G'day everyone. We're almost at the finish line with just a day to go!!
Recently I had the pleasure of joining the WAYPN YouTube channel to talk about FK2. Its a short talk, and probably the most fun I've ever had on a podcast :) Certainly worth a listen.
We talk about art, what makes FK special, Fragged in general and more!
For this update I thought it would be nice to take a brief look at Camps in FK2, the mobile home base for the PCs.
This is a new feature to Fragged games, and is mainly focused around Developments - slowly upgrading your camp with new tools, modes of transport or NPCs. Many of these options are exclusive (ie: will you have a Cart or a Caravan), while others are direct upgrades. At the start of your campaign you may be roughing it with Bedrolls and Backpacks, but by the end you may have a Camp Stove, an Entourage of NPCs, Royal Writ and a techno-magical Box of Holding.
Camps are also an extra way to enhance support-focused characters who have selected Traits that boost the entire party, grant free Acquisition Rolls and/or network with NPCs for social standing. While a more renegade focused party of pickpockets and raiders is going to have a very sparse camp.