Been a minute since we have done an update, apologies on that. But the reason for delay is a good one. We have been hard at work putting the finishing touches on the core projects!
Below is a sample spread showcasing some new mechanics and a beautiful piece of art by Mollie J. Vaughan.
pg 4-5
Digital Tier - if all goes to plan we will be sending out the PDF versions to all backers at the digital tier and above around the end of July. This will be the full core product: Field Guide, 2 missions, War Is Hex, maps, character sheets, and item & condition cards.
Physical Tier - we are part of the massive pledge manager so shipping of the physical product will happen at a later date TBD. But our internal goal is to have our physical books printed in the next month and ready to send as soon as we get the word from the folks at Games Omnivorous.
Stretch Goals - these will be sent out as they are completed after the initial PDF release and planned in a timely fashion to add some new adventure locations to your ongoing wartime adventures.
Once backers have had a little time with the digital content we will be opening up PDF sales and physical pre-orders on our website www.feylightstudio.com
And finally as a little treat a view at a WIP art piece that not even my coworkers have seen yet. This in one of the last larger pieces needed for The Field Guide. A view of the abandoned Cashion Farmstead that lies outside The Forgotten Field.
Below is a link for the beta files for War Is Hex. Both a printable trifold and a screen friendly version. This is being shared with all backers, even at the $1 tier at this time. There will most likely be a few tweaks and modifications between now and the version that goes to print which will then be shared with folks who backed at the appropriate tiers.
"War Is Hex is a supplement for any TTRPG using a hex or gridded map to represent an ongoing war of two or more factions. It gives a table the ability to play in a living world where front lines move, forces dig in, and battles change the terrain, quickly and without pages of crunch. WIH is intended to make adventures more meaningful by allowing the players to have a direct influence on the course of a war and for that war to have an impact on the players’ future adventures."
As mentioned above this is a Beta version and we are welcoming any and all feedback. If you have any questions or comments on WIH please submit them to:
Regarding the greater project, our starter missions are in the process of being edited and will soon be ready for artwork and layout. The Field Guide is being chipped away and if all goes according to schedule will start the editing process at the end of April.
War is Hex - the system neutral mini-game that will be used for representing the ever moving front lines of an active war is almost done! We have a bit of layout and polish, but we hope to have the PDF in your email boxes by the end of the month.
Mission Zines -the two mission zines Operation Gate Latch and Assault on the Owl's Nest are well under way and will be going out to our editor at the end of the month.
Chimneyhaus Update: This will most likely be the next digital release after WiH. The map is finished and the additional tables that tie into Hell in a Hog Waller are almost complete. James is also working on a pamphlet adventure that will connect the two settings.
Baron's Grip Cross Collab: This pamphlet is complete and M. Allen Hall has sent to the printer. It will be delivered with physical copies of The Baron's Grip.
The Field Guide: The main setting book for Hell in a Hog Waller is in various stages of draft. Once the two intro zines being edited this will get our full attention.
From there all the print materials will be going to more editing passes and layout. This will take place at the same time as a lot of interior art being created.
Next updated (besides PDFs being sent out) will be in the middle of Q2. In the meantime please don't hesitate to hit us up with any questions.
Brett from Fey Light Studio here. I want to say thank you all so much for making Hell in a Hog Waller not only a reality, but a huge success! This is a project that has been in my brain for over two years. I can't tell you how much it means to see it come together and become a tangible game that folks will read and play.
All of the projects that were part of the discounted group shipping (like ours) are figuring some things out on the back end since Backerkit is treating it like one massive pledge. We are looking at the best way for our project to send out PDF items as they become complete. With that being said see the working timeline below for the first few months of 2026.
Timeline:
Jan
Send out War is Hex Beta and updated Chimneyhaus zine PDFs
Layout and wrap up of Operation Gate Latch
Development and playtest of Assault on the Owl's Nest
Continue writing and development on The Field Guide
Feb
Continue working on The Field Guide - start commissioning art and preliminary layout work
Layout and wrap up of Assault on the Owl's Nest
Map of the Dark Ways complete
The Dark Below supplement writing, development, playtest
Mar
Wrapping The Field Guide
Start development on Trap Thieves, should be complete and play tested by the end of the month
War is Hex Final
Again, thank you so much for your support! Please hit us up through Backerkit with any questions. We only plan on sending updates out once a month, or if there is a PDF to share.