get a small thank-you mention in the credits depending on volume and timing of feedback.
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