Food & Evil

Food & Evil

A chaotic, wickedly fun TTRPG by Goosepoop Games where you, a demon (obviously) must run a successful food truck. Complete wild orders, gather cursed ingredients, cause mischief, and laugh your way through any setting using a fast, card-based system.
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This project is part of 💥 Zinetopia 2026, running from February 2nd – February 27th, 2026. Learn more

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Back Food and Evil today and respond to our launch party post about what you'd like to see in the game. Feb 26th we'll be making the adventure live using your suggestions!
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Welcome to Food & Evil, the tabletop roleplaying game where you don’t hunt demons…you are the demons. Your party runs a food truck, serves questionable cuisine, gathers cursed ingredients, and causes just enough chaos to keep business booming.

Designed for fast setup, easy teaching, and maximum laughs, Food & Evil is a setting-agnostic tabletop RPG that uses a standard deck of playing cards instead of dice. Drop it into any fantasy, modern, cyberpunk, or custom world and start cooking up trouble immediately.
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What is Food and Evil?

Food & Evil is a comedy-forward tabletop RPG focused on collaboration, creativity, and delightful mayhem. Players take on the roles of demons trying to survive, economically and socially, by running a food truck in hostile (and hungry) territory.

Your goals are simple:
  • Complete food orders
  • Collect bizarre and infernal ingredients
  • Keep your truck running
  • Cause mischief (on purpose)

Your results? Never simple.



Card-Based RPG System

Instead of dice, Food & Evil uses a deck of playing cards to resolve actions. Drawing, discarding, and manipulating cards lets players:

  • Complete customer orders
  • Overcome obstacles
  • Trigger chaos, mishaps, and bonus effects

The system is intuitive, fast, and perfect for players who enjoy tactical choices without heavy math or rules overhead.



Demon Food Truck Gameplay

Each session blends:
  • Order fulfillment (can you actually make the food?)
  • Ingredient gathering (where did that eyeball come from?)
  • Mischief and mayhem (problems are opportunities)
  • Roleplay and teamwork (or betrayal…dealer’s choice)

Your demons must juggle time, resources, customers, and consequences… often poorly.
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Features

  • 10 Story campaign with 30+ characters and locations
  • 10 minute or less setup
  • Deckbuilding level system
  • Agnostic setting to combine with other TTRPGs
  • Food puns. So many puns.
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Setting Agnostic By Design

One of Food & Evil’s biggest strengths is flexibility.

  • Drop it into an existing D&D or Pathfinder campaign as a one-shot
  • Run it as a standalone indie RPG
  • Play in hell, a magical city, a modern street corner, or a sci-fi bazaar

The rules adapt to your world, not the other way around.
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Hell isn’t all that bad, right?

Death has decided that it's time for a makeover. As part of a new “Hell isn't all that bad” initiative, vast sections of Hell have been cleared for tourism and hospitality. With this, new restaurants are popping up all over the place. The General Manager has put you, a rag-tag set of demon linecooks, together to come up with a tasty menu and design the restaurant. Because funds are low, the General Manager has sent you off across the known universes in a food truck to create dishes for others and encourage them to visit hell.
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Your Goal

Each story you’ll explore a new world, solving its problems and ultimately making a dish to save the day. What you make is up to you! As long as you have enough ingredients you can’t go wrong.

As you complete stories, you’ll be building a restaurant back at Hell. Your food truck will also gain stronger abilities to help you tackle the toughest culinary challenges.

Demons aren’t all bad, right? Prove your hospitality by coming up with creative puns to gain bonuses. Use your Traits and Skills to show off your food knowledge. Work together to remove Stains and gather the ingredients to save the dish.

“Food & Evil is a phenomenal collaborative narrative experience that allows the players create and add to their world in a delicious way”

-DJ of BeeZee RPGs


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How to Play

  1. Say what you want to do
  2. GM assigns a flavor (suit)
  3. Flip the top card of your deck
  4. Gain an Ingredient if you match suit
  5. Determine the outcome

Setup

  • Choose a demon class (Grill Master, Fry Cook, Pastry Chef, Green Machine, Lab Jockey)
  • Shuffle your starting deck of 5 assigned playing cards
  • Give your demon 3 Traits (aspects that’ll help during the game)

Adventures

Food and Evil includes 10 adventures, with more unlocked with Stretch Goals. Each adventure includes a basic synopsis of what’s happening, and 3+ locations and characters to interact with. The goal of each adventure is to come up with a special dish that saves the day, but how you find the Ingredients change with each scenario. Adventures span space and time, and cover many different genres. There are also rules included to create your own order and how to incorporate food and evil into your own campaign that you are currently playing!



Download an example spread from our intro adventure: Diners, Demons, Endives!


Included Adventures

  • Diners, Demons, Endives (A Fiery food truck competition)
  • Danger Rings (A Fast & Furious paranormal race)
  • The Hot Taco Heist (A crunchy, spicy spy mission)
  • Great Pirate Bakeoff (A bake-off worthy of the seven seas)
  • Alien Ate My Burrito (A chilling chimichurri sci-fi thriller)
  • Count Chonka's Cocoa Factory (A sticky sweet vampire story)
  • The Western Spaghetti (A back-stage movie showdown)
  • The Cereal Murders ( A fruit-loopy noir-style mystery)
  • My Soup Has Dungeon in it (A chunky, stew-filled dungeon crawler)
  • Hot Date 3000 (A mech dating show full of snacks and... snacks)

Storytelling

Food and Evil is a player-built story. While the GM has an outline on theme, it’s the players that define the world around them. Every player has a say in how characters behave and what the world looks like. Even if you split the party, players are still engaged as they help define the narrative.

Stains

Like any good chef you're going to get messy. Stains are narrative elements that reduce your chances of success. You get these from low action flips. You can resolve your Stains by having a flashback with another player. A moment where you're dealing with each other's Stains and exploring the narrative you've built together.



Side Quests

Food and Evil is designed to be easily incorporated into any game campaign you’re running! Instead of demons, players use their characters to help the food truck out. It keeps your current game fresh and exciting! Adventures reference games that work well in that setting.

Leveling Up

Like many aspects of Food and Evil, Leveling Up is easy and straightforward. Earn a number card one number higher than the highest card in your deck (or take a random number card), and boost a stat up by one point.

After completing an adventure, your Restaurant will expand and you will be given special food truck powers using the face cards!

Using the Flip System

The Flip System is a our newly designed deckbuilding system that makes games highly collaborative and able to teach games as you play. Instead of front-loading your players with a lot of info at the start, you can give instructions only when necessary with the Flip System. 

All the Flip System needs is a standard deck of cards. Split the numbers from the face cards, hand out the nubmer cards, and start playing! By correctly matching suits, players can progress in the story even if they fail a flip.
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Why back Food and Evil?

If you’re looking for a lightweight tabletop RPG, a comedy RPG, or a one-shot friendly system that still supports rich storytelling, Food & Evil delivers.

Perfect for:

  • Game nights and convention tables
  • New and experienced TTRPG players
  • Groups who love narrative chaos
  • GMs who want a break from prep-heavy systems

Backing this campaign supports an indie publisher creating something genuinely fun, weird, and replayable.
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Shipping

US: $8-12
CAN: $18-25
Everywhere Else: $22-26
These are estimated shipping rates. Shipping will be charged after the campaign during Backerkit fulfillment.
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Production Timeline

March - Game fully written (besides stretch goal adventures)
May - Art and Layout complete
July - Proofs received, pre-launch store closed, surveys go out
August - Games ordered
November - Shipment received and rewards fulfilled
Our goal is to have a pretty tight turnaround, but since this is a small team, expect each step of production to take a couple months or more.
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Cross-Collab with Scryptid Games!

We're teaming up with Scryptid Games to provide you more adventures!

Supporters of both campaigns will receive Hogs, a skinny TTRPG about taking a road trip and using your emotions (and your keys) to fight your battles. I'm co-designing it with Dustin Patrick Winter. The map will include locations specific to both Food and Evil and their cryptid anthology. 



This project is participating in Zinetopia! A Small-format TTRPG event celebrating Zine Month running February 2–27, 2026.

📖 What is Zine Month?
Zine Month is a month-long online celebration observed every February by the tabletop roleplaying game (TTRPG) community where creators share and launch new DIY zines.

🔥 Unlock the Limited Zinetopia Freebie!
Receive the limited edition Zinetopia 2026 Group Zine when you back 5+ projects featuring 60+ pages from participating creators full of mini-games, sketches, activity pages, and more!

If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project

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