Latest from the Creator
Gehenna Gaming
3 days ago
Update #16 - February General Update, Lore Drop, and Exciting News!
Greetings Backers, Nick here! We’ve received some feedback in and out of the form from people who have taken a deeper look into the released manuscript. Once, again, please s...
7
0
1
Gehenna Gaming
about 1 month ago
Update #15 - The New Year Update
Greetings Backers, Nick here! It’s a new year, and we bid goodbye to 2024 and march into 2025. It’s a brave new world and we’re excited that you’re here taking the journey wi...
5
0
13
Gehenna Gaming
3 months ago
Update #14 - Merch Previews & PAX Unplugged Cometh
Hello Backers! Another Halloween has come and gone, and with that another month and another update to ELDRITCH AUTOMATA. We want to continue...
11
0
4
Gehenna Gaming
5 months ago
Update #13 - Pins, Art, and Stretch Goal Updates
Hello Pilots! It’s our favorite month of the year, October! We have a MASSIVE update here with a lot of fun news, so sit back and enjoy! Book Progress Update Our focus is...
4
0
3
Gehenna Gaming
5 months ago
Pledge Manager Closing TODAY
Hello backers! Just a reminder that the pledge manager closes TODAY. If you haven't submitted your survey you have till 3 PM EST, then it locks! There will also be a pause in pr...
3
0
0
Gehenna Gaming
5 months ago
Update #12 - Stretch Goals Updates & Changes
Hello Backers! We’re here to provide a game update as of right now as we await the remaining drafts from writers, Nick has thrown himself into writing and completing the stretch...
10
0
0
 
PROJECT UPDATE
Gehenna Gaming
CREATOR
3 days ago

Project Update: Update #16 - February General Update, Lore Drop, and Exciting News!

Greetings Backers, Nick here! We’ve received some feedback in and out of the form from people who have taken a deeper look into the released manuscript. Once, again, please submit any errors, issues, or suggestions from your playtests in this form. This is the best way to assist us in tuning up the game even more, as it lets us review the feedback in the most actionable manner and quickly review if something has already been submitted or addressed. We cannot stress how important this can be in getting your thoughts out there – we look at every bit of feedback we get and consider it heavily.

Art Update

Automata Archetypes Art is 100% done and we are awaiting more commissions and art to come through. We can’t wait to show you some pilot art soon, and we’re about to start on the special backer tier for people’s original horrors and pilots! A big focus in the art process we’ve been working on and taking painstaking steps toward is consistency – getting artists who match the themes of the game with similar styles.


Manuscript Update

The second half of the book is 90% complete, with one or two organizations that still need a bit more writing. I’m currently working on finishing the Location Modules that unlocked from the stretch goals, the guest operation Heart of Entropy is in final reviews, and Operation: Open Arms is going to editing. And Ian is wrapping up the final chapter of the core rulebook. I anticipate will be locked in by the end of the month and shifting the second half to initial editing. It’s been a journey for sure and what is nice is that the book feels complete in its content, I don’t think we’ve had to cut anything out (content-wise) and while printing might tell us otherwise, as of right now we haven’t had to compromise on our vision or additions to Eldritch Automata.

Let’s take a look at something we haven’t really had a chance to talk about yet.

The Enemy Codex is a bestiary I’ve written that was a lot smaller in the first inception, initially just a high-level addition at the tail end of one of the GMing sections with examples of how to create your own enemies. It is now expanded into its own chapter, armed to the teeth with 20 different Horrors, 12 Seraphs, and 13 Automata & Human Combatants. With loads of special enemy-only talents and a simplified Threat Die system for determining what to roll, I am pretty proud of this chapter and what it evolved to. Eldritch Automata has always felt like, mechanically, it’s a toolkit to give GMs the ability to shape what they want, but as we proceed we realized that having more concrete examples and ready-to-go mechanics helps achieve that goal.

Lore Drop: The Gehenna Institute

So some people have been asking for more lore and we want to share it, but not all at once. So here’s my attempt at summarizing a particular section of the lore without copy and pasting multiple paragraphs and pages of the core rulebook. In this update, we’ll take a look at the Gehenna Institute, with some choice excerpts from the manuscript. The history of the Gehenna Institute truly begins five years after Advent Day, with some areas of the world affected by a slow moving nuclear winter, and full on devastation in others. 

“Among them were scientists from a now-defunct committee known as the Gehenna Institute, a United Nations-funded initiative into studying Advent Day and the Architect, who had been measuring and studying the weird phenomena emanating from locations where the Architect’s manifestation had been the most intense.”

The Gehenna Institute main task was to study signs of the Architect in an attempt to find a reason or way to turn around the extinction of humankind. What they found was that wherever the Architect had manifested, strange things would begin to happen in those areas – time dilation, gravity, and even loss of memories. 

“The Gehenna Institute quickly took to setting up labs around areas of the Architect’s influence to study the innate energy left behind. While theories of antimatter had touched closely to the energy of the Architect, the scientists from the institute preferred to dub it an ‘anti-reality.’ This anti-reality would be studied extensively in a bid to unlock its secrets, eventually becoming what we know as the Anathema.“

With this discovery, the surviving United Nations (which has since collapsed in the current time of the game) decided to bankroll the Gehenna Institute’s research in hopes of finding a weapon. Spoiler alert: they find something even worse.

“Knowing that a bigger base of consistent operation would be needed, the Gehenna Institute established an underground research facility underneath the mostly destroyed city of Basel, Switzerland, which had been one major site of the Architect on Advent Day. The Basel Research Facility was built using existing infrastructure from abandoned pharmaceutical foundations that had become defunct in the Liminal Fall.”

I know you’re already asking “What is the Liminal Fall?” Next update, pilots. So, then the Gehenna Institute conducts these tests known as the Basel Experiments.

“While every sentient being with the ability to form a consciousness has Ego, only with the Anathema can Ego be boosted and then harnessed into something more. This fundamental understanding would become the basis of the research into Ego Field generation. In order to weaponize this knowledge like the collapsing governments of the world wanted them to, the Gehenna Institute would need to push further for large-scale applications... A longer trail of bodies would need to be left in order to complete their research.“

I’m sure you can guess what is coming next…

Manuscript Availability

A few of you have let us know that you didn't receive the Backer release of the first eight chapters. If this is the case please either email us at [email protected] or join the Discord to ping Ian or myself.

In order to continue expanding playtesting and generate more hype for E//A, we're going to be publicly releasing the ashcan as well, via Hedron. Not only will this give the Hedron userbase the chance to play and give us feedback, but it will provide a VTT platform for all of you to run games through! We have already partnered with Hedron to digitally release E//A and make it accessible on the VTT, so this gives us early access and the ability to start building out assets for the game there.

All backers will receive access to the E//A Beta Manuscript on Hedron FOR FREE. You just need to create an account on Hedron, then let us know what email address it's associated with so we can grant you access! You'll be able to access to manuscript in the same state it was released in as the PDF, along with Hedron's tools for character creation, game scheduling, a virtual tabletop, campaign management, and setting up and sharing your own homebrew items (looking at you racs333).

The manuscript will become available next week with the public release of Hedron V1, and we'll roll out Backer access shortly after!

And don't worry, we're still working on the Alchemy release, which will have a different set of assets and release date! We'll have more news there soon.

Finally, Some Exciting, Non-E//A News!


While we are hard at work finishing up E//A to get it to print, we’re also psyched as hell to announce that we’re partnering with the multimedia artist Le Destroy to publish Trashumanism - a new Tabletop RPG from Le Destroy and E//A contributor Chris Handley (Warhammer 40,000: Wrath & Glory, Iron Kingdoms)! Released first as a full-length album in May 2024, then as a graphic novel later in the same year, Trashumanism has evolved into a multimedia project focused on society’s regression and the impact of technology and media on humanity through themes of consumerism, feminism, body autonomy, sexuality, and technology’s overthrow.

We’ll be publishing the TTRPG and supporting Le Destroy in development of the book, with initial playtesting and demos beginning later this Spring! We’re super excited to be working with Chris again, and can’t wait to show off more about Trashumanism soon. Rest assured this will not impact our timeline for Eldritch Automata, with two different teams working on each project.



1
Share

Share

Twitter

Facebook

Copy Link

Edit

Now that we have the first 8 chapters, I want to get my friends together and make characters! Can we have some basic lore guidelines for Architects that we can use?

0
Share

Share

Twitter

Facebook

Copy Link

PROJECT UPDATE
Gehenna Gaming
CREATOR
about 1 month ago

Project Update: Update #15 - The New Year Update

Greetings Backers, Nick here! It’s a new year, and we bid goodbye to 2024 and march into 2025. It’s a brave new world and we’re excited that you’re here taking the journey with us. First off, we wanted to apologize for the lack of updates since before PAX Unplugged. It was a big month for us and we were attempting to get this update out by the end of the new year but with the holidays and PAXU and some other challenges, we found ourselves overwhelmingly busy. We also didn’t want to release an update so close to the BackerKit pre-release empty-handed… But with our editing complete on the pre-release it’s time to give you the New Year Update!

Let’s start with some news.

PAX Unplugged

PAX Unplugged was an amazing show for Eldritch Automata with over 60 sessions running eight different scenarios, six of which were created by our team of amazing GMs. We managed to fill every table and bring Eldritch Automata to the masses of Philadelphia for PAX. We brought a whole batch of physical copies of the Quicklaunch Guide and completely sold out by the third day, making Eldritch Automata a huge hit. We got to meet fans and prospective players alike and showcase the war against the Architect for them. We also did countless interviews during the show! But overall, showcasing the scenarios – including a new one written by yours truly – was a massive highlight of the show, and we got some amazing feedback from the players. And, of course, if you managed to stop by our booth we had some get our special edition pins (which you may see at future conventions as well)!

Did you play E//A at PAX Unplugged? Let us know what you thought in the comments!

Here are a couple of the great interviews we had:

Manuscript + Extra Status

The first eight chapters of the book have been finished and edited, and we’ve setup a PDF to share with all of you! By our current count, we have 16 total chapters for the Manuscript and our final page count will be somewhere north of 300 pages for the core rulebook in GLORIOUS US Letter size. The second half of the book is around 80% complete, pending some editing and revisions, and one of our guest operations is completely finalized, with the second one pending some light edits. The modules remain the last things from the BackerKit stretch goals that remain unfinished for the core rulebook, which is good for us! The only challenge we’ve hit is getting art finalized. The Automata Archetype art is about 99% complete as we near the end of that chapter being laid out, and the Pilot Archetype is underway, as well as some of our general page and margin art. Once we’ve finished the stretch goal modules, the core rulebook will officially be in its final stages, and my writing duties move on to the supplements and [REDACTED].

The Player Pre-Release for Backers

Ok, this is probably why you’re still here reading. Yes, it’s time for the pre-release to go out, as we’ve been discussing. That means you get your hands on the first eight chapters of Eldritch Automata (roughly the first half of the book) as a raw (edited) manuscript PDF, or “ashcan,” as we sometimes call it. I don’t consider this an ashcan anymore since it has gone through final editing, but rather an art-free PDF of the first eight chapters. The chapters have been run through our editing team and match what will be in the book, minus any errata you submit upon review. You’ll notice some things have been changed since the Quicklaunch and have been modified. Which begs the question…

Will the Quicklaunch Be Updated Again?

So, we consider the Quicklaunch Guide our official public release beta version of Eldritch Automata. It’s a polished version of the rules of that time alongside an official scenario. As of this time, we have no plans to update the Quicklaunch Guide, as it will serve as the publicly available rules until the release of the core rulebook. The Quicklaunch Guide is a state of the game that is tried, tested, and works. We know it does. The changes we have made that you’ll see in the pre-release are what is currently in flux and may not be final.

The next, and final update to the Quicklaunch will be after the core rulebook is finalized to align the two.

What does this mean for the pre-release player manuscript? Well, consider this a private beta, a v0.75 to the Quicklaunch Guide’s v0.5. Which is why we are sending out a feedback form with it. This feedback form will continue to stay open until the final publication of the core rulebook is locked in. This will be open to all Backers and playtesters, so please use this form to submit your feedback, typos you may have found, inconsistencies in the rules, and things that you feel need further clarification. The feedback form also has a question about what aspects of the game or mechanics you like+ and might want us to focus more on in future supplements.

To be crystal clear, this update gives Backers access to:
  • Full character creation, including all 26 Automata & Pilot archetypes
  • Talents
  • Pilot downtime rules
  • Horror Toxicosis & Seraph Radiation mechanics
  • The much-hyped Armory system for building your own unique weapons.

It will also include a blank character sheet for you to build your own characters, test the rules out, try some of the new changes we made for the rules out, and give us your thoughts. The private playtesting is over, it’s time for Eldritch Automata to enter your hands!

Finally… There Is Some Bad News

Unfortunately, with all of this, we need to be clear there is some bad news to share. While we have some art in process - art is very behind schedule. We were holding off on sharing this on the chance we would hit our deadline of getting the book to print by Chinese New Year, but between the current state of US relations with China, the status of our art direction, and finalizing some of the stretch goals, we know for sure that isn’t in the cards now. This means our timeline is going to shift a couple of months. Rest assured, we are still releasing in 2025. We’re just looking at a late Q3, Q4 release now. We will be proactive in sharing updates on this progress with you all, and showcasing some of the new art as it comes in, and we thank you in advance for your patience as we get this phenomenal game across the finish line!

Keep an eye out for an email containing the manuscript and character sheet, coming shortly!
Includes Backer-Exclusive Content
user avatar image for Gehenna Gaming
13
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Gehenna Gaming
CREATOR
3 months ago

Project Update: Update #14 - Merch Previews & PAX Unplugged Cometh


Hello Backers! Another Halloween has come and gone, and with that another month and another update to ELDRITCH AUTOMATA. We want to continue doing monthly updates as we toil away on the book, with more frequent updates coming as we hit some big milestones. We have a lot to say in this update, as we’ve received a significant portion of the accessory rewards for the campaign and have a bunch of photos to share today!

Art

Gio is nearing completion on all the Automata Archetype Art and we’ll share a few more art pieces as they trickle in, like The Junker art in the banner above! We’re also hard at work with our Art Director getting the rest of the art for the book underway. We’ve also done a first look layout with our Art Director to see some of the mockups for the book and start finalizing the overall look and feel of the pages. We can’t wait to show you the work in progress as it all starts to come together, so here are a couple spreads and a preview of one of the Automata Archetype sections!

Writing

On the writing front of things, both guest operations are well underway with our guest writers. No Quest for the Wicked is turning “Heart of Entropy” into a full operation and Austin Ramsay (Beam Saber) has drafted a new operation, “Open Arms.” If you want to learn more about “Heart of Entropy” please consider listening to the original audio-play of it: https://noquestcast.podbean.com/e/eldritch-automata-heart-of-entropy-session-zero/ (also available on Spotify and Apple Podcasts). “Open Arms” involves the players making contact with a resistance organization that harbors anti-Automata sentiment. The players will have to integrate themselves with the resistance, gaining access to special Horror-based weaponry in the process.

Merch

We’ve started receiving all of the various accessories as well, and there’s a lot to share here! The dice proofs have arrived for the Seraph Dice and they look amazing, the details and “corrosion” in the dice look great with the Seraph symbol standing in as the number 6 so you’ll know when you’ve rolled a big success!



We also received proofs for the acrylic dice, and while there are some minor changes, we don’t mind sharing these as well. The final color came out a little different from our mockups due to how the dye sets in the mold, but we’re really happy with the final product here!



Dice aren’t the only things we received either! The archetype pins, flight patches, and deskmats all came in as well, and they look gorgeous! Here are some high-res shots of the patches and pins…



And here’s one of the desk mats in use at my desk! They fit a full-sized keyboard and mouse perfectly with ample room to still get a good look at the horror looming on the horizon and roll some dice.


PAX Unplugged Showcase

While the team is hard at work on the book, we’ll also be showcasing Eldritch Automata at PAX Unplugged in a big way. If you’re heading to Philadelphia on December 6-8 to attend PAX UP, we’ll be running dozens of demos of Eldritch Automata in our Horror RPG room, selling physical print copies of the Quicklaunch Guide, some PAX-exclusive enamel pins, and other goodies to show off at our booth! We’re at booth 3463, with the big Eldritch Automata banners!

Speaking of pins, here’s a look at the PAX UP-exclusive pin we’ll be selling, and a limited edition "Seraph Killer" pin that’s available as well. But you’ll have to work to get that one… stop by the booth for more details there ;-)


That’s it for this update, stay tuned for more coming later this month as we hopefully have a production update for you all!


user avatar image for Gehenna Gaming
4
Share

Share

Twitter

Facebook

Copy Link

Edit
PROJECT UPDATE
Gehenna Gaming
CREATOR
5 months ago

Project Update: Update #13 - Pins, Art, and Stretch Goal Updates

Hello Pilots! It’s our favorite month of the year, October! We have a MASSIVE update here with a lot of fun news, so sit back and enjoy!


Book Progress Update

Our focus is still on the manuscript right now and getting it prepared to go into the editing phase. We are eyeing to release the manuscript preview to backers in two parts to keep people satiated and collect extensive feedback on the archetypes and armory sections of the corebook. What does this look like in the grand scheme of things? It means you’ll get the first eight (8) chapters of the core rulebook, which gives players all they need to know about playing Eldritch Automata in a raw, text-only format. This isn’t going to happen overnight, and we want to at least get our editor to review the first eight chapters before releasing it. But we do want people to be able to start making their own characters and sharing their characters with us.

MERCH!

Shifting to the physical side of things, we’ve recently gotten the patches and enamel pins in and they look GLORIOUS. Honestly, every time a real physical piece tied to our game comes in it always leaves us in awe. They’re colorful and vibrant and will be perfect for repping your favorite Archetype. 

Art (and Team) Update

Next, we are proud to announce we have hired an Art Director and Layout Artist to take over the management side of things and help us be more efficient. They’ve already taken to ripping and reorganizing all our folders (this is a good thing) and letting us declutter the past several years of assets and random image drops. We’re excited to welcome Paladin Mendenhall to the team! You might know their work from the award-winning Sina Una, and we’re excited to get their expertise on board as the book progresses.

Stretch Goal Progress Update

Stretch goal-wise, Nick is currently writing the location modules, starting with the Forge, and cleaning up a few things in the game mastering section of the book. “The longer I stare at this manuscript, the more I find myself revamping and adding.”
Our guest operations are in production and being written. We’ll have to address when the layout is getting underway if the guest operations are going to be able to fit into this book or if we’ll have to shift them to digital release. 

Quicklaunch Guide v2

Finally, the Quicklaunch Guide revisions are done, and the print version is complete and sent off to the printer this week! To quickly cover it, here are the patch notes for v2:
  • Area weapon descriptor tag has been updated in line with the Area change we implemented into the core rulebook. 
  • Ambush rules have been implemented into the Quicklaunch. 
  • Judariel art and page spread has been updated with new art and a new design. This is all visual. 
  • The Quicklaunch has gone through a facelift thanks to our editor Tori Queeno who has corrected our grammar, spelling, and punctuation, and helped us clarify a few rules.

That’s it for today, take a look at the gorgeous final products on the patches and pins, and go download the updated Quicklaunch Guide!
3
Share

Share

Twitter

Facebook

Copy Link

Edit