Double trouble with Nick & Ian here to talk to you about the exciting new huge status update we have for Eldritch Automata. With this, we are coming up on one year out f...
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Gehenna Gaming
about 2 months ago
Update #18 - April Showers Bring May Flowers
Hey there pilots, Ian AND Nick here! We’re tag-teaming our monthly update/newsletter because we have way too much to share this month. But first things first, let’s tack...
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Gehenna Gaming
3 months ago
Update #17 - March Madness, April Allergies
Hey, hey, Nick here! Wanted to touch base with our monthly update of what’s going on in the Automata shop as we continue to work on the game line. Before we jump in, I want ...
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Gehenna Gaming
4 months ago
Update #16 - February General Update, Lore Drop, and Exciting News!
Greetings Backers, Nick here! We’ve received some feedback in and out of the form from people who have taken a deeper look into the released manuscript. Once, again, please s...
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Gehenna Gaming
6 months ago
Update #15 - The New Year Update
Greetings Backers, Nick here! It’s a new year, and we bid goodbye to 2024 and march into 2025. It’s a brave new world and we’re excited that you’re here taking the journey wi...
Double trouble with Nick & Ian here to talk to you about the exciting new huge status update we have for Eldritch Automata. With this, we are coming up on one year out from this campaign launch and in the second half of 2025! This update will be massive, but I think you’ll appreciate what we have for you. We’ll share some new art, including pilots and horrors, some layout spreads, go over where we’re at in development, and a lot more.
Tariff Update
Just to give a little update on the tariff as it gets ever closer to printing, there is a decent chance that the tariffs may stabilize a bit more. It feels like watching a plinko machine where there are ups and downs, and no one knows really where it’s going to land. We’ll keep you updated, and hopefully by the time we go to print (which is looking like very soon), things will be in a much better spot than they were when we made that last update.
Upcoming Events
We have a LOT to share about upcoming events. Gen Con just around the corner, a mere month away, and we have a ton happening there, including 74 4-hour and 2-hour sessions of E//A to play in, including one run by Nick himself, and a phenomenal Live Play of E//A on that Sunday!
Eldritch Automata: The Annihilating Angel is a Gen Con exclusive event, featuring Ify Nwadiwe, Cate Osborn, Jacob Burgess, and Persephone Valentine! Nick will lead the cast through a ruined Philadelphia, and while hailed as heroes upon their arrival, not everything is what it seems…
In addition to all the great E//A events, we’re running a plethora of games of Liminal Horror, Trashumanism, Call To Power, Paragons, Horror D&D, and more! We’re also hosting several panels, so check the full events schedule for our sessions.
Beyond Gen Con we have quite a few events coming up in the second half of the year. We’ll have sessions at PAX West and Dragon Con, as well as Quest Con Orlando, NYCC, LUG Con, and PAX Unplugged before the end of the year – many of which we’ll also have a booth at. And don’t forget, if you want to attend a show and run E//A or another horror game of your choice, we’re always looking for more GMs to fill our ranks!
Art Update
Pilot Archetype Art - The Sheltered
Pilot Archetype Art - The Legacy
Our big update for this month is the art. We have a lot to show you, including some pilot art, some page spreads, and even a little piece of Horror art. Currently, we are sitting at about 65 percentof the art plotted out & finished, with the rest allocated to an artist and being started. It took a little bit to find the right artists for cohesiveness in the art style, and locking down who we wanted to build our art team as they freed themselves up from other projects. Now we have a full team of artists, each dedicated to different facets of the book, and we are moving full steam ahead. In the past 2 months, we’ve accomplished more art than we’ve been able to in the prior 10, and our estimates are showing that we’re only going to be accelerating from here on out. Our art director, Paladin Mendelhall, has been doing a great job of taking the reins of art direction for this book and establishing communication with our artists to get everything moving in a timely fashion. With the special Backer tier art already on the slate for production, we are in good shape to hit our goals. Our current focus is still on getting the pilot art, including key background characters who have vastly changed the world of Eldritch Automata.
Pilot Archetype Art - The Thanathos
Pilot Archetype Art - The Puppeteer
We’ve also started getting finished Horror pieces in, and are excited to share the final direction some of these took. Establishing the tone of the Horror art, and how gory/body horror-y it would be, took some time, and we’re thrilled with the outcome. Below is a sample of the Sinful Sight… “A floating balloon mass of a horror, the surface writhing with a network of pulsating veins. Countless eyes surround this Horror, each with a milky orb and piercing gaze. A single gaping maw splits the underside, lined with razor-sharp teeth that drip with ichor.”
Horror Rough - Sinful Sight
And another - The Fleshripper.
Horror Rough - Fleshripper
Finally, we’re excited to share that we’ve made a key change to the brand of Eldritch Automata. When we launched the Backerkit campaign and started working on the book, the E//A logo was a placeholder, never originally intended to be the final version. As time went on, though, we were focused on other aspects of the game and didn’t find time to swing back to the logo.
Today, we’re sharing the final version of the Eldritch Automata logo! We hope you love this version as much, if not more, than the original placeholder!
Layout Update
On to the layout! We’ve been plotting out the layout and art hand in hand as a way to judge how much filler art we’ll need and where. Currently, we have 13 out of 16 chapters (81 percent) laid out and ready for art. Our art director, Paladin, has been doing an excellent job with the layout, which is why we’re excited to show you some of the spreads we’ve been working with. In their words, “I want this layout to win awards.”
The layout has required an interesting balance as we addressed how we wanted the core rulebook to feel, making sure it could be read through without issue while also making it feel like it had that sort of gravity and punch you expect from a highly-produced TTRPG product. Despite being a game with darker tones and themes, we’re happy to say that the book isn’t all dreary with washed-out colors. With a healthy dose of striking colors and visuals, we’ll be sure it’ll be fun to flip through and keep on your coffee table for when party guests come through and you want to let your horror flag fly. We can’t fully give the page count yet, but it looks like it’ll be a whopping 350+ pages of art, horror, and mecha action.
Manuscript Update
Speaking of page count…we’re about to start the second round of editing in the next month or so. This is the last step toward being print-ready, and we’ll be able to release the second half of the manuscript to Backers as soon as it’s done!
New Products!
At Origins last week we revealed a few new pieces of merch, including a collab with The Roasted Crow Coffee! Check out Mech Fuel, a Pecan Cream-flavored Cafe Cubano-style dark roast! We worked directly with the folks at The Roasted Crow to develop this blend, and we absolutely love it. Ian has already gone through an entire bag in a week. Head over to The Roasted Crow to purchase a bag, and use the code "GEHENNA" at checkout to get 10% off your order!
We also are moving a few new pieces into production, including an Omamori, designed by a Japanese friend of ours, and more! All of these will be available on our website for purchase soon, and available at all of our upcoming events.
Additional Game Content
Currently, at the time of writing this, Eldritch Automata has one published item: the Quicklaunch. Beyond the core rulebook, the two supplements (Eldritch Automata: Homefront and the unnamed Eldritch Automata Operation Campaign from Storyteller’s Forge) are planned but not currently in development and will not go into development until Eldritch Automata is ready for digital release. But despite the two big supplements planned, we know that people are chomping at the bit, so we’re proud to confirm that alongside Dark Passenger (from the Quicklaunch) and Open Arms & Heart of Entropy (from the core rulebook), we have three new Operations coming to you in the near future to fill out the current product line. This includes Renegade Base Alpha, a convention scenario written by one of our very own GMs, Jay Gellerman, Violence Against Nature, written by another one of our GMs, Kyle Knotts, and Titans of the Deep, written by Nick himself. Titans of the Deep will be the first release, and we’re looking at having it out in PDF and print by Gen Con!
This place was supposed to be a paradise – some of the brightest minds working together in order to bring about a new possible haven for humanity. You were only there to deliver supplies and assist in the collection of research. No one ever mentioned anything about the station 30,000 feet down on the edge of a massive unexplored trench.
But now you’re down here, at home with someone, or something. No one is who they say they are, the water pressure will turn you into paste, and if that isn’t enough, being this deep is starting to make you see things, hear things, and act differently.
Can you keep going deeper till you find the truth, or will you take a one-way trip to the locker?
Titans of the Deep will also come with some new additional game rules, like underwater combat, the dangers of extreme deep water pressure, and some new equipment. Titans is an Operation and a zine-sized supplement all in one, meant to add a little more flavor to your Eldritch Automata games.
Finally, as requested by our community on Discord, I’m also dropping a new stat block below – an example of an Automata enemy that can be used against your players.
War Dog (Threat 8)
Description: A sleek and agile Automata built for high-speed combat. Its frame houses experimental plasma weaponry, with a distinctive red and black paint scheme marking it perfect for the frontlines.
Health: 10
Ego Field: 5
Attack: Plasma Blade
Tags: Heavy Damage, Close Range, Charging
Attack: Plasma Overdrive
Tags: Medium Damage, Close Range, Area
Talent: Skirmisher - When this enemy makes a successful attack, it can immediately move to an adjacent zone as a Free Action.
Hey there pilots, Ian AND Nick here! We’re tag-teaming our monthly update/newsletter because we have way too much to share this month. But first things first, let’s tackle the elephant in the room.
Tariffs & Production Timelines
To get the hard discussions out of the way, the tariffs are raging through the TTRPG industry, jacking up prices, and hitting major printers out of China with unpredictable tariff expenses. Right now, much of the industry is in a weird holding pattern. You may have heard that some TTRPG products are exempt from the tariff and additional taxation, and the only answer we can provide is maybe, but not really. While books were said to be exempt, TTRPGs are technically classified as games, which aren’t. And that’s a slippery slope. Plus, with no firm percentage, we can’t lock down a solid quote for printing, because no one knows what the actual cost will be once it gets ready to ship, and we might end up with another 50% to pay once it hits ports before we can collect our product.
Okay, but what are WE doing to address it? Right now, we’re checking out several US-based printers and getting quotes to see how they compare to our original. Printing the Quicklaunches through these US-based printers will give us a good litmus test and understanding of what to expect from the future. In order to make sure we don’t get screwed by these shifting costs and uncertainties, we have removed the option to pre-order Eldritch Automata from Backerkit. We simply don’t know how much book printing is going to cost us right now, and because of that, we may have to adjust the retail price of our core rulebook and other offerings to cover it. For anyone who has pledged, pre-ordered, and paid, this Does Not affect you. This will only affect new orders going forward.
So we thank you for being patient with us as we navigate this industry shake-up; we’re not the only ones going through it, and we’re all sticking together to weather the storm.
Second, and equally important, however, is that this has delayed our timeline. Right now, we are unsure when the book will go to print, nor are we sure when we’ll be able to move forward with dice manufacturing, as there are no large-scale dice manufacturers in the United States. We are still on track to finish the book and will do a full digital release when it is ready, but we have to delay printing, and we cannot give a firm timeline on that at this time.
The Manuscript
Okay, on to good news, and I’ll keep it short and sweet. All our crowdfunding stretch goals that were intended for the core rulebook – the three additional location modules, the Eldritch Arms, the Eldritch & the Forgotten archetypes, as well as the two guest operations – are now completely done and added to the manuscript. We are JUST ABOUT at 99% done, waiting for three short sections to be submitted from writers. And once those final submissions are in we’ll send the rest of the manuscript to editing and get it ready to share with you all. But looking over the game, it’s in a great state to play, and with you all eating up the player section, we are excited to show you what comes next with the GM and setting sections of the core rulebook. With my (Nick) writing assignments complete, I get to move on to do some fun stuff for the gameline while we wait for art and layout to finish up. Speaking of…
Art
Art continues to be our biggest focus. We have multiple Pilot Archetypes pieces completed, with the art for the special backers who wanted to immortalize their characters in our book as Automata pilots coming in the next few weeks. Getting the art done has been a challenge for us, but we are blown away every day with the art we’re receiving from some very talented artists. Currently trying to wrap up the Pilot Archetype chapter art, which, alongside the Automata Archetypes, has the most art out of any chapter before rapidly getting the rest of the player section of the core rulebook complete.
And here’s the full preview of that gorgeous Strainer art in the banner up above!
The Strainer Archetype, Artist: Gio
Playtesting & Events
Of course, the book isn’t the only thing we’re working on. We have a massive convention lineup this year, starting THIS WEEKEND with PAX East in Boston. Check out the lineup and everything we have going on below…
We’re running a ton of sessions of Eldritch Automata, as well as one-shots of Liminal Horror, Call to Power, Horror D&D adventures, Our Brilliant Ruin, and a handful of World of Darkness sessions.
We’re running a handful of sessions of E//A, plus supporting our friends at Storytellers Forge to run Horror D&D adventures, and support their presence at the show.
Ian will be a guest at MomoCon, speaking on several panels and running a special one-shot of Eldritch Automata to showcase some content we’re planning for the first supplement, Homefront.
We also have GMs there running E//A, Our Brilliant Ruin, Horror D&D, Call to Power, Vampire: The Masquerade, Brindlewood Bay, Call of Cthulhu, and FIST!
Come meet E//A writer and the developer of our skirmish game, Edge of the Apocalypse, Chris Handley! Chris will also be running demos of Trashumanism, our upcoming bio-punk TTRPG that he’s leading development on.
We’re going to be working with our friends at Hedron to bring a unique experience to Origins Game Fair this year! Swing by the booth to play a demo of Eldritch Automata, Trashumanism, or Call to Power, try out the Hedron VTT, and explore character creation for these and other games using Hedron!
GenCon - July 31 - Aug 3
Booth #3054 (Entrepreneurs Avenue)
Finally, bringing us to August (before we take a pause to prep for Fall events) we have GenCon. Hold onto your butts, because we have a lot.
We’re working with City of Glass Games and Blank Bodies to sponsor a pre-show event – Power Word Resist – a charity variety show benefiting RAINN and GenderNexus at the Indiana Repertory Theatre, just two blocks away from the convention center, on July 30. Come see some great bands play, a drag show starring Juicy Garland, and a comedy set from Ify Nwadiwe. Tickets on sale soon. There will also be a Silent Charity Auction that we are adding more to each day in partnership with many popular TTRPG companies, titles, and independent creators.
Once the con gets started, we’re bringing you a Live Show of Eldritch Automata. Helmed by Nick, he’ll be joined by comedian Ify Nwadiwe, voice actor Jacob Burgess, producer and TTRPG performer Michelle Nguyen Bradley, and sex educator and disability advocate Cate Osborn for E//A: The Annihilating Angel. When a group of pilots responds to a distress call to rescue the nearby religious settlement of Arcadia and its neighbors, something immediately seems amiss. Arcadia is strange and under the holy protection of their leader, known simply as ‘Herald.’ Herald seems to exhume some miracle power akin to that of legendary messianic figures… but the source of their power is anything but holy.
We’re also hosting a handful of panels and workshops, including:
And a workshop on Marketing in the tabletop industry (day & time TBD)
Plus, games. So many games. We’ve submitted over 150 game sessions for E//A, Call to Power, Horror D&D, Trashumanism, as well as new games like Paragons from Broken Door Entertainment and Sunset. Including an exclusive one-shot of E//A run by Nick! Just search the GenCon events schedule for “Gehenna Gaming” for the full list and don’t miss the registration window!
What’s Next
That’s a lot, trust us, we know, and we’re excited to be bringing E//A out to all these shows this year. Plus, we have PAX West, DragonCon, NYCC, QuestCon Orlando, Gamehole, LUG Con, and PAX Unplugged later in the year…
But for now, we’re working on getting the last pieces together for these shows, finalizing that manuscript, and getting a new print run on the Quicklaunch sorted. We’ll touch base in June with a new lore drop, updates on the timeline, and more.
Hey, hey, Nick here! Wanted to touch base with our monthly update of what’s going on in the Automata shop as we continue to work on the game line. Before we jump in, I want to stress the importance of the feedback form again. We are making small tweaks to address some of the your input, but we won’t be tackling all of it until we do another full round of editing. And if you want to tell us about your experience playing that isn’t specific to the mechanics, such as the feel of the game, praises, concerns, hop into our Discord! Anything we can to keep moving the game forward. It really helps us out in the long run to deliver a kick-ass product.
Manuscript Update
Location modules are about down, I’m currently finishing up on the Academy and the Pegasus right now. It is always interesting to see how my ideas have evolved from the framework that I originally set out to see how much more has been added to those. I look forward to getting the maps started for the location modules so people have some cool blueprints to work for. The Pegasus I am particularly happy with just for being one of the many concessions I made in my creative process for making something that is so much more inexplicably sci-fi than anything else while still retaining the horror aspect that we’ve come to love from Eldritch Automata. I’ll leave you with a little preview:
The Pegasus has the ability to maintain indefinite flight due to an unorthodox technology dubbed the “Prometheus Engine.” At the core of the engine is an Automata, the eponymous ‘Prometheus,’ that has been fitted to act as a massive power source. This Automata uses its Ego Chamber to funnel the power of the Anathema into powering the ship. Further, a Manufactured operates Prometheus, permanently built into the Automata itself. Not only does this “pilot” serve as the conduit to channel the Anathema, they also act as the neural personality unit for the ships onboard AI. The Manufactured is hooked up to life-sustaining machinery to keep it capable of powering Prometheus.
In other news, Heart of Entropy is officially wrapped, alongside Operation: Open Arms, completing the Guest Operations chapter of the core rulebook. This chapter is currently the longest in the book, coming in at a whopping 20,000 or so words, and we’re excited for players to run both of these operations!
Art Update
Pilot Archetype art is in the works and we’re excited to bring you the first looks, mostly likely in the next update. Plus some of the prototypes of some other cool art we have going in the book as well! We may even possibly share a layout spread so you can get a preview of how the book is going to look. We’ve gone through a lot of iterations of what we think the book should look like, and while the Quicklaunch has given us some solid direction we do want to make it a little more stylish so you can occasionally oooh and aaaah while still able to use it as a reference book. But we won’t leave you hanging till next update, here’s another sample of some of the new Automata art! Introducing… The Overload.
Now it’s time for another lore drop.
Lore Drop: The Liminal Fall & Genesis
What is the Liminal Fall?
Advent Day was the beginning of what would become the end of our world and the beginning of a new one – a transitional age of human extinction. Advent Day and the years immediately following it, referred to throughout this chapter as the Liminal Fall, would see civilization as we know collapse. With the collective mass extinction of nearly three-quarters of humanity in the initial arrival of the Architect, large swaths of infrastructure, residential neighborhoods, and several positions of power were left vacant.
Currently, the Liminal Fall refers to the time between the current Age of Automata and Advent Day. You might be asking what is the “Age of Automata?”
Simply put, the Age of Automata begins with the first confirmed kill of a Seraph, showcasing the powers of the Automata against the most powerful beings in the Architect’s army. From that point forward, all nations still standing, in an agreement under the Automata Accords,began sharing research with one another and start the rapid stockpiling of Automata. With this, the defense of humanity truly begins. All scenarios take place in the Age of Automata by default, although there is nothing stopping you from playing back within the Liminal Fall.
How does the Automata story continue?
Three weeks after the discovery of the Anathema, a group of survivors in the remains of then-Turkey stumbled upon a massive chasm that ripped itself across the ancient complex of Göbekli Tepe.
When we last touched on the Gehenna Institute they had just discovered and had begun experimentation on the Anathema, a powerful force of reality-rejecting energy. Now in the ruins of one of the biggest Neolithic monuments, a discovery was laid bare for them.
“...a massive burial chamber that may or may have not been constructed before humanity’s first civilization.”
In their initial investigations, they discovered something had been left there, a skeleton of a creature on a colossal scale.
“Whatever being the skeleton belonged to had been larger than any living creature on earth, even bigger than most man-made structures. A true ancient astronaut. But even more so the members of the Göbekli Tepe team referred to them as ‘Dead Gods’.”
These dead gods would become the templates for the Basel Experiments and framework upon which the Gehenna Institute would build their new war machine.
“If the dead gods were no longer around to defend this world, then we would simply have to make gods of our own.”
We’ve always discussed how Automata came to be and how they were built on the blueprints of once-lost primordial beings, but never really delved into how that came to be. The core rulebook will include the full prose sampled here, but as for where these “dead gods” came from, that will be something to explore in a later book.
“With the blueprints finally complete, it was time to put the full knowledge of this discovery to use. A hybrid of ancient and modern technology. To create the first one of these Automata. A being called Genesis.”
Finally, Some New Enemy Statblocks!
Some of you were asking for more enemies to use in their games since it wasn’t a part of the Backer pre-release, so here are two new enemies to use in your Eldritch Automata games.
Death: Corrosion Revenant (Threat 6) - Pilot (Threat 8)
Description: Resembling a bloated mass, this Horror spouts various external intestinal tracts that feed from various parts of its hunched form. Covered in corrosive fluids, this Horror dissolves its foes with acidic projectiles launched from its distended maw.
Health: 8, Ego Field: 3
Attack:Acidic Spew
Tags: Light Damage, Long Range, Damage Over Time
Attack: Wicked Maw
Tags: Medium Damage, Close Range, Grappling
Talent: Swallow: Targets that are currently Grappled, the enemy can spend a Slow Action to engulf the grappled target removing them from the battlefield. While inside the victim suffers ongoing damage equal to the enemy’s Threat Level each round at the beginning of the Target’s turn. The swallowed target can attempt to escape by making a successful opposed Close Combat roll. If successful the target is expelled from the enemy's stomach into the same zone.
Justice: Stalker Vice (Threat 7) - Pilot (Threat 10)
Description: A stealthy Horror that embodies darkness, unable to be perceived against the night, this manifestation of dread steals the victim's shadow before consuming them into the abyss of its bottomless stomach.
Health: 9, Ego Field: 5
Attack:Umbral Strike
Tags: Light Damage, Close Range, Stealth, Swift
Talent: Ambush: The enemy exceeds in the art of surprise, often lying in wait for the perfect chance to attack its target. When attacking from a stealthy position, the enemy gains a +3 bonus to its attack roll.