Latest from the Creator
Gehenna Gaming
8 days ago
Update #18 - April Showers Bring May Flowers
Hey there pilots, Ian AND Nick here! We’re tag-teaming our monthly update/newsletter because we have way too much to share this month. But first things first, let’s tack...
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Gehenna Gaming
about 1 month ago
Update #17 - March Madness, April Allergies
Hey, hey, Nick here! Wanted to touch base with our monthly update of what’s going on in the Automata shop as we continue to work on the game line. Before we jump in, I want ...
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Gehenna Gaming
3 months ago
Update #16 - February General Update, Lore Drop, and Exciting News!
Greetings Backers, Nick here! We’ve received some feedback in and out of the form from people who have taken a deeper look into the released manuscript. Once, again, please s...
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Gehenna Gaming
4 months ago
Update #15 - The New Year Update
Greetings Backers, Nick here! It’s a new year, and we bid goodbye to 2024 and march into 2025. It’s a brave new world and we’re excited that you’re here taking the journey wi...
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Gehenna Gaming
6 months ago
Update #14 - Merch Previews & PAX Unplugged Cometh
Hello Backers! Another Halloween has come and gone, and with that another month and another update to ELDRITCH AUTOMATA. We want to continue...
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Gehenna Gaming
7 months ago
Update #13 - Pins, Art, and Stretch Goal Updates
Hello Pilots! It’s our favorite month of the year, October! We have a MASSIVE update here with a lot of fun news, so sit back and enjoy! Book Progress Update Our focus is...
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PROJECT UPDATE
Gehenna Gaming
CREATOR
8 days ago

Project Update: Update #18 - April Showers Bring May Flowers



Hey there pilots, Ian AND Nick here! We’re tag-teaming our monthly update/newsletter because we have way too much to share this month. But first things first, let’s tackle the elephant in the room.

Tariffs & Production Timelines

To get the hard discussions out of the way, the tariffs are raging through the TTRPG industry, jacking up prices, and hitting major printers out of China with unpredictable tariff expenses. Right now, much of the industry is in a weird holding pattern. You may have heard that some TTRPG products are exempt from the tariff and additional taxation, and the only answer we can provide is maybe, but not really. While books were said to be exempt, TTRPGs are technically classified as games, which aren’t. And that’s a slippery slope. Plus, with no firm percentage, we can’t lock down a solid quote for printing, because no one knows what the actual cost will be once it gets ready to ship, and we might end up with another 50% to pay once it hits ports before we can collect our product.

Okay, but what are WE doing to address it? Right now, we’re checking out several US-based printers and getting quotes to see how they compare to our original. Printing the Quicklaunches through these US-based printers will give us a good litmus test and understanding of what to expect from the future. In order to make sure we don’t get screwed by these shifting costs and uncertainties, we have removed the option to pre-order Eldritch Automata from Backerkit. We simply don’t know how much book printing is going to cost us right now, and because of that, we may have to adjust the retail price of our core rulebook and other offerings to cover it. For anyone who has pledged, pre-ordered, and paid, this Does Not affect you. This will only affect new orders going forward. 

So we thank you for being patient with us as we navigate this industry shake-up; we’re not the only ones going through it, and we’re all sticking together to weather the storm.

Second, and equally important, however, is that this has delayed our timeline. Right now, we are unsure when the book will go to print, nor are we sure when we’ll be able to move forward with dice manufacturing, as there are no large-scale dice manufacturers in the United States. We are still on track to finish the book and will do a full digital release when it is ready, but we have to delay printing, and we cannot give a firm timeline on that at this time.

The Manuscript

Okay, on to good news, and I’ll keep it short and sweet. All our crowdfunding stretch goals that were intended for the core rulebook – the three additional location modules, the Eldritch Arms, the Eldritch & the Forgotten archetypes, as well as the two guest operations – are now completely done and added to the manuscript. We are JUST ABOUT at 99% done, waiting for three short sections to be submitted from writers. And once those final submissions are in we’ll send the rest of the manuscript to editing and get it ready to share with you all. But looking over the game, it’s in a great state to play, and with you all eating up the player section, we are excited to show you what comes next with the GM and setting sections of the core rulebook. With my (Nick) writing assignments complete, I get to move on to do some fun stuff for the gameline while we wait for art and layout to finish up. Speaking of…

Art

Art continues to be our biggest focus. We have multiple Pilot Archetypes pieces completed, with the art for the special backers who wanted to immortalize their characters in our book as Automata pilots coming in the next few weeks. Getting the art done has been a challenge for us, but we are blown away every day with the art we’re receiving from some very talented artists. Currently trying to wrap up the Pilot Archetype chapter art, which, alongside the Automata Archetypes, has the most art out of any chapter before rapidly getting the rest of the player section of the core rulebook complete.

And here’s the full preview of that gorgeous Strainer art in the banner up above!
The Strainer Archetype, Artist: Gio


Playtesting & Events

Of course, the book isn’t the only thing we’re working on. We have a massive convention lineup this year, starting THIS WEEKEND with PAX East in Boston. Check out the lineup and everything we have going on below…


PAX East - May 8-11
Booth TT56, Game Room 052
We’re running a ton of sessions of Eldritch Automata, as well as one-shots of Liminal Horror, Call to Power, Horror D&D adventures, Our Brilliant Ruin, and a handful of World of Darkness sessions.

Anime Central - May 16-18
We’re running a handful of sessions of E//A, plus supporting our friends at Storytellers Forge to run Horror D&D adventures, and support their presence at the show.

MomoCon - May 22-25
Ian will be a guest at MomoCon, speaking on several panels and running a special one-shot of Eldritch Automata to showcase some content we’re planning for the first supplement, Homefront.

 Schedule:
  • Eldritch Automata: For Those Left Behind (Thursday, 4:30 PM)
  • Horror in TTRPGs (Thursday, 11:30 PM)
  • Adapting to Evolving TTRPGs (Friday, 1 PM)
  • Behind the Scenes: TTRPG Industry (Sunday, 10 AM)
  • TTRPG Volunteering 101 (Sunday 1 PM)
We also have GMs there running E//A, Our Brilliant Ruin, Horror D&D, Call to Power, Vampire: The Masquerade, Brindlewood Bay, Call of Cthulhu, and FIST!

UK Games Expo - May 30 - June 1
Booth #3A-658
Come meet E//A writer and the developer of our skirmish game, Edge of the Apocalypse, Chris Handley! Chris will also be running demos of Trashumanism, our upcoming bio-punk TTRPG that he’s leading development on.

Origins Game Fair - June 18-21
Booth #735-737 (w/ Hedron)
We’re going to be working with our friends at Hedron to bring a unique experience to Origins Game Fair this year! Swing by the booth to play a demo of Eldritch Automata, Trashumanism, or Call to Power, try out the Hedron VTT, and explore character creation for these and other games using Hedron!

GenCon - July 31 - Aug 3
Booth #3054 (Entrepreneurs Avenue)
Finally, bringing us to August (before we take a pause to prep for Fall events) we have GenCon. Hold onto your butts, because we have a lot.

We’re working with City of Glass Games and Blank Bodies to sponsor a pre-show event – Power Word Resist – a charity variety show benefiting RAINN and GenderNexus at the Indiana Repertory Theatre, just two blocks away from the convention center, on July 30. Come see some great bands play, a drag show starring Juicy Garland, and a comedy set from Ify Nwadiwe. Tickets on sale soon. There will also be a Silent Charity Auction that we are adding more to each day in partnership with many popular TTRPG companies, titles, and independent creators.


Once the con gets started, we’re bringing you a Live Show of Eldritch Automata. Helmed by Nick, he’ll be joined by comedian Ify Nwadiwe, voice actor Jacob Burgess, producer and TTRPG performer Michelle Nguyen Bradley, and sex educator and disability advocate Cate Osborn for E//A: The Annihilating Angel. When a group of pilots responds to a distress call to rescue the nearby religious settlement of Arcadia and its neighbors, something immediately seems amiss. Arcadia is strange and under the holy protection of their leader, known simply as ‘Herald.’ Herald seems to exhume some miracle power akin to that of legendary messianic figures… but the source of their power is anything but holy.

We’re also hosting a handful of panels and workshops, including:

Plus, games. So many games. We’ve submitted over 150 game sessions for E//A, Call to Power, Horror D&D, Trashumanism, as well as new games like Paragons from Broken Door Entertainment and Sunset. Including an exclusive one-shot of E//A run by Nick! Just search the GenCon events schedule for “Gehenna Gaming” for the full list and don’t miss the registration window!

What’s Next

That’s a lot, trust us, we know, and we’re excited to be bringing E//A out to all these shows this year. Plus, we have PAX West, DragonCon, NYCC, QuestCon Orlando, Gamehole, LUG Con, and PAX Unplugged later in the year…

But for now, we’re working on getting the last pieces together for these shows, finalizing that manuscript, and getting a new print run on the Quicklaunch sorted. We’ll touch base in June with a new lore drop, updates on the timeline, and more.
Includes Backer-Exclusive Content
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PROJECT UPDATE
Gehenna Gaming
CREATOR
about 1 month ago

Project Update: Update #17 - March Madness, April Allergies

Hey, hey, Nick here! Wanted to touch base with our monthly update of what’s going on in the Automata shop as we continue to work on the game line. Before we jump in, I want to stress the importance of the feedback form again. We are making small tweaks to address some of the your input, but we won’t be tackling all of it until we do another full round of editing. And if you want to tell us about your experience playing that isn’t specific to the mechanics, such as the feel of the game, praises, concerns, hop into our Discord! Anything we can to keep moving the game forward. It really helps us out in the long run to deliver a kick-ass product.

Manuscript Update

Location modules are about down, I’m currently finishing up on the Academy and the Pegasus right now. It is always interesting to see how my ideas have evolved from the framework that I originally set out to see how much more has been added to those. I look forward to getting the maps started for the location modules so people have some cool blueprints to work for. The Pegasus I am particularly happy with just for being one of the many concessions I made in my creative process for making something that is so much more inexplicably sci-fi than anything else while still retaining the horror aspect that we’ve come to love from Eldritch Automata. I’ll leave you with a little preview:

The Pegasus has the ability to maintain indefinite flight due to an unorthodox technology dubbed the “Prometheus Engine.” At the core of the engine is an Automata, the eponymous ‘Prometheus,’ that has been fitted to act as a massive power source. This Automata uses its Ego Chamber to funnel the power of the Anathema into powering the ship. Further, a Manufactured operates Prometheus, permanently built into the Automata itself. Not only does this “pilot” serve as the conduit to channel the Anathema, they also act as the neural personality unit for the ships onboard AI. The Manufactured is hooked up to life-sustaining machinery to keep it capable of powering Prometheus.

In other news, Heart of Entropy is officially wrapped, alongside Operation: Open Arms, completing the Guest Operations chapter of the core rulebook. This chapter is currently the longest in the book, coming in at a whopping 20,000 or so words, and we’re excited for players to run both of these operations!

Art Update

Pilot Archetype art is in the works and we’re excited to bring you the first looks, mostly likely in the next update. Plus some of the prototypes of some other cool art we have going in the book as well! We may even possibly share a layout spread so you can get a preview of how the book is going to look. We’ve gone through a lot of iterations of what we think the book should look like, and while the Quicklaunch has given us some solid direction we do want to make it a little more stylish so you can occasionally oooh and aaaah while still able to use it as a reference book. But we won’t leave you hanging till next update, here’s another sample of some of the new Automata art! Introducing… The Overload.



Now it’s time for another lore drop.

Lore Drop: The Liminal Fall & Genesis

What is the Liminal Fall?

Advent Day was the beginning of what would become the end of our world and the beginning of a new one – a transitional age of human extinction. Advent Day and the years immediately following it, referred to throughout this chapter as the Liminal Fall, would see civilization as we know collapse. With the collective mass extinction of nearly three-quarters of humanity in the initial arrival of the Architect, large swaths of infrastructure, residential neighborhoods, and several positions of power were left vacant.

Currently, the Liminal Fall refers to the time between the current Age of Automata and Advent Day. You might be asking what is the “Age of Automata?”

Simply put, the Age of Automata begins with the first confirmed kill of a Seraph, showcasing the powers of the Automata against the most powerful beings in the Architect’s army. From that point forward, all nations still standing, in an agreement under the Automata Accords, began sharing research with one another and start the rapid stockpiling of Automata. With this, the defense of humanity truly begins. All scenarios take place in the Age of Automata by default, although there is nothing stopping you from playing back within the Liminal Fall.

How does the Automata story continue?
Three weeks after the discovery of the Anathema, a group of survivors in the remains of then-Turkey stumbled upon a massive chasm that ripped itself across the ancient complex of Göbekli Tepe.

When we last touched on the Gehenna Institute they had just discovered and had begun experimentation on the Anathema, a powerful force of reality-rejecting energy. Now in the ruins of one of the biggest Neolithic monuments, a discovery was laid bare for them. 

“...a massive burial chamber that may or may have not been constructed before humanity’s first civilization.”

In their initial investigations, they discovered something had been left there, a skeleton of a creature on a colossal scale.

“Whatever being the skeleton belonged to had been larger than any living creature on earth, even bigger than most man-made structures. A true ancient astronaut. But even more so the members of the Göbekli Tepe team referred to them as ‘Dead Gods’.”

These dead gods would become the templates for the Basel Experiments and framework upon which the Gehenna Institute would build their new war machine.

“If the dead gods were no longer around to defend this world, then we would simply have to make gods of our own.”

We’ve always discussed how Automata came to be and how they were built on the blueprints of once-lost primordial beings, but never really delved into how that came to be. The core rulebook will include the full prose sampled here, but as for where these “dead gods” came from, that will be something to explore in a later book.

“With the blueprints finally complete, it was time to put the full knowledge of this discovery to use. A hybrid of ancient and modern technology. To create the first one of these Automata. A being called Genesis.”

Finally, Some New Enemy Statblocks!

Some of you were asking for more enemies to use in their games since it wasn’t a part of the Backer pre-release, so here are two new enemies to use in your Eldritch Automata games.

Death: Corrosion Revenant (Threat 6) - Pilot (Threat 8)

Description: Resembling a bloated mass, this Horror spouts various external intestinal tracts that feed from various parts of its hunched form. Covered in corrosive fluids, this Horror dissolves its foes with acidic projectiles launched from its distended maw.

Health: 8, Ego Field: 3

Attack: Acidic Spew
Tags: Light Damage, Long Range, Damage Over Time 

Attack: Wicked Maw
Tags: Medium Damage, Close Range, Grappling

Talent: Swallow: Targets that are currently Grappled, the enemy can spend a Slow Action to engulf the grappled target removing them from the battlefield. While inside the victim suffers ongoing damage equal to the enemy’s Threat Level each round at the beginning of the Target’s turn. The swallowed target can attempt to escape by making a successful opposed Close Combat roll. If successful the target is expelled from the enemy's stomach into the same zone.

Justice: Stalker Vice (Threat 7) - Pilot (Threat 10)

Description: A stealthy Horror that embodies darkness, unable to be perceived against the night, this manifestation of dread steals the victim's shadow before consuming them into the abyss of its bottomless stomach.

Health: 9, Ego Field: 5

Attack: Umbral Strike
Tags: Light Damage, Close Range, Stealth, Swift

Talent: Ambush: The enemy exceeds in the art of surprise, often lying in wait for the perfect chance to attack its target. When attacking from a stealthy position, the enemy gains a +3 bonus to its attack roll.



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When do we pay for shipping?

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PROJECT UPDATE
Gehenna Gaming
CREATOR
3 months ago

Project Update: Update #16 - February General Update, Lore Drop, and Exciting News!

Greetings Backers, Nick here! We’ve received some feedback in and out of the form from people who have taken a deeper look into the released manuscript. Once, again, please submit any errors, issues, or suggestions from your playtests in this form. This is the best way to assist us in tuning up the game even more, as it lets us review the feedback in the most actionable manner and quickly review if something has already been submitted or addressed. We cannot stress how important this can be in getting your thoughts out there – we look at every bit of feedback we get and consider it heavily.

Art Update

Automata Archetypes Art is 100% done and we are awaiting more commissions and art to come through. We can’t wait to show you some pilot art soon, and we’re about to start on the special backer tier for people’s original horrors and pilots! A big focus in the art process we’ve been working on and taking painstaking steps toward is consistency – getting artists who match the themes of the game with similar styles.


Manuscript Update

The second half of the book is 90% complete, with one or two organizations that still need a bit more writing. I’m currently working on finishing the Location Modules that unlocked from the stretch goals, the guest operation Heart of Entropy is in final reviews, and Operation: Open Arms is going to editing. And Ian is wrapping up the final chapter of the core rulebook. I anticipate will be locked in by the end of the month and shifting the second half to initial editing. It’s been a journey for sure and what is nice is that the book feels complete in its content, I don’t think we’ve had to cut anything out (content-wise) and while printing might tell us otherwise, as of right now we haven’t had to compromise on our vision or additions to Eldritch Automata.

Let’s take a look at something we haven’t really had a chance to talk about yet.

The Enemy Codex is a bestiary I’ve written that was a lot smaller in the first inception, initially just a high-level addition at the tail end of one of the GMing sections with examples of how to create your own enemies. It is now expanded into its own chapter, armed to the teeth with 20 different Horrors, 12 Seraphs, and 13 Automata & Human Combatants. With loads of special enemy-only talents and a simplified Threat Die system for determining what to roll, I am pretty proud of this chapter and what it evolved to. Eldritch Automata has always felt like, mechanically, it’s a toolkit to give GMs the ability to shape what they want, but as we proceed we realized that having more concrete examples and ready-to-go mechanics helps achieve that goal.

Lore Drop: The Gehenna Institute

So some people have been asking for more lore and we want to share it, but not all at once. So here’s my attempt at summarizing a particular section of the lore without copy and pasting multiple paragraphs and pages of the core rulebook. In this update, we’ll take a look at the Gehenna Institute, with some choice excerpts from the manuscript. The history of the Gehenna Institute truly begins five years after Advent Day, with some areas of the world affected by a slow moving nuclear winter, and full on devastation in others. 

“Among them were scientists from a now-defunct committee known as the Gehenna Institute, a United Nations-funded initiative into studying Advent Day and the Architect, who had been measuring and studying the weird phenomena emanating from locations where the Architect’s manifestation had been the most intense.”

The Gehenna Institute main task was to study signs of the Architect in an attempt to find a reason or way to turn around the extinction of humankind. What they found was that wherever the Architect had manifested, strange things would begin to happen in those areas – time dilation, gravity, and even loss of memories. 

“The Gehenna Institute quickly took to setting up labs around areas of the Architect’s influence to study the innate energy left behind. While theories of antimatter had touched closely to the energy of the Architect, the scientists from the institute preferred to dub it an ‘anti-reality.’ This anti-reality would be studied extensively in a bid to unlock its secrets, eventually becoming what we know as the Anathema.“

With this discovery, the surviving United Nations (which has since collapsed in the current time of the game) decided to bankroll the Gehenna Institute’s research in hopes of finding a weapon. Spoiler alert: they find something even worse.

“Knowing that a bigger base of consistent operation would be needed, the Gehenna Institute established an underground research facility underneath the mostly destroyed city of Basel, Switzerland, which had been one major site of the Architect on Advent Day. The Basel Research Facility was built using existing infrastructure from abandoned pharmaceutical foundations that had become defunct in the Liminal Fall.”

I know you’re already asking “What is the Liminal Fall?” Next update, pilots. So, then the Gehenna Institute conducts these tests known as the Basel Experiments.

“While every sentient being with the ability to form a consciousness has Ego, only with the Anathema can Ego be boosted and then harnessed into something more. This fundamental understanding would become the basis of the research into Ego Field generation. In order to weaponize this knowledge like the collapsing governments of the world wanted them to, the Gehenna Institute would need to push further for large-scale applications... A longer trail of bodies would need to be left in order to complete their research.“

I’m sure you can guess what is coming next…

Manuscript Availability

A few of you have let us know that you didn't receive the Backer release of the first eight chapters. If this is the case please either email us at [email protected] or join the Discord to ping Ian or myself.

In order to continue expanding playtesting and generate more hype for E//A, we're going to be publicly releasing the ashcan as well, via Hedron. Not only will this give the Hedron userbase the chance to play and give us feedback, but it will provide a VTT platform for all of you to run games through! We have already partnered with Hedron to digitally release E//A and make it accessible on the VTT, so this gives us early access and the ability to start building out assets for the game there.

All backers will receive access to the E//A Beta Manuscript on Hedron FOR FREE. You just need to create an account on Hedron, then let us know what email address it's associated with so we can grant you access! You'll be able to access to manuscript in the same state it was released in as the PDF, along with Hedron's tools for character creation, game scheduling, a virtual tabletop, campaign management, and setting up and sharing your own homebrew items (looking at you racs333).

The manuscript will become available next week with the public release of Hedron V1, and we'll roll out Backer access shortly after!

And don't worry, we're still working on the Alchemy release, which will have a different set of assets and release date! We'll have more news there soon.

Finally, Some Exciting, Non-E//A News!


While we are hard at work finishing up E//A to get it to print, we’re also psyched as hell to announce that we’re partnering with the multimedia artist Le Destroy to publish Trashumanism - a new Tabletop RPG from Le Destroy and E//A contributor Chris Handley (Warhammer 40,000: Wrath & Glory, Iron Kingdoms)! Released first as a full-length album in May 2024, then as a graphic novel later in the same year, Trashumanism has evolved into a multimedia project focused on society’s regression and the impact of technology and media on humanity through themes of consumerism, feminism, body autonomy, sexuality, and technology’s overthrow.

We’ll be publishing the TTRPG and supporting Le Destroy in development of the book, with initial playtesting and demos beginning later this Spring! We’re super excited to be working with Chris again, and can’t wait to show off more about Trashumanism soon. Rest assured this will not impact our timeline for Eldritch Automata, with two different teams working on each project.



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Now that we have the first 8 chapters, I want to get my friends together and make characters! Can we have some basic lore guidelines for Architects that we can use?

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