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Hey guys, First of all, congrats on reaching the goal! I love definitive edition and can't wait for the digital edition! That being said, my fiancee and I loved playing sentinels digital together but one of the things we would've liked to see is support for asynchronous online play and/or the ability to leave online games and come back to them. When we're at work, it's not always feasible to have a single game open too completion, but being able to take a turn or two whenever you have a chance is way more doable. Is there any chance you'd consider adding that as a feature on the new edition?
Project Update: Stretch Goals & Campaign Mode!
Enhanced Campaign Mode & Rook City Renegades!
It's pretty obvious what Rook City Renegades is - a hefty expansion with plenty of heroes, villains, and environments. If we reach that stretch goal, an Add-on will be made available so you can add it to your pledge. The core game of Sentinels 2 will be released first, and then Rook City Renegades in the future after that.
In the basic campaign mode, you face villains according to the chronological order of Events and Critical Events. When starting a new campaign, you must choose to play on regular or Advanced. Your collection for the campaign starts empty and is limited to what you collect in that campaign.
- Non-linear paths - instead of only chronological order, events can come grouped by book/arc, be in a branching path structure, or other configurations.
- Hero roster changes - Heroes could be restricted based on era/events; there could be cooldowns for using heroes multiple games in a row; incapacitated heroes could become unavailable; or other such concepts.
- Multiple save slots - have multiple different campaigns on the go at once.
- Other roguelike elements - power-ups or challenges specific to the digital version.
As of this writing, we're already nearly 1/3 of the way to reaching this goal, and we're only about halfway done with the campaign. Make sure to share the campaign with all the potential heroes in your social circle and we'll make both Enhanced Campaign Mode and Rook City Renegades a reality for Sentinels of the Multiverse 2!
P.S. Stretch goals are a way to guarantee that we'll do a thing. If a stretch goal is not listed here, or is not reached in the end, that doesn't mean we'll never do the thing. It just means it will be a business decision instead of being guaranteed by the goal. So let's think positively about stretch goals!
Project Update: Help us shape the future of Sentinels 2!
- Rook City Renegades (Add-On)
- The first expansion for Sentinels 2 has 6 heroes, 9 villains, and 5 environments, along with tons of variants and events. It's a lot of content, so it would have a big budget. After we meet this goal, a $25 add-on will be available to add Rook City Renegades to your pledge. The expansion would not begin development until after the core game has shipped.
- Enhanced Campaign Mode
- The game will already include a basic Campaign Mode where you play through the Events and Critical Events in order, earning Collections to use in later games. We have ideas for more advanced campaign features, such as non-linear paths, hero roster changes, multiple save slots, and other roguelike elements.
- Weekly One-Shots Reimagined
- Many of you enjoy the regular weekly challenge available in Sentinels 1. For Sentinels 2, we’ll build a similar regular challenge, along with leaderboards to compare your performance with others on different metrics. Speed run? Fewest actions taken? We’ve got ideas…
- Puzzle mode/One Turn Challenges
- Take on crafted late game challenges in which players have 1 turn with a number of heroes and pre-set hands and boards to find the answers and claim victory. Sort of like chess puzzles, but super heroes! We'll create a set of puzzles to begin with, and potentially source more from the community.
If your gaming group has an opinion, get them to Visit the poll and vote too! The poll will be up through Tuesday morning. We’ll check in next week and let you know what we’ve decided on!
Project Update: You did it - Sentinels 2 is coming to the Digital Tabletop! 🎉
Thank you!
Now that we know we can make the game exactly the way we want to, it’s time to decide what stretch goals we’d all like to see, if any.
Major Expansions:
- 6 Heroes
- 9 Villains
- 5 Environments
- 24 Hero Variants
- 9 Events
- 9 Critical Events
Other Stretch Goal Options
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Weekly One-Shot
- These were very popular in the first game. Should we bring them back as-is? Change them up? Comment your thoughts below!
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Digital Foil Hero, Villain, & Event Cards
- Foil cards were available as promo items on the tabletop, and we had digital foils in Sentinels 1. Everyone loves something shiny!
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Enhanced Campaign Mode
- The event-driven campaign from the Definitive Edition will be included... but can we do more?
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Your Ideas
- Comment here what YOU'D like to see as stretch goals. We’ll let the conversation continue for a couple days, then later this week we’ll put up a poll to see what you think!